From a27b3510185c04eb385f5ab3ad24fd4e87a27626 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 24 Nov 2020 20:58:51 +0800 Subject: [PATCH] 修改新手引导,没有测试适配 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 141 +++++++++++++++++++++++++++++++++-------------- 1 files changed, 99 insertions(+), 42 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 75750c6..7876f7f 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -714,6 +714,29 @@ } /// <summary> + /// 判断是否有不同类型的Tower,可以发生置换,仅限于火木水之间发生 + /// </summary> + /// <param name="pinfo"></param> + /// <returns></returns> + protected bool IsSubstituteGuide(PointerInfo pinfo) + { + if (!m_CurrentTower || !IsGhostAtValidPosition()) + { + // 判断格子上的塔防: + UIPointer pointer = WrapPointer(pinfo); + Tower sTower = PickTowerInGrid(pointer); + + if (sTower && sTower != towerToMove) + { + if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL) + return true; + } + } + + return false; + } + + /// <summary> /// 获取目标格子上的塔防的名字数据 /// </summary> /// <param name="pinfo"></param> @@ -1125,6 +1148,28 @@ if (m_CurrentTower.controller.towerFeature != EFeatureTower.NULL) bSkill = true; + if (GameConfig.IsNewbie) + { + bool isCanChange = false; + if (EndlessLevelManager.instanceExists && IsSubstituteGuide(pointerInfo)) + { + isCanChange = CheckCanChangePos(pointerInfo); + } + if (isCanChange) + { + GuideCtrl.Ins.DragDone(); + Debug.Log("交换了位置"); + } + else + { + GuideCtrl.Ins.EndDrag11_1(); + CancelPlaceTower(pointerInfo); + Debug.Log("没有放置在火塔上"); + } + + return; + } + // 判断目标位置是否有Tower且类型和等级一致,如果没有,则GhostTower删除,原Tower显示。 if (isValidateCombineTarget(pointerInfo)) { @@ -1151,49 +1196,7 @@ } else if (EndlessLevelManager.instanceExists && IsSubstitute(pointerInfo)) { - // 可以发生置换 - UIPointer pointer = WrapPointer(pointerInfo); - // 格子上的塔 - Tower sTower = PickTowerInGrid(pointer); - if (sTower.bInAttackMode == towerToMove.bInAttackMode) - { - IntVector2 v1 = new IntVector2(towerToMove.gridPosition.x, towerToMove.gridPosition.y); - IntVector2 v2 = new IntVector2(sTower.gridPosition.x, sTower.gridPosition.y); - - if (m_CurrentArea == null) - { - CancelGhostPlacement(); - towerToMove.showTower(true); - } - else - { - Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false); - Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false); - - if (towerToMove != null) - { - delTower(towerToMove); - towerToMove.showTower(true); - towerToMove.Sell(); - towerToMove = null; - } - - delTower(sTower); - sTower.showTower(true); - sTower.Sell(); - sTower = null; - - CancelGhostPlacement(); - - newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions); - newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions); - - //强制交换塔的时候检查自身充能条 - newTower1.CheckCtrl(); - newTower2.CheckCtrl(); - } - } } // 当前是Skill塔位的状态. else if (bSkill) @@ -1219,6 +1222,60 @@ CancelPlaceTower(pointerInfo); } + private bool CheckCanChangePos(PointerInfo pointerInfo) + { + // 可以发生置换 + UIPointer pointer = WrapPointer(pointerInfo); + // 格子上的塔 + Tower sTower = PickTowerInGrid(pointer); + if (sTower == null) + return false; + + if (sTower.bInAttackMode == towerToMove.bInAttackMode) + { + IntVector2 v1 = new IntVector2(towerToMove.gridPosition.x, towerToMove.gridPosition.y); + IntVector2 v2 = new IntVector2(sTower.gridPosition.x, sTower.gridPosition.y); + + if (m_CurrentArea == null) + { + CancelGhostPlacement(); + towerToMove.showTower(true); + return false; + } + else + { + Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false); + Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false); + + if (towerToMove != null) + { + delTower(towerToMove); + towerToMove.showTower(true); + towerToMove.Sell(); + towerToMove = null; + } + + delTower(sTower); + sTower.showTower(true); + sTower.Sell(); + sTower = null; + + CancelGhostPlacement(); + + newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions); + newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions); + + //强制交换塔的时候检查自身充能条 + newTower1.CheckCtrl(); + newTower2.CheckCtrl(); + return true; + } + } + return false; + + } + + /// <summary> /// 强制放置塔,主要是用于新手 /// </summary> -- Gitblit v1.9.1