From ab1a24fa8aaed0c9c678ce6771bb7e9031b79476 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 30 Oct 2020 16:04:05 +0800
Subject: [PATCH] 新手引导宝石上阵特效

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |   20 ++++++++++++++++++++
 1 files changed, 20 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 0a8de2f..c9e6fa8 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -107,6 +107,10 @@
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
+
+        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
+        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
+
     }
 
     /// <summary>
@@ -157,6 +161,22 @@
     }
 
     /// <summary>
+    /// 新手引导生成特效
+    /// </summary>
+    private void GuidePlayAppearEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.PlayAppearEffect(worldPos);
+    }
+
+    /// <summary>
+    /// 新手引导合成特效
+    /// </summary>
+    private void GuidePlayUpgradeEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos);
+    }
+
+    /// <summary>
     /// 在攻击位置上创建一个1级的水塔
     /// </summary>
     private void CreateWaterLv1()

--
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