From ab1a24fa8aaed0c9c678ce6771bb7e9031b79476 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 30 Oct 2020 16:04:05 +0800 Subject: [PATCH] 新手引导宝石上阵特效 --- Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 21 ++++++++++++++++++--- 1 files changed, 18 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index 07b0ea3..f1f562a 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -53,9 +53,6 @@ /// </summary> public void ReturnToMainMenu() { - if (GameConfig.IsNewbieGuideCompleted) - GameConfig.IsNewbie = false; - // 清空所有Tween数据: DOTween.Clear(); EndlessUIStart.bFirstLoaded = false; @@ -89,6 +86,24 @@ { EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLevelCompleted); EndlessUIStart.instance.Pause(); + + int showFavorite = PlayerPrefs.GetInt("GemBattleFavorite"); + + if (showFavorite == 0) + { + GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root); + FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>(); + panelUI.SetAC(ShowPanel); + + } + else + { + ShowPanel(); + } + } + + private void ShowPanel() + { OpenEndGameScreen(true); if (VictoryAudio != null && AudioSource != null) AudioSource.PlayOneShot(VictoryAudio); -- Gitblit v1.9.1