From a1f0653ec48d7787e0d57cabef0600b2a07355eb Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 31 Oct 2020 17:03:14 +0800
Subject: [PATCH] 解决冲突

---
 Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs |   12 ++----------
 1 files changed, 2 insertions(+), 10 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
index 7d03af3..10feb0a 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
@@ -30,17 +30,10 @@
 
         private string path = "UI/Endless/Blood/";
 
-        private string bossPath = "UI/Endless/Boss/";
-
         /// <summary>
         /// 血条底图
         /// </summary>
         public Sprite BaseBlood;
-
-        /// <summary>
-        /// 当前的进度值
-        /// </summary>
-        private float current;
 
         /// <summary>
         /// 目标进度值
@@ -109,7 +102,6 @@
         /// </summary>
         private void ResetProgress()
         {
-            current = 1f;
             target = 1f;
             HPImage1.fillAmount = 1;
             HPImage2.fillAmount = 1;
@@ -207,8 +199,8 @@
         public void SetBossImage(int resId)
         {
             resId = (resId + 1) % 2 + 1;
-            BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}");
-            BossImage.SetNativeSize();
+            // BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}");
+            // BossImage.SetNativeSize();
         }
     }
 }
\ No newline at end of file

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