From a27b3510185c04eb385f5ab3ad24fd4e87a27626 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 24 Nov 2020 20:58:51 +0800
Subject: [PATCH] 修改新手引导,没有测试适配

---
 Assets/Scripts/Guide/GuidePanel.cs |  277 +++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 239 insertions(+), 38 deletions(-)

diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs
index a2427cf..135968a 100644
--- a/Assets/Scripts/Guide/GuidePanel.cs
+++ b/Assets/Scripts/Guide/GuidePanel.cs
@@ -3,7 +3,8 @@
 using UnityEngine;
 using UnityEngine.UI;
 using System;
-
+using KTGMGemClient;
+using DG.Tweening;
 /// <summary>
 /// 新手引导UI脚本
 /// </summary>
@@ -20,6 +21,7 @@
     private RectGuidance maskObj;
 
     private RectTransform image_Rim_Rect;//边框
+    private GameObject particle_1, particle_2;//使用粒子特效
     private RectTransform image_Tip_Rect;//可以移动的提示框
     private Text text_Tip;//可以移动的提示框文字
 
@@ -27,7 +29,7 @@
     Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些
 
     Image tmpMask;//自身的遮罩
-
+    GameObject offectBackground;//适配需要的黑色背景
     ImageFire1 fire1;
     ImageFire2 fire2;//两个用来合成的火元素
 
@@ -39,8 +41,13 @@
     ImageTowerPos2 towerPos2;//塔位标识
 
     GameObject towerBuyBtn;//购买宝石按钮
-
+    Vector2 towerBuyBtnPos;
     Image backgroundImg;//用来接受空白点击事件的图片
+
+    RectTransform dragHandImg;//拖动标识手指
+
+    Button skillBtn;//
+    Vector2 skillBtnPos = new Vector2(459, 280);
 
     /// <summary>
     /// 关闭所有UI
@@ -58,9 +65,20 @@
     {
         tmpMask = GetComponent<Image>();
         tmpMask.enabled = false;
+        offectBackground = transform.Find("OffectImage").gameObject;
+        offectBackground.SetActive(false);
+
         backgroundImg = transform.Find("Button").GetComponent<Image>();
 
-        towerBuyBtn = GameObject.Find("MainUI/TowerBuyBtn");
+        skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBtn").GetComponent<Button>();
+        skillBtn.interactable = false;
+        towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn");
+        RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>();
+
+        RectTransform canvasUI = transform.parent.parent.GetComponent<RectTransform>();
+        float tmpOffect = tmpTs.anchoredPosition.y - (canvasUI.sizeDelta.y * 0.5f);
+        towerBuyBtnPos = new Vector2(tmpTs.anchoredPosition.x, tmpOffect);
+
         tipsUI = transform.Find("Tips").gameObject;
         tipsUI.transform.SetAsLastSibling();//把tips放在最下面
 
@@ -80,32 +98,74 @@
         }
 
         image_Rim_Rect = transform.Find("Image_Rim").GetComponent<RectTransform>();
+        particle_1 = image_Rim_Rect.transform.Find("Particle System Small").gameObject;
+        particle_2 = image_Rim_Rect.transform.Find("Particle System Big").gameObject;
+
+        float a = 0.06666667f;
+        float b = canvasUI.localScale.x;
+        float tmpScale = a / b;
+        //Debug.Log($"记录的比值:{a}   当前Canvas的Scale:{b}  计算得到的比值:{tmpScale}");
+
         image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>();
         text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>();
         image_SkillRim = transform.Find("Image_SkillRim").GetComponent<Image>();
+        image_SkillRim.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
 
         SetRimActive(false);
         image_SkillRim.gameObject.SetActive(false);
 
         fire1 = transform.Find("Image_Fire1").GetComponent<ImageFire1>();
+        fire1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
         fire2 = transform.Find("Image_Fire2").GetComponent<ImageFire2>();
+        fire2.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
 
         fire1.gameObject.SetActive(false);
         fire2.gameObject.SetActive(false);
 
         towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>();
+        towerPos.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         towerPos.enabled = false;
 
         towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos2>();
+        towerPos2.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         towerPos2.enabled = false;
 
         water1 = transform.Find("Image_Water").GetComponent<ImageWater>();
+        water1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
         water1.gameObject.SetActive(false);
 
         skill = transform.Find("Image_Skill").GetComponent<ImageSkill>();
+        skill.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         skill.gameObject.SetActive(false);
+
+        dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>();
+        dragHandImg.gameObject.SetActive(false);
     }
 
+
+    private Vector2 tmpOffect;
+
+    /// <summary>
+    /// Start is called on the frame when a script is enabled just before
+    /// any of the Update methods is called the first time.
+    /// </summary>
+    void Start()
+    {
+        tmpOffect = GetComponent<RectTransform>().offsetMin;
+        tmpOffect = new Vector2(tmpOffect.x, tmpOffect.y * 0.5f);
+
+        image_SkillRim.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        fire1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        fire2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        towerPos.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        towerPos2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        water1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        skill.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+
+    }
     /// <summary>
     /// 设置引导框
     /// </summary>
@@ -139,16 +199,15 @@
     /// <param name="currentIndex">当前第几步</param>
     public void Step1(string str, int currentIndex, Action ac)
     {
-
         if (currentIndex == 0)
         {
             backgroundImg.raycastTarget = false;
             SetRimActive(true);
             AddButtonListener(towerBuyBtn, ac);
             Image btnImg = towerBuyBtn.GetComponent<Image>();
-            InitRectGuidance(btnImg, 189, 73.5f);
+            InitRectGuidance(btnImg, 159, 73.5f, Vector2.one);
             SetRimPos(towerBuyBtn);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
 
         }
         else if (currentIndex == 1)
@@ -158,7 +217,6 @@
         }
         text_Tip.text = str;//动态改变长度
         StartCoroutine(ShowRimTip(str));
-
     }
 
     public void Step1_1()
@@ -168,6 +226,8 @@
             fire1.gameObject.SetActive(true);
             fire1.transform.Find("Image_2").gameObject.SetActive(false);
             fire1.enabled = false;
+
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position);
         }
     }
     public void Step1_2()
@@ -175,6 +235,10 @@
         fire2.gameObject.SetActive(true);
         fire2.enabled = false;
         DestoryButtonListener(towerBuyBtn);
+        SetRimActive(false);
+        CloseMask();
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position);
+
         //RemoveButtonListener(towerBuyBtn);
     }
 
@@ -186,8 +250,6 @@
     {
         backgroundImg.raycastTarget = true;
         //RemoveButtonListener(towerBuyBtn);
-        SetRimActive(false);
-        CloseMask();
     }
 
     /// <summary>
@@ -197,13 +259,17 @@
     {
         if (currentIndex == 0)
         {
+
             tmpMask.enabled = true;
+            offectBackground.SetActive(true);
 
             SetGuideUI(false);
 
             SetRimPos(fire2.gameObject);
             fire1.enabled = true;
             fire2.enabled = true;
+            image_Tip_Rect.gameObject.SetActive(false);
+            ShowDragPath(fire2.GetStartP, fire1.GetRect);
             StartCoroutine(ShowRimTip(str));
         }
     }
@@ -212,7 +278,7 @@
     public void Step3_2(string str)
     {
         SetRimPos(fire1.gameObject);
-        StartCoroutine(ShowRimTip(str));
+        //StartCoroutine(ShowRimTip(str));
     }
 
     /// <summary>
@@ -223,19 +289,22 @@
         if (currentIndex == 0)
         {
             tmpMask.enabled = false;
+            offectBackground.SetActive(false);
 
             SetRimActive(true);
             Image btnImg = transform.Find("Image_TowerPos").GetComponent<Image>();
             towerPos.enabled = true;
-            InitRectGuidance(btnImg, 75, 80);
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
             SetRimPos(btnImg.gameObject);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
+            ShowDragPath(fire1.GetStartP, btnImg.rectTransform);
             StartCoroutine(ShowRimTip(str));
+
         }
     }
 
     /// <summary>
-    /// 第六步,拖动造塔
+    /// 第六步
     /// </summary>
     public void Step5(int currentIndex, string str)
     {
@@ -259,10 +328,10 @@
             GameObject go = transform.Find("Image_TowerPos2").gameObject;
 
             Image btnImg = go.GetComponent<Image>();
-            btnImg.raycastTarget=false;
-            InitRectGuidance(btnImg, 75, 80);
+            btnImg.raycastTarget = false;
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
             SetRimPos(go);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
             StartCoroutine(ShowRimTip(str));
         }
     }
@@ -285,27 +354,23 @@
     {
         if (currentIndex == 0)
         {
-
             SetRimActive(true);
+            image_Tip_Rect.gameObject.SetActive(false);
             //设置位置
             AddButtonListener(towerBuyBtn, ac);
-
             Image btnImg = towerBuyBtn.GetComponent<Image>();
-            InitRectGuidance(btnImg, 189, 73.5f);
+            InitRectGuidance(btnImg, 159, 73.5f, Vector2.one);
             SetRimPos(towerBuyBtn);
-            maskObj.ShowImmediately();
         }
         else if (currentIndex == 1)
         {
             GameObject go = transform.Find("Image_TowerPos2").gameObject;
             Image btnImg = go.GetComponent<Image>();
-            btnImg.raycastTarget=true;
-            InitRectGuidance(btnImg, 75, 80);
+            btnImg.raycastTarget = true;
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
             SetRimPos(go);
-            maskObj.ShowImmediately();
+            ShowDragPath(water1.GetStartP, btnImg.rectTransform);
         }
-
-        StartCoroutine(ShowRimTip(str));
     }
 
     public void Step9_1()
@@ -334,28 +399,108 @@
         if (currentIndex == 0)
         {
             tmpMask.enabled = true;
-
+            tmpMask.color = new Color(1.0f, 1.0f, 1.0f, 0);
             SetGuideUI(false);
             SetRimActive(true);
             SetRimPos(skill.gameObject);
-            StartCoroutine(ShowRimTip(str));
+            image_Tip_Rect.gameObject.SetActive(false);
+            //StartCoroutine(ShowRimTip(str));
+
+            ShowDragPath(skill.GetStartP, image_SkillRim.rectTransform);
+
+            InitRectGuidance(image_SkillRim, 79, 265, tmpOffect);
+
         }
         else if (currentIndex == 1)
         {
-            SetRimPos(image_SkillRim.gameObject);
-            StartCoroutine(ShowRimTip(str));
+            SetRimActive(false);
+            //SetRimPos(image_SkillRim.gameObject);
+            //StartCoroutine(ShowRimTip(str));
+        }
+    }
+
+    public void SkillRelease()
+    {
+        StopShowDragPath(true);
+        CloseMask();
+        image_SkillRim.gameObject.SetActive(false);
+        tmpMask.enabled = false;
+        SetRimActive(false);
+    }
+
+
+    /// <summary>
+    /// 第12步,引导释放技能
+    /// </summary>
+    public void Step11Drag(int currentIndex)
+    {
+        if (currentIndex == 0)
+        {
+            GameConfig.CanDragTower = true;
+            //标记水塔 引导拖动
+            towerPos.GetComponent<Image>().raycastTarget = false;
+            towerPos2.GetComponent<Image>().raycastTarget = false;
+            backgroundImg.raycastTarget = false;
+            SetRimActive(true);
+            SetGuideUI(false);
+            Image btnImg = towerPos2.GetComponent<Image>();
+            btnImg.raycastTarget = false;
+
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
+            SetRimPos(towerPos2.gameObject);
+            StartCoroutine(ShowRimTip("拖动"));
+            ShowDragPath(towerPos2.GetComponent<RectTransform>().anchoredPosition, towerPos.GetComponent<RectTransform>());
+
+        }
+        else if (currentIndex == 1)
+        {
+            Image btnImg = towerPos.GetComponent<Image>();
+            btnImg.raycastTarget = false;
+
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
+            SetRimPos(towerPos.gameObject);
+            StartCoroutine(ShowRimTip("拖动"));
+
+        }
+        else if (currentIndex == 2)
+        {
+            SetRimActive(false);
+            StopShowDragPath(true);
+            CloseMask();
         }
     }
 
 
     public void Step12()
     {
-        image_SkillRim.gameObject.SetActive(false);
-        tmpMask.enabled = false;
-
         SetGuideUI(true);
-        SetRimActive(false);
+        backgroundImg.raycastTarget = true;
     }
+
+    public void Step13(string str, Action ac)
+    {
+        skillBtn.interactable = true;
+
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideEnergyUp, 100);
+
+        SetGuideUI(false);
+
+        backgroundImg.raycastTarget = false;
+        SetRimActive(true);
+        AddButtonListener(skillBtn.gameObject, ac);
+        Image btnImg = skillBtn.GetComponent<Image>();
+        InitRectGuidance(btnImg, 79, 79f, Vector2.one);
+        SetRimPos(skillBtn.gameObject);
+        text_Tip.text = str;//动态改变长度
+        StartCoroutine(ShowRimTip(str));
+    }
+
+    public void Step14()
+    {
+        SetGuideUI(true);
+        backgroundImg.raycastTarget = true;
+    }
+
 
     #region 按钮以及提示
 
@@ -376,10 +521,35 @@
     {
         SetRimActive(true);
         RectTransform rt = target.GetComponent<RectTransform>();
-        image_Rim_Rect.anchoredPosition = rt.anchoredPosition;
+        if (target.gameObject.name == "TowerBuyBtn")
+        {
+            image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect;
+        }
+        else if (target.gameObject.name == "FireSkillBtn")
+        {
+            image_Rim_Rect.anchoredPosition = skillBtnPos;
+        }
+        else
+        {
+            image_Rim_Rect.anchoredPosition = rt.anchoredPosition;
+        }
         image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset;
+        if (image_Rim_Rect.sizeDelta.x > 200)
+        {
+            particle_1.SetActive(false);
+            particle_2.SetActive(true);
+        }
+        else
+        {
+            particle_1.SetActive(true);
+            particle_2.SetActive(false);
+        }
+
         if (changeTipPos)
+        {
             image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2);
+            //image_Tip_Rect.anchoredPosition -= tmpOffect;
+        }
 
     }
 
@@ -409,15 +579,26 @@
     /// 抠出来一个区域
     /// </summary>
     /// <param name="target"></param>
-    void InitRectGuidance(Image target, float x, float y)
+    void InitRectGuidance(Image target, float x, float y, Vector2 offect)
     {
         if (!maskObj.gameObject.activeSelf)
         {
             maskObj.gameObject.SetActive(true);
         }
         //maskObj.Init(target);
-        maskObj.InitForCamera(target, x, y);
-
+        //maskObj.ShowImmediately();
+        if (target.gameObject.name == "TowerBuyBtn")
+        {
+            maskObj.InitForCamera(target, towerBuyBtnPos, x, y);
+        }
+        else if (target.gameObject.name == "FireSkillBtn")
+        {
+            maskObj.InitForCamera(target, skillBtnPos, x, y);
+        }
+        else
+        {
+            maskObj.InitForCamera(target, x, y, offect);
+        }
     }
 
     /// <summary>
@@ -461,5 +642,25 @@
 
     #endregion
 
+    #region 拖动效果
+    private void ShowDragPath(Vector2 startP, RectTransform endP)
+    {
+        if (!dragHandImg.gameObject.activeSelf)
+        {
+            dragHandImg.gameObject.SetActive(true);
+            dragHandImg.anchoredPosition = startP;
+            dragHandImg.DOMove(endP.position, 1).SetEase(Ease.InCubic).SetLoops(-1);
+        }
+    }
+
+    public void StopShowDragPath(bool isClose)
+    {
+        dragHandImg.DOKill();
+        if (isClose)
+            dragHandImg.gameObject.SetActive(false);
+    }
+
+
+    #endregion
 
 }

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