From a27b3510185c04eb385f5ab3ad24fd4e87a27626 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 24 Nov 2020 20:58:51 +0800
Subject: [PATCH] 修改新手引导,没有测试适配

---
 Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs |   19 ++++++++++++++++---
 1 files changed, 16 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
index 19235f0..1cc09b4 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -379,10 +379,23 @@
         {
             ++SpawnedTotalEnemies;
 
-            if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8)
+            if (GameConfig.IsNewbie)
             {
-                EndlessUIStart.instance.beginSkillStep = false;
-                EndlessLevelManager.instance.StopSecondWave();
+                if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 3)
+                {
+                    EndlessUIStart.instance.beginDragStep = false;
+                    EndlessLevelManager.instance.StopSecondWave();
+                }
+                else if (EndlessUIStart.instance.guideThirdWaveStep)
+                {
+                    Debug.Log($"当前波次是木属性的 总怪物数量:{TotalEnemies}  当前已经生成了:{SpawnedTotalEnemies * 2}");
+                    if (TotalEnemies - (SpawnedTotalEnemies * 2) <= 0)
+                    {
+                        Debug.Log("第三波生成完毕");
+                        EndlessUIStart.instance.guideThirdWaveStep = false;
+                        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWaveDone);
+                    }
+                }
             }
         }
 

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