From a27b3510185c04eb385f5ab3ad24fd4e87a27626 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 24 Nov 2020 20:58:51 +0800 Subject: [PATCH] 修改新手引导,没有测试适配 --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs | 24 ++++++++++++++++++++---- 1 files changed, 20 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs index d44d7e5..6b6e9e4 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs @@ -220,7 +220,8 @@ this.isInDragState = false; - Time.timeScale = currentTimeScale; + if (!GameConfig.IsNewbie) + Time.timeScale = currentTimeScale; } } @@ -247,7 +248,18 @@ // m_GameUI.TryMoveGhost(pointer, false); // this.isInDragState = true; - + if (GameConfig.IsNewbie) + { + if (!GameConfig.CanDragTower) + { + Debug.Log("新手不可以拖拽"); + return; + } + else + { + GuideCtrl.Ins.BeginDrag11_1(); + } + } //按照鼠标键盘的修改 // select towers m_GameUI.TrySelectTower(pointer); @@ -265,8 +277,12 @@ AudioSourceManager.Ins.Play(AudioEnum.DragTower); m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 - currentTimeScale = Time.timeScale; - Time.timeScale = 0.5f; + if (!GameConfig.IsNewbie) + { + //新手引导这里会把引导的速度变慢 + currentTimeScale = Time.timeScale; + Time.timeScale = 0.5f; + } } } -- Gitblit v1.9.1