From a18509067d8bea5f0006a539824049341003fcea Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 11 Dec 2020 20:56:29 +0800 Subject: [PATCH] 适配 --- Assets/Scenes/LoadingScene.unity | 279 +++++++++++++++++++++++++------------------------------ Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 15 +- 2 files changed, 135 insertions(+), 159 deletions(-) diff --git a/Assets/Scenes/LoadingScene.unity b/Assets/Scenes/LoadingScene.unity index 9795621..09a05c1 100644 --- a/Assets/Scenes/LoadingScene.unity +++ b/Assets/Scenes/LoadingScene.unity @@ -148,16 +148,16 @@ m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 63699119} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] - m_Father: {fileID: 861800950} + m_Father: {fileID: 2142699187} m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} - 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private GameObject other; + private List<GameObject> other; // Start is called before the first frame update void Start() @@ -41,12 +41,12 @@ isLogining = false; - repairBtn = transform.Find("Panel/Other/RepairBtn").GetComponent<Button>(); + repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); - versionTxt = transform.Find("Panel/Other/Version").GetComponent<Text>(); + versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); - progressSlider = transform.Find("Panel/Other/Progress").GetComponent<Slider>(); + progressSlider = transform.Find("Panel/Progress").GetComponent<Slider>(); progressSlider.value = 0; progressSlider.gameObject.SetActive(false); @@ -75,7 +75,7 @@ versionTxt.text = "版本号:" + Application.version; //resVersion.text 暂时没有使用 - transform.Find("Panel/Other/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; + transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; if (GameConfig.isFirstStart) @@ -105,7 +105,10 @@ if (GameConfig.GameCompletedCount > 0) { - other.SetActive(false); + for (int i = 0; i < other.Count; ++i) + { + other[i].SetActive(false); + } bg.sprite = nextSprite; bg.SetNativeSize(); } -- Gitblit v1.9.1