From ab1a24fa8aaed0c9c678ce6771bb7e9031b79476 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 30 Oct 2020 16:04:05 +0800 Subject: [PATCH] 新手引导宝石上阵特效 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 20 ++++++++++++++++++++ 1 files changed, 20 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 0a8de2f..c9e6fa8 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -107,6 +107,10 @@ EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); + + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); + } /// <summary> @@ -157,6 +161,22 @@ } /// <summary> + /// 新手引导生成特效 + /// </summary> + private void GuidePlayAppearEffect(Vector3 worldPos) + { + EndlessGameUI.instance.PlayAppearEffect(worldPos); + } + + /// <summary> + /// 新手引导合成特效 + /// </summary> + private void GuidePlayUpgradeEffect(Vector3 worldPos) + { + EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos); + } + + /// <summary> /// 在攻击位置上创建一个1级的水塔 /// </summary> private void CreateWaterLv1() -- Gitblit v1.9.1