From a284495813ac59bf191d5ef7351f21b4d26fd6a2 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 09 Dec 2020 17:30:53 +0800
Subject: [PATCH] 克制飘字

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |  108 ++++++++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 92 insertions(+), 16 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index 412cfb7..d7d5eb3 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -5,6 +5,7 @@
 using UnityEngine;
 using UnityInput = UnityEngine.Input;
 using State = TowerDefense.UI.HUD.EndlessGameUI.State;
+using KTGMGemClient;
 
 namespace TowerDefense.Input
 {
@@ -40,6 +41,7 @@
                 // River Add for Mouse Start Drag & Draged.
                 controller.startedDrag += OnStartDrag;
                 controller.dragged += this.OnDrag;
+                controller.pressed += OnPressed;
                 controller.released += this.OnEndDrag;
             }
         }
@@ -61,6 +63,7 @@
 
             controller.startedDrag -= this.OnStartDrag;
             controller.dragged -= this.OnDrag;
+            controller.pressed -= OnPressed;
             controller.released -= this.OnEndDrag;
         }
 
@@ -109,15 +112,12 @@
                     if (UnityInput.GetKeyDown(key))
                     {
                         Tower controller = EndlessLevelManager.instance.TowerLibrary[key - KeyCode.Alpha1];
-                        if (EndlessLevelManager.instance.Currency.CanAfford(controller.purchaseCost))
+                        if (m_GameUI.isBuilding)
                         {
-                            if (m_GameUI.isBuilding)
-                            {
-                                m_GameUI.CancelGhostPlacement();
-                            }
-                            EndlessGameUI.instance.SetToBuildMode(controller);
-                            EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
+                            m_GameUI.CancelGhostPlacement();
                         }
+                        EndlessGameUI.instance.SetToBuildMode(controller);
+                        EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
                         break;
                     }
                 }
@@ -146,31 +146,107 @@
             }
         }
 
+        float currentTimeScale = 1.0f;
+        float dragTime = 0;
+        bool isDraging = false;
+        
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
-            // select towers
-            m_GameUI.TrySelectTower(pointer);
-            // River: 为了开始拖动后可以直接显示GhostTower
-            m_GameUI.TryMoveGhost(pointer, false);
+            if (!isDraging)
+            {
+                Debug.Log("开始拖拽");
+                isDraging = true;
 
-            this.isInDragState = true;
+                if (GameConfig.IsNewbie)
+                {
+                    if (!GameConfig.CanDragTower)
+                    {
+                        Debug.Log("新手不可以拖拽");
+                        return;
+                    }
+                }
+                // select towers
+                m_GameUI.TrySelectTower(pointer);
+                // River: 为了开始拖动后可以直接显示GhostTower
+                m_GameUI.TryMoveGhost(pointer, false);
+
+                if (m_GameUI.HasTower)
+                {
+                    EndlessUIStart.instance.SetDarkGround(true);
+
+                    this.isInDragState = true;
+                    AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+                    m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
+
+                    if (!GameConfig.IsNewbie)
+                    {
+                        //新手引导这里会把引导的速度变慢
+                        currentTimeScale = Time.timeScale;
+                        Time.timeScale = 0.5f;
+                    }
+                    else
+                    {
+                        GuideCtrl.Ins.BeginDrag5_1();
+                    }
+                }
+            }
         }
 
         protected override void OnDrag(PointerActionInfo pointer)
         {
-            if ((pointer != null) && (m_GameUI.isBuilding))
+            if (isDraging && (pointer != null) && (m_GameUI.isBuilding))
             {
                 m_GameUI.TryMoveGhost(pointer, false);
+
+                m_GameUI.CheckTowerPlace(pointer);
             }
         }
 
+        /// <summary>
+        /// 鼠标抬起
+        /// </summary>
+        /// <param name="pointer"></param>
         protected void OnEndDrag(PointerActionInfo pointer)
         {
             // EndDrag 只能放置相关的GhostTower.
-            if (this.isInDragState)
-                m_GameUI.onEndTowerDrag(pointer);
+            if (isDraging)
+            {
+                if (this.isInDragState)
+                {
+                    EndlessUIStart.instance.SetDarkGround(false);
+                    m_GameUI.CloseCanPlace();//关闭所有绿色底板
 
-            this.isInDragState = false;
+                    AudioSourceManager.Ins.Play(AudioEnum.PutTower);
+                    m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
+                    m_GameUI.onEndTowerDrag(pointer);
+
+                    this.isInDragState = false;
+
+                    if (!GameConfig.IsNewbie)
+                        Time.timeScale = currentTimeScale;
+                }
+                Invoke("ResetDraging", 0.2f);
+            }
+        }
+
+        private void ResetDraging()
+        {
+            isDraging = false;
+            Debug.Log("isDraging = false");
+            if (m_GameUI.HasTower)
+            {
+                Debug.LogError("推拽已经结束了,为什么m_GameUI.HasTower是true????,强行恢复塔位");
+                m_GameUI.EndDragCancelPlaceTower();
+            }
+            if (m_GameUI.isBuilding)
+            {
+                Debug.LogError("推拽已经结束了,为什么 m_GameUI.isBuilding是true????");
+            }
+        }
+
+        private void OnPressed(PointerActionInfo pointer)
+        {
+            m_GameUI.OnPressed(pointer);
         }
 
         /// <summary>

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