From ab1a24fa8aaed0c9c678ce6771bb7e9031b79476 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 30 Oct 2020 16:04:05 +0800
Subject: [PATCH] 新手引导宝石上阵特效

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |   21 ++++++++++++++++++---
 1 files changed, 18 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index 07b0ea3..f1f562a 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -53,9 +53,6 @@
         /// </summary>
         public void ReturnToMainMenu()
         {
-            if (GameConfig.IsNewbieGuideCompleted)
-                GameConfig.IsNewbie = false;
-
             // 清空所有Tween数据:
             DOTween.Clear();
             EndlessUIStart.bFirstLoaded = false;
@@ -89,6 +86,24 @@
         {
             EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLevelCompleted);
             EndlessUIStart.instance.Pause();
+
+            int showFavorite = PlayerPrefs.GetInt("GemBattleFavorite");
+
+            if (showFavorite == 0)
+            {
+                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root);
+                FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
+                panelUI.SetAC(ShowPanel);
+
+            }
+            else
+            {
+                ShowPanel();
+            }
+        }
+
+        private void ShowPanel()
+        {
             OpenEndGameScreen(true);
             if (VictoryAudio != null && AudioSource != null)
                 AudioSource.PlayOneShot(VictoryAudio);

--
Gitblit v1.9.1