From a4c64bb18f6d754d3f1bc3785d83356cc0aef68c Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 06 Nov 2020 17:45:59 +0800 Subject: [PATCH] Merge commit '67f6f473143047b0b0c9ba51791ff5747972f076' into master --- Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs index 64816c8..e1b243d 100644 --- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs +++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs @@ -36,6 +36,8 @@ /// </summary> protected Collider[] m_Colliders; + public bool IsHitEnemy { get; set; } + public event Action fired; /// <summary> @@ -163,6 +165,7 @@ m_CollidersIgnoring.Clear(); + IsHitEnemy = false; // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效 ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null) -- Gitblit v1.9.1