From a27b3510185c04eb385f5ab3ad24fd4e87a27626 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 24 Nov 2020 20:58:51 +0800
Subject: [PATCH] 修改新手引导,没有测试适配

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  243 +++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 235 insertions(+), 8 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index f6f5e7f..1cd61b4 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -47,19 +47,44 @@
 
     private bool isPause;
 
-    public bool beginSkillStep = false;
+    public bool beginDragStep = false;
+    public bool guideThirdWaveStep = false;
 
     public GameObject darkGroundImg;
 
+    private TextMeshProUGUI energyText;//显示能量的TEXT
+    private Image fireEnergyImg, bombEnergyImg;
+    private Image fireEnergyBgImg, bombEnergyBgImg;
+
+    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
+
+    /// <summary>
+    /// Awake is called when the script instance is being loaded.
+    /// </summary>
+    protected override void Awake()
+    {
+        base.Awake();
+        GameObject root = GameObject.Find("ManagerRoot");
+
+        if (root == null)
+        {
+            root = new GameObject("ManagerRoot");
+            root.AddComponent<DoNotDestory>();
+            root.AddComponent<MasterSocket>();
+            root.AddComponent<TDAA_SDKManager>();
+            root.AddComponent<AudioSourceManager>();
+            root.AddComponent<JsonDataReader>();
+            root.AddComponent<JsonDataInit>();
+        }
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
+    }
     // Start is called before the first frame update
     void Start()
     {
         InitSDK();
-
         bGameStart = false;
         bFirstLoaded = false;
-        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
-        darkGroundImg.SetActive(false);
+
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
@@ -81,18 +106,31 @@
         transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
 
+        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
 
+
+        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
+        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
+        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
+
+        darkGroundImg.SetActive(false);
         //查询是否已经做过了新手引导
         int guide = PlayerPrefs.GetInt("GemBattleGuide");
         GameConfig.IsNewbie = guide == 0;
+        // cx test
         //GameConfig.IsNewbie = false;
         if (GameConfig.IsNewbie)
         {
             Debug.Log("开始新手引导");
+            GameConfig.CanDragTower = false;
             Pause();
             HideUIMask();
             countDownTextNew.text = "";
             countDownTextNew.gameObject.SetActive(false);
+
 
             GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
             guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
@@ -105,7 +143,48 @@
 
         AudioSourceManager.Ins.Play(AudioEnum.BGM2);
 
+        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
+        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
+        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
+        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
+        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
+        fireEnergyImg.sprite = energyDisplay;
+        bombEnergyImg.sprite = energyDisplay;
+        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
 
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
+
+        GameConfig.EnergyCount = 0;
+        GameConfig.SkillLevel = 1;
+
+        energyText.text = GameConfig.EnergyCount.ToString();
+        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
+        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
+
+        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
+
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
+
+
+    }
+
+    /// <summary>
+    /// 所有数据读取完毕
+    /// </summary>
+    private void JsonDataReadDone()
+    {
+        transform.Find("Panel/Energy").gameObject.SetActive(true);
+        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+
+        energyMax = JsonDataCenter.GetById<battle>(22).value;
+
+        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+
+        EnergyUp(0);
     }
 
     /// <summary>
@@ -149,7 +228,12 @@
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
+
+
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
 
         EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
@@ -220,11 +304,11 @@
     }
 
     /// <summary>
-    /// 在攻击位置上创建一个1级的水塔
+    /// 在攻击位置上创建一个1级的木塔
     /// </summary>
     private void CreateWaterLv1()
     {
-        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
         EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
     }
 
@@ -234,8 +318,29 @@
     private void CreateSecondWave()
     {
         EndlessLevelManager.instance.NewbieUpdateLevel();
-        beginSkillStep = true;
+        beginDragStep = true;
     }
+
+    /// <summary>
+    /// 开始第三关
+    /// </summary>
+    private void CreateThirdWave()
+    {
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        beginDragStep = false;
+        guideThirdWaveStep = true;
+    }
+
+    /// <summary>
+    /// 第三关出兵完毕,暂停出兵
+    /// </summary>
+    private void CreateThirdWaveDone()
+    {
+        EndlessLevelManager.instance.PauseWave();
+    }
+
+
+
 
     /// <summary>
     /// 在第三条兵线释放技能宝石
@@ -308,6 +413,125 @@
             }
         }
     }
+
+    #region 点击右侧技能按钮释放技能
+
+    private int fireSkillCost, bombSkillCost;//两个技能花费
+    private int fireSkillID = 99902;
+    private int bombSkillID = 99901;
+    private int energyMax = 0;//能量最大值,目前写死
+    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
+    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
+
+    private Text fireSkillLevelText, bombSkillLevelText;
+
+    /// <summary>
+    /// 点击火技能
+    /// </summary>
+    private void OnClickFireSkillBtn()
+    {
+        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            EnergyUp(-fireSkillCost);
+            Debug.Log("释放了火技能" + GameConfig.SkillLevel);
+            // 播放特效,并处理伤害.
+            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
+            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
+            ++GameConfig.EndlessPortUseSkillTowerCount;
+        }
+    }
+
+    /// <summary>
+    /// 点击释放电击技能
+    /// </summary>
+    private void OnClickBombSkillBtn()
+    {
+        return;
+        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
+
+        if (GameConfig.EnergyCount >= bombSkillCost)
+        {
+            EnergyUp(-bombSkillCost);
+
+            Debug.Log("释放了电技能");
+        }
+    }
+
+    public void GuideEnergyUp(int count)
+    {
+        GameConfig.EnergyCount = count;
+        EnergyUp(0);
+    }
+
+    /// <summary>
+    /// 击杀小怪能量(释放技能使用)
+    /// </summary>
+    private void EnergyUp(int upCount)
+    {
+        GameConfig.EnergyCount += upCount;
+        if (GameConfig.EnergyCount > energyMax)
+        {
+            GameConfig.EnergyCount = energyMax;
+        }
+        energyText.text = GameConfig.EnergyCount.ToString();
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            if (fireEnergyBgImg.color != normalColor)
+            {
+                fireEnergyImg.sprite = energyNormal;
+                fireEnergyBgImg.color = normalColor;
+            }
+        }
+        else
+        {
+            if (fireEnergyBgImg.color != disColor)
+            {
+                fireEnergyImg.sprite = energyDisplay;
+                fireEnergyBgImg.color = disColor;
+            }
+        }
+
+        if (GameConfig.EnergyCount >= bombSkillCost)
+        {
+            if (bombEnergyBgImg.color != normalColor)
+            {
+                bombEnergyImg.sprite = energyNormal;
+                bombEnergyBgImg.color = normalColor;
+            }
+        }
+        else
+        {
+            if (bombEnergyBgImg.color != disColor)
+            {
+                bombEnergyImg.sprite = energyDisplay;
+                bombEnergyBgImg.color = disColor;
+            }
+        }
+    }
+
+
+
+    /// <summary>
+    /// 增加技能等级的事件监听
+    /// </summary>
+    private void SkillLevelUpBuff()
+    {
+        if (GameConfig.SkillLevel <= 5)
+        {
+            GameConfig.SkillLevel++;
+            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
+            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
+            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
+        }
+    }
+
+
+
+
+    #endregion
 
     public void Pause()
     {
@@ -393,6 +617,7 @@
                     EndlessLevelManager.instance.StartLevel();
                     timeTextNew.gameObject.SetActive(true);
 
+                    JsonDataReadDone();
                     // 开始播放背景音乐.
                     if (bgMusic != null)
                         bgMusic.Play();
@@ -411,6 +636,8 @@
                 EndlessLevelManager.instance.StartLevel();
                 timeTextNew.gameObject.SetActive(true);
 
+                JsonDataReadDone();
+
                 if (bgMusic != null)
                     bgMusic.Play();
             }

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