From aadfae81e6a511cd2c062ab0b05f3ee3419f1a7f Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 23 Dec 2020 20:15:14 +0800
Subject: [PATCH] 选中BUFF塔播放相应的特效

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |   46 +++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 41 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index 0048b14..b6f1ab3 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -77,10 +77,7 @@
 
             if (EndlessGameUI.instance.state == EndlessGameUI.State.Building)
                 EndlessGameUI.instance.CancelGhostPlacement();
-
-            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
-            FinalPanel panelUI = go.GetComponent<FinalPanel>();
-            panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+            ShowGameOverPanel();
             //panelUI.SetPlayEffectAC(PlayEffect);
             //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
 
@@ -91,6 +88,43 @@
             // RefreshPropList();
             // SettlementUI.SetActive(true);
             // PlayEffect();
+        }
+
+        private void ShowGameOverPanel()
+        {
+            EndlessRandomTower.instance.SetCountDown(false);
+            EndlessRandomTower.instance.SetPS(false);
+
+            GameObject go = Instantiate(Resources.Load<GameObject>("Prefabs/GameOverPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
+            EventCenter.Ins.Add((int)KTGMGemClient.EventType.GameOverEnd, GameOverEnd);
+        }
+
+        private void GameOverEnd()
+        {
+            EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GameOverEnd, GameOverEnd);
+            ShowFinalPanel();
+        }
+
+        private void ShowFinalPanel()
+        {
+            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
+            FinalPanel panelUI = go.GetComponent<FinalPanel>();
+            int level = EndlessLevelManager.instance.CurrentLevel;
+            int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex;
+
+            if (GameConfig.IsNewbieStart)
+            {
+                //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+                level = EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel;
+                Debug.Log($"新手开始玩的,实际关卡:{EndlessLevelManager.instance.CurrentLevel}  新手关卡:{EndlessPortData.NewbieTotalLevel}");
+            }
+            else
+            {
+                //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+            }
+            panelUI.SetData($"{level}关 {wave}波", EndlessScoreData.CurrentSocre);
+
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, level, wave);
         }
 
         private void PlayEffect()
@@ -113,6 +147,7 @@
         /// </summary>
         protected void Victory()
         {
+            ++GameConfig.GameCompletedCount;
             EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLevelCompleted);
             EndlessUIStart.instance.Pause();
 
@@ -156,7 +191,8 @@
         protected void SafelyUnsubscribe()
         {
             LazyLoad();
-            levelManager.LevelCompleted -= Victory;
+            if (levelManager != null)
+                levelManager.LevelCompleted -= Victory;
         }
 
         /// <summary>

--
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