From a5666fce59f464fb9e0813adb4fc85260dd24bc3 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 15 Dec 2020 21:15:43 +0800
Subject: [PATCH] SDK对接

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |   12 +++++++++---
 1 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index ca9e17c..b6f1ab3 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -109,16 +109,22 @@
         {
             GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
             FinalPanel panelUI = go.GetComponent<FinalPanel>();
+            int level = EndlessLevelManager.instance.CurrentLevel;
+            int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex;
+
             if (GameConfig.IsNewbieStart)
             {
+                //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+                level = EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel;
                 Debug.Log($"新手开始玩的,实际关卡:{EndlessLevelManager.instance.CurrentLevel}  新手关卡:{EndlessPortData.NewbieTotalLevel}");
-                panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
-
             }
             else
             {
-                panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+                //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
             }
+            panelUI.SetData($"{level}关 {wave}波", EndlessScoreData.CurrentSocre);
+
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, level, wave);
         }
 
         private void PlayEffect()

--
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