From adf4e32c75f0886b330c6ad449f6a2a46b3d3771 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Fri, 13 Nov 2020 15:25:48 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index 778941f..94a8b19 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -81,7 +81,7 @@ GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform); FinalPanel panelUI = go.GetComponent<FinalPanel>(); panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); - + panelUI.SetPlayEffectAC(PlayEffect); GameObject.Find("BottomUI").GetComponent<Canvas>().enabled = false; return; @@ -99,7 +99,7 @@ GameObject particleSystemObject = GameObject.Find("ParticleSystemObject"); effectObj.transform.SetParent(particleSystemObject.transform, false); effectObj.transform.localPosition = new Vector3(0, 0, 36.6f); - effectObj.transform.localScale = new Vector3(3, 3, 3); + effectObj.transform.localScale = new Vector3(6, 6, 6); } ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>(); -- Gitblit v1.9.1