From a27b3510185c04eb385f5ab3ad24fd4e87a27626 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 24 Nov 2020 20:58:51 +0800 Subject: [PATCH] 修改新手引导,没有测试适配 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 243 +++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 235 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index f6f5e7f..1cd61b4 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -47,19 +47,44 @@ private bool isPause; - public bool beginSkillStep = false; + public bool beginDragStep = false; + public bool guideThirdWaveStep = false; public GameObject darkGroundImg; + private TextMeshProUGUI energyText;//显示能量的TEXT + private Image fireEnergyImg, bombEnergyImg; + private Image fireEnergyBgImg, bombEnergyBgImg; + + public Sprite energyNormal, energyDisplay;//能量够买,能量不够 + + /// <summary> + /// Awake is called when the script instance is being loaded. + /// </summary> + protected override void Awake() + { + base.Awake(); + GameObject root = GameObject.Find("ManagerRoot"); + + if (root == null) + { + root = new GameObject("ManagerRoot"); + root.AddComponent<DoNotDestory>(); + root.AddComponent<MasterSocket>(); + root.AddComponent<TDAA_SDKManager>(); + root.AddComponent<AudioSourceManager>(); + root.AddComponent<JsonDataReader>(); + root.AddComponent<JsonDataInit>(); + } + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); + } // Start is called before the first frame update void Start() { InitSDK(); - bGameStart = false; bFirstLoaded = false; - //darkGroundImg = transform.Find("Image_DarkGround").gameObject; - darkGroundImg.SetActive(false); + bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; @@ -81,18 +106,31 @@ transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f; + + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; + darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect; + darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f; + + darkGroundImg.SetActive(false); //查询是否已经做过了新手引导 int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; + // cx test //GameConfig.IsNewbie = false; if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); + GameConfig.CanDragTower = false; Pause(); HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); + GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; @@ -105,7 +143,48 @@ AudioSourceManager.Ins.Play(AudioEnum.BGM2); + energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); + fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); + bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); + fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); + bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); + fireEnergyImg.sprite = energyDisplay; + bombEnergyImg.sprite = energyDisplay; + transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); + transform.Find("Panel/Energy").gameObject.SetActive(false); + + GameConfig.EnergyCount = 0; + GameConfig.SkillLevel = 1; + + energyText.text = GameConfig.EnergyCount.ToString(); + fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); + bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); + + transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 + + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); + + + } + + /// <summary> + /// 所有数据读取完毕 + /// </summary> + private void JsonDataReadDone() + { + transform.Find("Panel/Energy").gameObject.SetActive(true); + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + + energyMax = JsonDataCenter.GetById<battle>(22).value; + + transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + + EnergyUp(0); } /// <summary> @@ -149,7 +228,12 @@ EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); + + + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); @@ -220,11 +304,11 @@ } /// <summary> - /// 在攻击位置上创建一个1级的水塔 + /// 在攻击位置上创建一个1级的木塔 /// </summary> private void CreateWaterLv1() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); + Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); } @@ -234,8 +318,29 @@ private void CreateSecondWave() { EndlessLevelManager.instance.NewbieUpdateLevel(); - beginSkillStep = true; + beginDragStep = true; } + + /// <summary> + /// 开始第三关 + /// </summary> + private void CreateThirdWave() + { + EndlessLevelManager.instance.NewbieUpdateLevel(); + beginDragStep = false; + guideThirdWaveStep = true; + } + + /// <summary> + /// 第三关出兵完毕,暂停出兵 + /// </summary> + private void CreateThirdWaveDone() + { + EndlessLevelManager.instance.PauseWave(); + } + + + /// <summary> /// 在第三条兵线释放技能宝石 @@ -308,6 +413,125 @@ } } } + + #region 点击右侧技能按钮释放技能 + + private int fireSkillCost, bombSkillCost;//两个技能花费 + private int fireSkillID = 99902; + private int bombSkillID = 99901; + private int energyMax = 0;//能量最大值,目前写死 + private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); + private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f); + + private Text fireSkillLevelText, bombSkillLevelText; + + /// <summary> + /// 点击火技能 + /// </summary> + private void OnClickFireSkillBtn() + { + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); + if (GameConfig.EnergyCount >= fireSkillCost) + { + EnergyUp(-fireSkillCost); + Debug.Log("释放了火技能" + GameConfig.SkillLevel); + // 播放特效,并处理伤害. + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + ++GameConfig.EndlessPortUseSkillTowerCount; + } + } + + /// <summary> + /// 点击释放电击技能 + /// </summary> + private void OnClickBombSkillBtn() + { + return; + Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); + + if (GameConfig.EnergyCount >= bombSkillCost) + { + EnergyUp(-bombSkillCost); + + Debug.Log("释放了电技能"); + } + } + + public void GuideEnergyUp(int count) + { + GameConfig.EnergyCount = count; + EnergyUp(0); + } + + /// <summary> + /// 击杀小怪能量(释放技能使用) + /// </summary> + private void EnergyUp(int upCount) + { + GameConfig.EnergyCount += upCount; + if (GameConfig.EnergyCount > energyMax) + { + GameConfig.EnergyCount = energyMax; + } + energyText.text = GameConfig.EnergyCount.ToString(); + if (GameConfig.EnergyCount >= fireSkillCost) + { + if (fireEnergyBgImg.color != normalColor) + { + fireEnergyImg.sprite = energyNormal; + fireEnergyBgImg.color = normalColor; + } + } + else + { + if (fireEnergyBgImg.color != disColor) + { + fireEnergyImg.sprite = energyDisplay; + fireEnergyBgImg.color = disColor; + } + } + + if (GameConfig.EnergyCount >= bombSkillCost) + { + if (bombEnergyBgImg.color != normalColor) + { + bombEnergyImg.sprite = energyNormal; + bombEnergyBgImg.color = normalColor; + } + } + else + { + if (bombEnergyBgImg.color != disColor) + { + bombEnergyImg.sprite = energyDisplay; + bombEnergyBgImg.color = disColor; + } + } + } + + + + /// <summary> + /// 增加技能等级的事件监听 + /// </summary> + private void SkillLevelUpBuff() + { + if (GameConfig.SkillLevel <= 5) + { + GameConfig.SkillLevel++; + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); + fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; + bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; + } + } + + + + + #endregion public void Pause() { @@ -393,6 +617,7 @@ EndlessLevelManager.instance.StartLevel(); timeTextNew.gameObject.SetActive(true); + JsonDataReadDone(); // 开始播放背景音乐. if (bgMusic != null) bgMusic.Play(); @@ -411,6 +636,8 @@ EndlessLevelManager.instance.StartLevel(); timeTextNew.gameObject.SetActive(true); + JsonDataReadDone(); + if (bgMusic != null) bgMusic.Play(); } -- Gitblit v1.9.1