From aadfae81e6a511cd2c062ab0b05f3ee3419f1a7f Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 23 Dec 2020 20:15:14 +0800
Subject: [PATCH] 选中BUFF塔播放相应的特效

---
 Assets/Scripts/Net/NetExtends/Table.cs |  747 +++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 673 insertions(+), 74 deletions(-)

diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs
index 9df6259..a6e7a76 100644
--- a/Assets/Scripts/Net/NetExtends/Table.cs
+++ b/Assets/Scripts/Net/NetExtends/Table.cs
@@ -30,6 +30,7 @@
         {
             string[] allPath = new string[]{
             
+            "boss_skill.json",
             "boss.json",
             "geminfo.json",
             "levelup.json",
@@ -39,14 +40,22 @@
             "boxsequence.json",
             "box.json",
             "resource.json",
+            "elf_info.json",
+            "elf_skill.json",
+            "elf_upgrade.json",
+            "endless_boss.json",
             "endless_buff.json",
             "endless_enemy.json",
             "endless_port.json",
+            "donaterule.json",
+            "scoreshop.json",
+            "donateshop.json",
             "gemcost.json",
             "buffinfo.json",
-            "skilllevelinfo.json",
             "arena.json",
             "fuckword.json",
+            "notice.json",
+            "skilllevelinfo.json",
             "storearea.json",
             "store.json",
             "goldInfo.json",
@@ -67,6 +76,17 @@
             tablename = tablename.Replace(".json", "");
             List<tabledata> allData = new List<tabledata>();
             switch (tablename) {
+            
+                case "boss_skill":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        boss_skill tmp = boss_skill.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
             
                 case "boss":
                     //allData.Clear();
@@ -167,6 +187,50 @@
                     break;
                
             
+                case "elf_info":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        elf_info tmp = elf_info.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "elf_skill":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        elf_skill tmp = elf_skill.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "elf_upgrade":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        elf_upgrade tmp = elf_upgrade.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "endless_boss":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        endless_boss tmp = endless_boss.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
                 case "endless_buff":
                     //allData.Clear();
                     foreach (JsonData item in data)
@@ -200,6 +264,39 @@
                     break;
                
             
+                case "donaterule":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        donaterule tmp = donaterule.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "scoreshop":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        scoreshop tmp = scoreshop.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "donateshop":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        donateshop tmp = donateshop.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
                 case "gemcost":
                     //allData.Clear();
                     foreach (JsonData item in data)
@@ -222,17 +319,6 @@
                     break;
                
             
-                case "skilllevelinfo":
-                    //allData.Clear();
-                    foreach (JsonData item in data)
-                    {
-                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
-                        allData.Add(tmp as tabledata);
-                    }
-                    JsonDataCenter.allData.Add(tablename, allData);
-                    break;
-               
-            
                 case "arena":
                     //allData.Clear();
                     foreach (JsonData item in data)
@@ -249,6 +335,28 @@
                     foreach (JsonData item in data)
                     {
                         fuckword tmp = fuckword.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "notice":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        notice tmp = notice.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "skilllevelinfo":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                         allData.Add(tmp as tabledata);
                     }
                     JsonDataCenter.allData.Add(tablename, allData);
@@ -372,6 +480,61 @@
 
 
     
+    //! 生成文件 boss_skill(boss技能表).xlsx
+    public class boss_skill : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 技能名称
+        public string name;
+        
+        // 技能资源
+        public int image;
+        
+        // 技能冷却时间
+        public int cool_down;
+        
+        // 技能目标
+        public List<int> target;
+        
+        // 技能范围
+        public List<int> tunnel;
+        
+        // 技能动作
+        public int action;
+        
+        // 技能类型
+        public int skill_class;
+        
+        // 技能效果
+        public List<float> effect;
+        
+
+
+        public static boss_skill CreateFromJson(JsonData item)
+        {
+            boss_skill _boss_skill = new boss_skill();
+
+            int index = 0;
+            _boss_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.name = GameUtils.GetString(item[index++].ToString()); 
+            _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.target = GameUtils.GetIntList(item[index++]); 
+            _boss_skill.tunnel = GameUtils.GetIntList(item[index++]); 
+            _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.effect = GameUtils.GetFloatList(item[index++]); 
+            
+            return _boss_skill;
+        }
+
+    }
+
     //! 生成文件 B_BOSS生成表.xlsx
     public class boss : tabledata {
         public int getid(){
@@ -775,6 +938,230 @@
 
     }
 
+    //! 生成文件 elf_info(精灵数据表).xlsx
+    public class elf_info : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 精灵名称
+        public string name;
+        
+        // 基础攻击力
+        public int b_attack;
+        
+        // 基础暴击率
+        public int b_crit;
+        
+        // 基础暴击伤害
+        public int b_critdmg;
+        
+        // 基础攻速
+        public float b_atkf;
+        
+        // 普攻技能
+        public int n_skill;
+        
+        // 大招技能
+        public int s_skill;
+        
+        // 大招类型
+        public string fire_type;
+        
+        // 召唤单位
+        public int summon;
+        
+
+
+        public static elf_info CreateFromJson(JsonData item)
+        {
+            elf_info _elf_info = new elf_info();
+
+            int index = 0;
+            _elf_info.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.name = GameUtils.GetString(item[index++].ToString()); 
+            _elf_info.b_attack = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.b_crit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.b_critdmg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.b_atkf = float.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.n_skill = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.s_skill = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.fire_type = GameUtils.GetString(item[index++].ToString()); 
+            _elf_info.summon = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            
+            return _elf_info;
+        }
+
+    }
+
+    //! 生成文件 elf_skill(精灵技能表).xlsx
+    public class elf_skill : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 技能名称
+        public string name;
+        
+        // 伤害千分比
+        public int dmg_ratio;
+        
+        // 技能附加伤害
+        public int ex_dmg;
+        
+        // 附加暴击率
+        public int ex_crit;
+        
+        // 附加效果
+        public List<int> ex_func;
+        
+        // 技能范围
+        public string scope;
+        
+        // 技能射程
+        public int range;
+        
+        // 连击
+        public int hit;
+        
+        // 持续时间
+        public int last;
+        
+        // 计算间隔
+        public int count;
+        
+        // 前摇时间
+        public int p_time;
+        
+        // 附加buff
+        public List<int> buff;
+        
+        // 动画类型
+        public string ani_tpye;
+        
+        // 子弹特效
+        public string e_bullet;
+        
+        // 动画特效
+        public string e_line;
+        
+        // 命中特效
+        public string e_hit;
+        
+        // 前摇特效
+        public string e_pre_act;
+        
+
+
+        public static elf_skill CreateFromJson(JsonData item)
+        {
+            elf_skill _elf_skill = new elf_skill();
+
+            int index = 0;
+            _elf_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.name = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.dmg_ratio = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.ex_dmg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.ex_crit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.ex_func = GameUtils.GetIntList(item[index++]); 
+            _elf_skill.scope = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.range = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.hit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.last = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.count = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.p_time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.buff = GameUtils.GetIntList(item[index++]); 
+            _elf_skill.ani_tpye = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_bullet = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_line = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_hit = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_pre_act = GameUtils.GetString(item[index++].ToString()); 
+            
+            return _elf_skill;
+        }
+
+    }
+
+    //! 生成文件 elf_upgrade(场内升级表).xlsx
+    public class elf_upgrade : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 攻击比率
+        public int ratio;
+        
+        // 等级底框
+        public int rank_img;
+        
+        // 缩放比例
+        public float zoom;
+        
+
+
+        public static elf_upgrade CreateFromJson(JsonData item)
+        {
+            elf_upgrade _elf_upgrade = new elf_upgrade();
+
+            int index = 0;
+            _elf_upgrade.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_upgrade.ratio = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_upgrade.rank_img = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_upgrade.zoom = float.Parse(GameUtils.GetString(item[index++].ToString())); 
+            
+            return _elf_upgrade;
+        }
+
+    }
+
+    //! 生成文件 endless_boss(无尽模式boss).xlsx
+    public class endless_boss : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // Boss名称
+        public string name;
+        
+        // BossAI
+        public int boss_ai;
+        
+        // Boss资源图
+        public int image;
+        
+        // Boss技能组
+        public List<int> skill;
+        
+
+
+        public static endless_boss CreateFromJson(JsonData item)
+        {
+            endless_boss _endless_boss = new endless_boss();
+
+            int index = 0;
+            _endless_boss.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_boss.name = GameUtils.GetString(item[index++].ToString()); 
+            _endless_boss.boss_ai = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_boss.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_boss.skill = GameUtils.GetIntList(item[index++]); 
+            
+            return _endless_boss;
+        }
+
+    }
+
     //! 生成文件 endless_buff(无尽模式buff).xlsx
     public class endless_buff : tabledata {
         public int getid(){
@@ -791,7 +1178,7 @@
         public List<int> target_type;
         
         // buff效果
-        public List<int> buff_effect;
+        public List<float> buff_effect;
         
         // 生命周期
         public int scope;
@@ -805,6 +1192,18 @@
         // 出现关卡上限
         public int upper_level;
         
+        // 对应资源
+        public int image;
+        
+        // 品质
+        public int rare;
+        
+        // 可获得次数
+        public int get_times;
+        
+        // 播放获得BUFF特效
+        public int get_buff;
+
 
 
         public static endless_buff CreateFromJson(JsonData item)
@@ -812,15 +1211,19 @@
             endless_buff _endless_buff = new endless_buff();
 
             int index = 0;
-            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_buff.name = GameUtils.GetString(item[index++].ToString()); 
-            _endless_buff.target_type = GameUtils.GetIntList(item[index++]); 
-            _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]); 
-            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
-            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            
+            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
+            _endless_buff.name = GameUtils.GetString(item[index++].ToString());
+            _endless_buff.target_type = GameUtils.GetIntList(item[index++]);
+            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
+            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString()));
+            _endless_buff.brief = GameUtils.GetString(item[index++].ToString());
+            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
+            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
+            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
+            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString()));
+            _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString()));
+            _endless_buff.get_buff = int.Parse(GameUtils.GetString(item[index++].ToString()));
+
             return _endless_buff;
         }
 
@@ -842,7 +1245,7 @@
         public int type;
         
         // 血量增幅
-        public int hp_rate;
+        public float hp_rate;
         
         // 速度增幅
         public float speed_rate;
@@ -852,6 +1255,12 @@
         
         // 资源id
         public int resource;
+        
+        // 击杀得分
+        public int point;
+        
+        // 击杀能量
+        public int energy;
         
 
 
@@ -863,10 +1272,12 @@
             _endless_enemy.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_enemy.name = GameUtils.GetString(item[index++].ToString()); 
             _endless_enemy.type = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_enemy.hp_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_enemy.hp_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_enemy.speed_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_enemy.point = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_enemy.energy = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_enemy;
         }
@@ -884,6 +1295,9 @@
         
         // 关卡等级
         public int level;
+        
+        // Boss名称
+        public string boss_name;
         
         // Boss资源id
         public int resource;
@@ -915,11 +1329,20 @@
         // 波次间隔
         public int cooldown;
         
-        // 怪物掉落
+        // box:2:1
         public reward drop;
         
         // 掉落概率
-        public int drop_rate;
+        public List<int> drop_rate;
+        
+        // 法阵图片
+        public int tunel_bg;
+        
+        // 过关得分
+        public int bonus;
+        
+        // 进化等级
+        public int evolution_lv;
         
 
 
@@ -930,6 +1353,7 @@
             int index = 0;
             _endless_port.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_port.boss_name = GameUtils.GetString(item[index++].ToString()); 
             _endless_port.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.wave = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.tunel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
@@ -941,9 +1365,149 @@
             _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.drop = GameUtils.GetReward(item[index++]); 
-            _endless_port.drop_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
+            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_port.evolution_lv = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_port;
+        }
+
+    }
+
+    //! 生成文件 G_donaterule(公会捐赠卡规则).xlsx
+    public class donaterule : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // 标识符
+        public int id;
+        
+        // 竞技场等级
+        public List<int> ranklevle;
+        
+        // 发起请求后可获得的卡牌数
+        public List<string> canreward;
+        
+        // 可捐赠给他人的卡牌数
+        public List<string> candonate;
+        
+
+
+        public static donaterule CreateFromJson(JsonData item)
+        {
+            donaterule _donaterule = new donaterule();
+
+            int index = 0;
+            _donaterule.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _donaterule.ranklevle = GameUtils.GetIntList(item[index++]); 
+            _donaterule.canreward = GameUtils.GetStringList(item[index++]); 
+            _donaterule.candonate = GameUtils.GetStringList(item[index++]); 
+            
+            return _donaterule;
+        }
+
+    }
+
+    //! 生成文件 G_公会积分商店.xlsx
+    public class scoreshop : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // 标识符
+        public int id;
+        
+        // 道具名称
+        public string name;
+        
+        // 效果描述
+        public string description;
+        
+        // 有效时间s
+        public int time;
+        
+        // 效果类型
+        public int buff;
+        
+        // 效果数值
+        public float buffnum;
+        
+        // 价格
+        public int price;
+        
+        // 奖励上限
+        public int rewardlimit;
+        
+        // 限购次数
+        public int purchaselimit;
+        
+        // 图片资源编号
+        public string img;
+        
+
+
+        public static scoreshop CreateFromJson(JsonData item)
+        {
+            scoreshop _scoreshop = new scoreshop();
+
+            int index = 0;
+            _scoreshop.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.name = GameUtils.GetString(item[index++].ToString()); 
+            _scoreshop.description = GameUtils.GetString(item[index++].ToString()); 
+            _scoreshop.time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.buff = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.buffnum = float.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.rewardlimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.img = GameUtils.GetString(item[index++].ToString()); 
+            
+            return _scoreshop;
+        }
+
+    }
+
+    //! 生成文件 G_工会捐赠商店.xlsx
+    public class donateshop : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // 标识符
+        public int id;
+        
+        // 道具名称
+        public string name;
+        
+        // 道具奖励数量
+        public List<reward> reward;
+        
+        // 价格
+        public int price;
+        
+        // 限购次数
+        public int purchaselimit;
+        
+        // 商品描述
+        public string info;
+        
+
+
+        public static donateshop CreateFromJson(JsonData item)
+        {
+            donateshop _donateshop = new donateshop();
+
+            int index = 0;
+            _donateshop.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _donateshop.name = GameUtils.GetString(item[index++].ToString()); 
+            _donateshop.reward = GameUtils.GetRewardList(item[index++]); 
+            _donateshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _donateshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _donateshop.info = GameUtils.GetString(item[index++].ToString()); 
+            
+            return _donateshop;
         }
 
     }
@@ -1022,53 +1586,6 @@
 
     }
 
-    //! 生成文件 J_技能养成表.xlsx
-    public class skilllevelinfo : tabledata {
-        public int getid(){
-            return id;
-        }
-        
-        // id
-        public int id;
-        
-        // 技能id
-        public int skill;
-        
-        // 技能等级
-        public int level;
-        
-        // 攻击类型
-        public List<int> atcmod;
-        
-        // 冷却时间
-        public int cooldown;
-        
-        // 技能效果
-        public List<int> skilleffect;
-        
-        // buff队列
-        public List<int> buff;
-        
-
-
-        public static skilllevelinfo CreateFromJson(JsonData item)
-        {
-            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
-
-            int index = 0;
-            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]); 
-            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]); 
-            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]); 
-            
-            return _skilllevelinfo;
-        }
-
-    }
-
     //! 生成文件 J_竞技场等级对应分数表.xlsx
     public class arena : tabledata {
         public int getid(){
@@ -1127,6 +1644,88 @@
 
     }
 
+    //! 生成文件 N_通知消息字符串(notice).xlsx
+    public class notice : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 键
+        public string key;
+        
+        // 说明
+        public string dec;
+        
+
+
+        public static notice CreateFromJson(JsonData item)
+        {
+            notice _notice = new notice();
+
+            int index = 0;
+            _notice.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _notice.key = GameUtils.GetString(item[index++].ToString()); 
+            _notice.dec = GameUtils.GetString(item[index++].ToString()); 
+            
+            return _notice;
+        }
+
+    }
+
+    //! 生成文件 skilllevelinfo(技能养成表).xlsx
+    public class skilllevelinfo : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 技能id
+        public int skill;
+        
+        // 技能等级
+        public int level;
+        
+        // 攻击类型
+        public List<int> atcmod;
+        
+        // 冷却时间
+        public int cooldown;
+        
+        // 技能效果
+        public List<int> skilleffect;
+        
+        // buff队列
+        public List<int> buff;
+        
+        // 能量消耗
+        public int cost;
+        
+
+
+        public static skilllevelinfo CreateFromJson(JsonData item)
+        {
+            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
+
+            int index = 0;
+            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]); 
+            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]); 
+            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]); 
+            _skilllevelinfo.cost = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            
+            return _skilllevelinfo;
+        }
+
+    }
+
     //! 生成文件 S_商店分区表 .xlsx
     public class storearea : tabledata {
         public int getid(){

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