From aadfae81e6a511cd2c062ab0b05f3ee3419f1a7f Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 23 Dec 2020 20:15:14 +0800 Subject: [PATCH] 选中BUFF塔播放相应的特效 --- Assets/Scripts/Net/NetExtends/Table.cs | 28 ++++++++++++++++------------ 1 files changed, 16 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs index a1ab69f..a6e7a76 100644 --- a/Assets/Scripts/Net/NetExtends/Table.cs +++ b/Assets/Scripts/Net/NetExtends/Table.cs @@ -1201,6 +1201,9 @@ // 可获得次数 public int get_times; + // 播放获得BUFF特效 + public int get_buff; + public static endless_buff CreateFromJson(JsonData item) @@ -1208,18 +1211,19 @@ endless_buff _endless_buff = new endless_buff(); int index = 0; - _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); - _endless_buff.name = GameUtils.GetString(item[index++].ToString()); - _endless_buff.target_type = GameUtils.GetIntList(item[index++]); - _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); - _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); - _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); - _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); - _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); - _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); - _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); - _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString())); - + _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.name = GameUtils.GetString(item[index++].ToString()); + _endless_buff.target_type = GameUtils.GetIntList(item[index++]); + _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); + _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); + _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.get_buff = int.Parse(GameUtils.GetString(item[index++].ToString())); + return _endless_buff; } -- Gitblit v1.9.1