From ac866505b9f16dbf3758803db07cbcd561492a4e Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 12 Dec 2020 15:03:06 +0800 Subject: [PATCH] 子弹去掉对象池 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 51 +++++++++++++++++++++++++++++++++------------------ 1 files changed, 33 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 52041cb..b8ff7de 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -140,8 +140,11 @@ skillSliderVStartP = skillSliderValueRect.anchoredPosition; skillSliderVStartHeight = skillSliderValueRect.sizeDelta; - skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); - skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject; + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject; + + skillPS1.SetActive(false); + skillPS2.SetActive(false); transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); @@ -172,6 +175,8 @@ if (GameConfig.IsNewbie) { + EndlessRandomTower.instance.SetCountDown(false); + Debug.Log("开始新手引导"); GameConfig.CanDragTower = false; Pause(); @@ -484,7 +489,7 @@ private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); private Text fireSkillLevelText; private Image fireSkillBgImg; - private ParticleSystem skillPS1, skillPS2; + private GameObject skillPS1, skillPS2; /// <summary> /// 点击火技能 @@ -508,6 +513,10 @@ EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); ++GameConfig.EndlessPortUseSkillTowerCount; + } + else + { + AudioSourceManager.Ins.Play(AudioEnum.UIDisable); } } @@ -533,34 +542,41 @@ { if (GameConfig.EnergyCount == energyMax) { - - Debug.Log("能量已满"); + //Debug.Log("能量已满"); if (fireSkillBgImg.color != disColor) { fireSkillBgImg.color = disColor; } - skillPS1.Play(); - skillPS2.Play(); + if (!skillPS1.activeSelf) skillPS1.SetActive(true); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + + //skillPS1.Play(); + //skillPS2.Play(); } else { - Debug.Log("能量达到一次使用"); + //Debug.Log("能量达到一次使用"); if (fireSkillBgImg.color != normalColor) { fireSkillBgImg.color = normalColor; } - if (skillPS1.isPlaying) skillPS1.Stop(); - if (!skillPS2.isPlaying) skillPS2.Play(); + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + //if (skillPS1.isPlaying) skillPS1.Stop(); + //if (!skillPS2.isPlaying) skillPS2.Play(); } } else { + //Debug.Log("能量不够"); if (fireSkillBgImg.color != normalColor) { fireSkillBgImg.color = normalColor; } - if (skillPS1.isPlaying) skillPS1.Stop(); - if (skillPS2.isPlaying) skillPS2.Stop(); + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (skillPS2.activeSelf) skillPS2.SetActive(false); + // if (skillPS1.isPlaying) skillPS1.Stop(); + // if (skillPS2.isPlaying) skillPS2.Stop(); } } @@ -633,12 +649,11 @@ { startTime += Time.deltaTime; - if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME) - { - EndlessGameUI.instance.UpgradeAllTowerMinLevel(1); - EndlessRandomTower.instance.UpdateDescDisplay(); - isUpgradeTowerLevel = true; - } + // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME) + // { + // EndlessRandomTower.instance.UpdateDescDisplay(); + // isUpgradeTowerLevel = true; + // } timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); } -- Gitblit v1.9.1