From af03e1ad530c4a8ea2423a7f5ed6b5533a8c308f Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Sat, 31 Oct 2020 17:27:02 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/StreamingAssets/Table/endless_enemy.json                       |    2 
 Assets/Scripts/Material/ChangeMat.cs.meta                             |   11 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/z_10000_0000.png.meta   |   94 
 Assets/UI/Endless/boss/a_4/a_40000_0005.png                           |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/a_10000_0006.png.meta   |   94 
 Assets/Prefabs/Enemies/fire 1.prefab.meta                             |    7 
 Assets/Scenes/Levels/Battle/Endless.unity                             |  384 +-
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matDie_Oppo.mat.meta    |    8 
 Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs                   |   42 
 Assets/UI/Endless/boss/a_4/a_40000_0000.png.meta                      |  118 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/z_01.png.meta           |   94 
 Assets/Scripts/FSM/FsmManager.cs                                      |  194 +
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/sw_10000_0019.png.meta  |   94 
 Assets/StreamingAssets/Table/goldInfo.json                            |    2 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matDie_Self.mat.meta    |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matDie_Oppo.mat.meta    |    8 
 Assets/Scripts/TowerDefense/Level/EndlessDropManager.cs               |   31 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/b_01.png.meta           |   94 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/b_10000_0014.png.meta   |   94 
 Assets/RPG Monster Wave PBR/Animators/DragonMod.controller            |    6 
 Assets/UI/Endless/boss/s_4/s_40000_0010.png.meta                      |  118 
 Assets/Data/Agents/fireMonster.asset                                  |    2 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matGetHit_Self.mat      |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matMove_Oppo.mat.meta   |    8 
 Assets/UI/Endless/boss/a_4/a_40000_0000.png                           |    0 
 Assets/UI/Endless/boss/s_4/s_40000_0010.png                           |    0 
 Assets/UI/Endless/boss/s_4/s_40000_0011.png                           |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matGetHit_Self.mat      |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/a_00.png.meta           |   94 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matAttack_Self.mat.meta |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matAttack_Self.mat.meta |    8 
 Assets/Scripts/Guide/Mask/RectGuidance.cs                             |    4 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/a_10000_0006.png        |    0 
 Assets/UI/Endless/boss/a_4/a_40000_0002.png.meta                      |  118 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matMove_Self.mat        |   81 
 Assets/Scripts/TowerDefense/Agents/Agent.cs                           |  102 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/z_10000_0000.png        |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/sw_01.png.meta          |   94 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/sw_00.png               |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matMove_Self.mat        |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/sw_00.png.meta          |   94 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matAttack_Oppo.mat      |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matAttack_Oppo.mat.meta |    8 
 Assets/UI/Endless/boss/s_4/s_40000_0009.png                           |    0 
 Assets/UI/Endless/boss/a_4/a_40000_0002.png                           |    0 
 Assets/Scripts/Guide/GuidePanel.cs                                    |    1 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/b_00.png.meta           |   94 
 Assets/StreamingAssets/Table/endless_buff.json                        |    2 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matAttack_Oppo.mat      |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/z_01.png                |    0 
 Assets/Materials/Guide/RectGuidance.mat                               |    6 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/a_01.png.meta           |   94 
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs                   |   23 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matGetHit_Oppo.mat      |   81 
 Assets/Animations/Endless/Boss_Summon.anim.meta                       |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/z_00000_0000.png        |    0 
 Assets/Scripts/Net/NetExtends/Table.cs                                |   97 
 Assets/UI/Endless/boss/a_4/a_40000_0003.png.meta                      |  118 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matAttack_Oppo.mat.meta |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matGetHit_Oppo.mat.meta |    8 
 Assets/StreamingAssets/Table/battle.json                              |    2 
 Assets/UI/Endless/boss/s_4/s_40000_0008.png.meta                      |  118 
 Assets/UI/Endless/boss/a_4/a_40000_0001.png                           |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matMove_Oppo.mat.meta   |    8 
 Assets/Animations/Endless/Boss_Standing.anim.meta                     |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/b_0000_0014.png.meta    |   94 
 Assets/UI/Endless/boss/a_4/a_40000_0004.png.meta                      |  118 
 Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs                |   12 
 Assets/Animations/Endless/BossAniCtrl.controller.meta                 |    8 
 Assets/Scripts/Material.meta                                          |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matGetHit_Oppo.mat      |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat.meta                         |    8 
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs              |    2 
 Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs.meta                |   11 
 Assets/Scripts/Event/EventType.cs                                     |    2 
 Assets/UI/Endless/boss/s_4.meta                                       |    8 
 Assets/Scripts/Enum/EndlessBossActionState.cs                         |   19 
 Assets/Animations/Endless/Boss_Summon.anim                            |   96 
 Assets/UI/Endless/boss/a_4.meta                                       |    8 
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs                      |   37 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matGetHit_Oppo.mat.meta |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/a_00000_0006.png        |    0 
 Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs                     |   61 
 Assets/Scripts/Enum/EndlessBossActionState.cs.meta                    |   11 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matDie_Self.mat         |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matGetHit_Self.mat.meta |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/sw_0000_0019.png.meta   |   94 
 Assets/UI/Endless.meta                                                |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matGetHit_Self.mat.meta |    8 
 Assets/Prefabs/Enemies/fire 1.prefab                                  | 1151 +++++++
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/sw_01.png               |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/a_00.png                |    0 
 Assets/UI/Endless/boss/s_4/s_40000_0008.png                           |    0 
 Assets/StreamingAssets/Table/endless_port.json                        |    2 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/b_0000_0014.png         |    0 
 Assets/Prefabs/Enemies/fire.prefab                                    |    6 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matMove_Self.mat.meta   |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/b_01.png                |    0 
 Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs              |   14 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood.meta                    |    8 
 Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs               |  117 
 Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs           |   48 
 Assets/UI/Endless/boss/a_4/a_40000_0006.png                           |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matMove_Oppo.mat        |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matMove_Oppo.mat        |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire.meta                    |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/sw_10000_0019.png       |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matDie_Self.mat         |   81 
 Assets/UI/Endless/boss/a_4/a_40000_0005.png.meta                      |  118 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matAttack_Self.mat      |   81 
 Assets/Animations/Endless/Boss_Standing.anim                          |   77 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/sw_0000_0019.png        |    0 
 Assets/Prefabs/Enemies/wood 1.prefab.meta                             |    7 
 Assets/Animations/Endless/Boss_Death.anim.meta                        |    8 
 Assets/Animations/Endless/Boss_Death.anim                             |   53 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/z_00000_0000.png.meta   |   94 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/z_00.png                |    0 
 Assets/Scripts/Material/ChangeMat.cs                                  |  110 
 Assets/UI/Endless/boss/s_4/s_40000_0011.png.meta                      |  118 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matDie_Oppo.mat         |   81 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matMove_Self.mat.meta   |    8 
 Assets/UI/Endless/boss/a_4/a_40000_0007.png                           |    0 
 Assets/UI/Endless/boss/a_4/a_40000_0006.png.meta                      |  118 
 Assets/UI/Endless/boss/a_4/a_40000_0001.png.meta                      |  118 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matDie_Oppo.mat         |   81 
 Assets/Scripts/Common/CommonDebugHelper.cs                            |    1 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/b_00.png                |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/matAttack_Self.mat      |   81 
 Assets/Prefabs/Enemies/wood 1.prefab                                  | 1347 +++++++++
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/a_00000_0006.png.meta   |   94 
 Assets/UI/Endless/boss/a_4/a_40000_0004.png                           |    0 
 Assets/Scripts/TowerDefense/Level/EndlessWave.cs                      |    5 
 Assets/Scripts/FSM.meta                                               |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/a_01.png                |    0 
 Assets/Scripts/FSM/FsmManager.cs.meta                                 |   11 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/matDie_Self.mat.meta    |    8 
 Assets/UI/Endless/boss/a_4/a_40000_0007.png.meta                      |  118 
 Assets/UI/Endless/boss/s_4/s_40000_0009.png.meta                      |  118 
 Assets/UI/Endless/boss.meta                                           |    8 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Fire/z_00.png.meta           |   94 
 Assets/Animations/Endless/BossAniCtrl.controller                      |  188 +
 Assets/Animations/Endless.meta                                        |    8 
 Assets/UI/Endless/boss/a_4/a_40000_0003.png                           |    0 
 Assets/Materials/PVPTD/MonsterMat/NewMat/Wood/b_10000_0014.png        |    0 
 144 files changed, 8,298 insertions(+), 464 deletions(-)

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diff --git a/Assets/Scripts/Common/CommonDebugHelper.cs b/Assets/Scripts/Common/CommonDebugHelper.cs
index 692596e..580e072 100644
--- a/Assets/Scripts/Common/CommonDebugHelper.cs
+++ b/Assets/Scripts/Common/CommonDebugHelper.cs
@@ -155,7 +155,6 @@
                         break;
                 }
                 //UIManager.Instance.ShowWarningWind(log);
-
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         }
     }
diff --git a/Assets/Scripts/Enum/EndlessBossActionState.cs b/Assets/Scripts/Enum/EndlessBossActionState.cs
new file mode 100644
index 0000000..a800cf0
--- /dev/null
+++ b/Assets/Scripts/Enum/EndlessBossActionState.cs
@@ -0,0 +1,19 @@
+/**
+ * 无尽模式boss动作状态
+ * @Author: chenxin
+ * @Date: 2020-10-30 16:56:20
+ */
+namespace KTGMGemClient
+{
+    public enum EndlessBossActionState
+    {
+        // 站立
+        Standing,
+
+        // 召唤法阵
+        Summon,
+
+        // 死亡
+        Death
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Enum/EndlessBossActionState.cs.meta b/Assets/Scripts/Enum/EndlessBossActionState.cs.meta
new file mode 100644
index 0000000..2e09a2c
--- /dev/null
+++ b/Assets/Scripts/Enum/EndlessBossActionState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7c38b91b4a2e6ce428e006f283be61f4
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs
index e5cef6b..ca53715 100644
--- a/Assets/Scripts/Event/EventType.cs
+++ b/Assets/Scripts/Event/EventType.cs
@@ -47,6 +47,8 @@
         PlayAppearEffect,
         //新手引导合成特效
         GuidePlayUpgradeEffect,
+        // 无尽模式boss召唤结束
+        EndlessBossSummonEnd,
     }
 
 }
diff --git a/Assets/Scripts/FSM.meta b/Assets/Scripts/FSM.meta
new file mode 100644
index 0000000..ff2f720
--- /dev/null
+++ b/Assets/Scripts/FSM.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
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diff --git a/Assets/Scripts/FSM/FsmManager.cs b/Assets/Scripts/FSM/FsmManager.cs
new file mode 100644
index 0000000..767c045
--- /dev/null
+++ b/Assets/Scripts/FSM/FsmManager.cs
@@ -0,0 +1,194 @@
+using UnityEngine;
+using UnityEngine.Events;
+public abstract class FsmBase
+{
+    public abstract void OnEnter();
+    public abstract void OnLeave();
+    public abstract void Update();
+}
+
+public enum AnimaState
+{
+    Attack,
+    Move,
+    GetHit,
+    Die,
+    MaxValue
+}
+public class FsmManager
+{
+    FsmBase[] allState;//初始化的时候就知道到底有多少个
+    sbyte stateIndex;
+    sbyte curIndex;
+    public FsmManager(byte stateCount)
+    {
+        allState = new FsmBase[stateCount];
+        stateIndex = -1;
+        curIndex = -1;
+    }
+    public void AddState(FsmBase state)
+    {
+        if (stateIndex < allState.Length)
+        {
+            stateIndex++;
+            allState[stateIndex] = state;
+        }
+    }
+    public void ChangeState(sbyte stateNuber)
+    {
+        stateNuber = (sbyte)(stateNuber % allState.Length);
+        if (curIndex != -1)//之前有状态
+        {
+            allState[curIndex].OnLeave();
+        }
+        curIndex = stateNuber;
+        allState[curIndex].OnEnter();
+    }
+    public void Update()
+    {
+        if (curIndex != -1)
+        {
+            allState[curIndex].Update();
+        }
+    }
+}
+public class EnemyMove : FsmBase
+{
+    private MeshRenderer m_renderer;
+    private Material mat;
+    public EnemyMove(MeshRenderer renderer, Material material)
+    {
+        m_renderer = renderer;
+        mat = material;
+    }
+    public override void OnEnter()
+    {
+        if (m_renderer.material != mat)
+        {
+            m_renderer.material = mat;
+        }
+
+    }
+    public override void OnLeave()
+    {
+
+    }
+    public override void Update()
+    {
+
+    }
+}
+
+public class EnemyAttack : FsmBase
+{
+    private MeshRenderer m_renderer;
+    private Material mat;
+    float timeCount;
+    UnityAction callBack;
+    public EnemyAttack(MeshRenderer renderer, Material material, UnityAction unityAction)
+    {
+        m_renderer = renderer;
+        mat = material;
+        callBack = unityAction;
+    }
+
+    public override void OnEnter()
+    {
+        timeCount = 0;
+        if (m_renderer.material != mat)
+        {
+            m_renderer.material = mat;
+        }
+    }
+    public override void OnLeave()
+    {
+    }
+    public override void Update()
+    {
+        timeCount += Time.deltaTime;
+        if (timeCount > 0.9f)
+        {
+            timeCount = 0;
+            if (callBack != null)
+            {
+                callBack();
+            }
+        }
+    }
+}
+
+public class EnemyGetHit : FsmBase
+{
+    private MeshRenderer m_renderer;
+    private Material mat;
+    float timeCount;
+    UnityAction callBack;
+    public EnemyGetHit(MeshRenderer renderer, Material material, UnityAction unityAction)
+    {
+        m_renderer = renderer;
+        mat = material;
+        callBack = unityAction;
+    }
+
+    public override void OnEnter()
+    {
+        timeCount = 0;
+        if (m_renderer.material != mat)
+        {
+            m_renderer.material = mat;
+        }
+    }
+    public override void OnLeave()
+    {
+    }
+    public override void Update()
+    {
+        timeCount += Time.deltaTime;
+        if (timeCount > 0.7f)
+        {
+            timeCount = 0;
+            if (callBack != null)
+            {
+                callBack();
+            }
+        }
+    }
+}
+
+public class EnemyDie : FsmBase
+{
+    private MeshRenderer m_renderer;
+    private Material mat;
+    float timeCount;
+    UnityAction callBack;
+    public EnemyDie(MeshRenderer renderer, Material material, UnityAction unityAction)
+    {
+        m_renderer = renderer;
+        mat = material;
+        callBack = unityAction;
+    }
+
+    public override void OnEnter()
+    {
+        timeCount = 0;
+        if (m_renderer.material != mat)
+        {
+            m_renderer.material = mat;
+        }
+    }
+    public override void OnLeave()
+    {
+    }
+    public override void Update()
+    {
+        timeCount += Time.deltaTime;
+        if (timeCount > 0.7f)
+        {
+            timeCount = 0;
+            if (callBack != null)
+            {
+                callBack();
+            }
+        }
+    }
+}
diff --git a/Assets/Scripts/FSM/FsmManager.cs.meta b/Assets/Scripts/FSM/FsmManager.cs.meta
new file mode 100644
index 0000000..2864406
--- /dev/null
+++ b/Assets/Scripts/FSM/FsmManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 444d4006e83ccfe4b972b1bd2d38bccc
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs
index 10148de..ee3dbad 100644
--- a/Assets/Scripts/Guide/GuidePanel.cs
+++ b/Assets/Scripts/Guide/GuidePanel.cs
@@ -508,7 +508,6 @@
     #endregion
 
     #region 拖动效果
-    private float dragTimer = 1f;
     private void ShowDragPath(Vector2 startP, RectTransform endP)
     {
         if (!dragHandImg.gameObject.activeSelf)
diff --git a/Assets/Scripts/Guide/Mask/RectGuidance.cs b/Assets/Scripts/Guide/Mask/RectGuidance.cs
index 3c04835..aee1215 100644
--- a/Assets/Scripts/Guide/Mask/RectGuidance.cs
+++ b/Assets/Scripts/Guide/Mask/RectGuidance.cs
@@ -42,10 +42,6 @@
     /// </summary>
     private float currentOffsetY = 0f;
     /// <summary>
-    /// 高亮区域缩放的动画时间
-    /// </summary>
-    private float shrinkTime = 0.5f;
-    /// <summary>
     /// 事件渗透组件
     /// </summary>
     private GuidanceEventPenetrate eventPenetrate;
diff --git a/Assets/Scripts/Material.meta b/Assets/Scripts/Material.meta
new file mode 100644
index 0000000..f2ed9ac
--- /dev/null
+++ b/Assets/Scripts/Material.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0c7ed5fe4a9dd744b9991fdb4a374f35
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Material/ChangeMat.cs b/Assets/Scripts/Material/ChangeMat.cs
new file mode 100644
index 0000000..97a33f0
--- /dev/null
+++ b/Assets/Scripts/Material/ChangeMat.cs
@@ -0,0 +1,110 @@
+using UnityEngine;
+using UnityEngine.Events;
+
+public class ChangeMat : MonoBehaviour
+{
+
+    //自身
+    public Material matAttack_Self;//攻击
+    public Material matDie_Self;//死亡
+    public Material matGetHit_Self;//被攻击
+    public Material matMove_Self;//移动
+
+    //敌人
+    public Material matAttack_Oppo;//攻击
+    public Material matDie_Oppo;//死亡
+    public Material matGetHit_Oppo;//被攻击
+    public Material matMove_Oppo;//移动
+
+    private bool isSelf;
+    private MeshRenderer m_renderer;
+
+    FsmManager fsmManager;
+    private void Awake()
+    {
+        m_renderer = transform.Find("Mat").GetComponent<MeshRenderer>();
+    }
+
+    private void ChangeState(sbyte stateIndex)
+    {
+        fsmManager.ChangeState(stateIndex);
+    }
+
+    void Update()
+    {
+        fsmManager.Update();
+    }
+
+    UnityAction dieCallBack;
+
+    public void SetSelf(bool isSelf,UnityAction ac)
+    {
+        this.isSelf = isSelf;
+
+        fsmManager = new FsmManager((byte)AnimaState.MaxValue);
+
+        EnemyMove tmpMove = new EnemyMove(m_renderer, isSelf ? matMove_Self : matMove_Oppo);
+        fsmManager.AddState(tmpMove);
+        EnemyAttack tmpAttack = new EnemyAttack(m_renderer, isSelf ? matAttack_Self : matAttack_Oppo, AfterAttack);
+        fsmManager.AddState(tmpAttack);
+        EnemyGetHit tmpGetHit = new EnemyGetHit(m_renderer, isSelf ? matGetHit_Self : matGetHit_Oppo, AfterGetHit);
+        fsmManager.AddState(tmpGetHit);
+        EnemyDie tmpDie = new EnemyDie(m_renderer, isSelf ? matDie_Self : matDie_Oppo, AfterDie);
+        fsmManager.AddState(tmpDie);
+
+        dieCallBack = ac;
+
+        SetMove();
+    }
+
+    //移动
+    public void SetMove()
+    {
+        if (m_renderer != null)
+        {
+            ChangeState(0);
+        }
+    }
+
+    //攻击
+    public void SetAttack()
+    {
+        if (m_renderer != null)
+        {
+            ChangeState(1);
+        }
+    }
+
+    private void AfterAttack()
+    {
+        dieCallBack();
+    }
+
+    //被攻击
+    public void SetGetHit()
+    {
+        if (m_renderer != null)
+        {
+            ChangeState(2);
+        }
+    }
+
+    private void AfterGetHit()
+    {
+        SetMove();
+    }
+
+    //matDie_Oppo
+    public void SetDie()
+    {
+        if (m_renderer != null)
+        {
+            ChangeState(3);
+        }
+    }
+
+    private void AfterDie()
+    {
+        dieCallBack();
+    }
+}
diff --git a/Assets/Scripts/Material/ChangeMat.cs.meta b/Assets/Scripts/Material/ChangeMat.cs.meta
new file mode 100644
index 0000000..b457d1a
--- /dev/null
+++ b/Assets/Scripts/Material/ChangeMat.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b42fed56539b41a4e9341a05a177f826
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs
index 5ba628d..8d4af46 100644
--- a/Assets/Scripts/Net/NetExtends/Table.cs
+++ b/Assets/Scripts/Net/NetExtends/Table.cs
@@ -42,7 +42,6 @@
             "endless_buff.json",
             "endless_enemy.json",
             "endless_port.json",
-            "endless_teachport.json",
             "donaterule.json",
             "scoreshop.json",
             "donateshop.json",
@@ -199,17 +198,6 @@
                     foreach (JsonData item in data)
                     {
                         endless_port tmp = endless_port.CreateFromJson(item);
-                        allData.Add(tmp as tabledata);
-                    }
-                    JsonDataCenter.allData.Add(tablename, allData);
-                    break;
-               
-            
-                case "endless_teachport":
-                    //allData.Clear();
-                    foreach (JsonData item in data)
-                    {
-                        endless_teachport tmp = endless_teachport.CreateFromJson(item);
                         allData.Add(tmp as tabledata);
                     }
                     JsonDataCenter.allData.Add(tablename, allData);
@@ -986,7 +974,7 @@
         // 波次间隔
         public int cooldown;
         
-        // 怪物掉落
+        // box:2:1
         public List<reward> drop;
         
         // 掉落概率
@@ -1020,89 +1008,6 @@
             _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_port;
-        }
-
-    }
-
-    //! 生成文件 endless_teachport(无尽模式新手引导关卡).xlsx
-    public class endless_teachport : tabledata {
-        public int getid(){
-            return id;
-        }
-        
-        // id
-        public int id;
-        
-        // 关卡等级
-        public int level;
-        
-        // Boss名称
-        public string boss_name;
-        
-        // Boss资源id
-        public int resource;
-        
-        // 波次
-        public int wave;
-        
-        // 赛道
-        public int tunel;
-        
-        // 敌人id
-        public int enemy_id;
-        
-        // 本波次敌人数量
-        public int amount;
-        
-        // 本赛道出怪间隔
-        public int interval;
-        
-        // 怪物基础血量
-        public int b_hp;
-        
-        // 怪物基础速度
-        public float b_speed;
-        
-        // 掉落基础金币
-        public int b_coin;
-        
-        // 波次间隔
-        public int cooldown;
-        
-        // 怪物掉落
-        public List<reward> drop;
-        
-        // 掉落概率
-        public List<int> drop_rate;
-        
-        // 法阵图片
-        public int tunel_bg;
-        
-
-
-        public static endless_teachport CreateFromJson(JsonData item)
-        {
-            endless_teachport _endless_teachport = new endless_teachport();
-
-            int index = 0;
-            _endless_teachport.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.boss_name = GameUtils.GetString(item[index++].ToString()); 
-            _endless_teachport.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.wave = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.tunel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.enemy_id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.amount = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.interval = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.b_hp = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.drop = GameUtils.GetRewardList(item[index++]); 
-            _endless_teachport.drop_rate = GameUtils.GetIntList(item[index++]); 
-            _endless_teachport.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            
-            return _endless_teachport;
         }
 
     }
diff --git a/Assets/Scripts/TowerDefense/Agents/Agent.cs b/Assets/Scripts/TowerDefense/Agents/Agent.cs
index 88afea5..18b59c8 100644
--- a/Assets/Scripts/TowerDefense/Agents/Agent.cs
+++ b/Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -689,6 +689,7 @@
         /// </summary>
         protected override void Awake()
         {
+            //Debug.Log("哪里生成的?");
             base.Awake();
             LazyLoad();
             m_NavMeshAgent.enabled = false;
@@ -815,32 +816,47 @@
         /// <returns></returns>
         protected void UpdateAction()
         {
-            if (!mAnim) return;
+            if (mAnim)
+            {
+                AnimatorStateInfo stateinfo = mAnim.GetCurrentAnimatorStateInfo(0);
 
-            AnimatorStateInfo stateinfo = mAnim.GetCurrentAnimatorStateInfo(0);
-
-            if (stateinfo.IsName("Die") && (stateinfo.normalizedTime >= 0.7f))
-            {
-                this.Remove();
-                return;
-            }
-            else if (stateinfo.IsName("GetHit") && (stateinfo.normalizedTime >= 0.7f))
-            {
-                mAnim.SetBool("GetHit", false);
-            }
-            else if (stateinfo.IsName("Attack") && (stateinfo.normalizedTime >= 0.9f))
-            {
-                if (this.healthVal <= 0.1)
+                if (stateinfo.IsName("Die") && (stateinfo.normalizedTime >= 0.7f))
                 {
-                    // 统一管理器内删除当前的Agent:
-                    AgentInsManager.instance.removeAgent(this);
                     this.Remove();
-                    Debug.Log("删除多余的攻击Agent.");
-                    return;
+                }
+                else if (stateinfo.IsName("GetHit") && (stateinfo.normalizedTime >= 0.7f))
+                {
+                    mAnim.SetBool("GetHit", false);
+                }
+                else if (stateinfo.IsName("Attack") && (stateinfo.normalizedTime >= 0.9f))
+                {
+                    if (this.healthVal <= 0.1)
+                    {
+                        // 统一管理器内删除当前的Agent:
+                        AgentInsManager.instance.removeAgent(this);
+                        this.Remove();
+                        Debug.Log("删除多余的攻击Agent.");
+                    }
                 }
             }
+            else if (changeMat)
+            {
 
-            return;
+            }
+        }
+
+        /// <summary>
+        /// 检查自身血量
+        /// </summary>
+        private void CheckHealth()
+        {
+            if (this.healthVal <= 0.1)
+            {
+                // 统一管理器内删除当前的Agent:
+                AgentInsManager.instance.removeAgent(this);
+                this.Remove();
+                Debug.Log("删除多余的攻击Agent.");
+            }
         }
 
         /// <summary>
@@ -949,6 +965,7 @@
             return tmpDis;
         }
 
+        protected ChangeMat changeMat;
         /// <summary>
         /// This is a lazy way of caching several components utilised by the Agent
         /// </summary>
@@ -975,6 +992,13 @@
                         mAnim = t.GetComponent<Animator>();
                 }
             }
+
+            //使用三渲二的方式
+            if (mAnim == null)
+            {
+                changeMat = GetComponent<ChangeMat>();
+                changeMat?.SetSelf(this.opponentAgent,CheckHealth);
+            }
         }
 
         /// <summary>
@@ -984,12 +1008,20 @@
         {
             if (mAnim)
                 mAnim.SetBool("GetHit", true);
+            else if (changeMat)
+            {
+                changeMat.SetGetHit();
+            }
         }
 
         public void PlayAttack()
         {
             if (mAnim)
                 mAnim.SetBool("Attack", true);
+            else if (changeMat)
+            {
+                changeMat.SetAttack();
+            }
         }
 
         public override void PlayDeath()
@@ -1025,6 +1057,36 @@
                 AgentInsManager.instance.removeAgent(this);
                 bInDeathAct = true;
             }
+            else if (changeMat)
+            {
+                if (isPoison)
+                {
+                    isPoison = false;
+                    // 移除Agent身上的中毒特效,并播放一个中毒效果消失的特效
+                    if (PoisonParticle != null)
+                    {
+                        PoisonParticle.Stop();
+                        PoisonParticle.Clear();
+                        if (PoisonEndParticle != null)
+                            PoisonEndParticle.Play();
+                    }
+                }
+
+                if (isSlowDown)
+                {
+                    isSlowDown = false;
+
+                    if (SlowDownParticle != null)
+                    {
+                        SlowDownParticle.Stop();
+                        SlowDownParticle.Clear();
+                    }
+                }
+                changeMat.SetDie();
+                // 统一管理器内删除当前的Agent:
+                AgentInsManager.instance.removeAgent(this);
+                bInDeathAct = true;
+            }
             else
             {
                 this.Remove();
diff --git a/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs
index 92978c7..20a0afb 100644
--- a/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs
@@ -216,30 +216,30 @@
 		protected virtual void OnTap(PointerActionInfo pointerActionInfo)
 		{
 			return;
-			var touchInfo = pointerActionInfo as TouchInfo;
-			if (touchInfo != null)
-			{
-				if (m_GameUI.state == State.Normal && !touchInfo.startedOverUI)
-				{
-					m_GameUI.TrySelectTower(touchInfo);
-				}
-				else if (m_GameUI.state == State.Building && !touchInfo.startedOverUI)
-				{
-					m_GameUI.TryMoveGhost(touchInfo, false);
-					if (m_GameUI.IsGhostAtValidPosition() && m_GameUI.IsValidPurchase())
-					{
-						confirmationButtons.canvasEnabled = true;
-						invalidButtons.canvasEnabled = false;
-						confirmationButtons.TryMove(touchInfo.currentPosition);
-					}
-					else
-					{
-						invalidButtons.canvasEnabled = true;
-						invalidButtons.TryMove(touchInfo.currentPosition);
-						confirmationButtons.canvasEnabled = false;
-					}
-				}
-			}
+			// var touchInfo = pointerActionInfo as TouchInfo;
+			// if (touchInfo != null)
+			// {
+			// 	if (m_GameUI.state == State.Normal && !touchInfo.startedOverUI)
+			// 	{
+			// 		m_GameUI.TrySelectTower(touchInfo);
+			// 	}
+			// 	else if (m_GameUI.state == State.Building && !touchInfo.startedOverUI)
+			// 	{
+			// 		m_GameUI.TryMoveGhost(touchInfo, false);
+			// 		if (m_GameUI.IsGhostAtValidPosition() && m_GameUI.IsValidPurchase())
+			// 		{
+			// 			confirmationButtons.canvasEnabled = true;
+			// 			invalidButtons.canvasEnabled = false;
+			// 			confirmationButtons.TryMove(touchInfo.currentPosition);
+			// 		}
+			// 		else
+			// 		{
+			// 			invalidButtons.canvasEnabled = true;
+			// 			invalidButtons.TryMove(touchInfo.currentPosition);
+			// 			confirmationButtons.canvasEnabled = false;
+			// 		}
+			// 	}
+			// }
 		}
 
 		/// <summary>
diff --git a/Assets/Scripts/TowerDefense/Level/EndlessDropManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessDropManager.cs
index 4fbb897..5715502 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessDropManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessDropManager.cs
@@ -141,22 +141,29 @@
 
             GameObject mainUI = GameObject.Find("MainUI");
 
-            Transform mainUITransform = mainUI.GetComponent<Transform>();
+            Transform mainUITransform = mainUI.transform;
+            obj.transform.SetParent(mainUITransform, false);
+
+            // Vector3 screenPos = Camera.main.WorldToScreenPoint(worldPos);
+            // Vector2 pos;
+            // RectTransformUtility.ScreenPointToLocalPointInRectangle(mainUITransform as RectTransform, screenPos, Camera.main, out pos);
+            // (obj.transform as RectTransform).anchoredPosition = pos;
+
             obj.GetComponent<Transform>().SetParent(mainUITransform, true);
 
             obj.transform.position = worldPos;
-            obj.transform.localRotation = Quaternion.identity;
-            obj.transform.localScale = Vector3.one;
+            // obj.transform.localRotation = Quaternion.identity;
+            // obj.transform.localScale = Vector3.one;
 
-            if (isRandom)
-            {
-                Vector2 p = UnityEngine.Random.insideUnitCircle * DropRadius;
-                Vector3 pos1 = p.normalized * p.magnitude;
-                Vector3 objPos = obj.transform.position;
-                objPos.x += pos1.x;
-                objPos.z += pos1.y;
-                obj.transform.position = objPos;
-            }
+            // if (isRandom)
+            // {
+            //     Vector2 p = UnityEngine.Random.insideUnitCircle * DropRadius;
+            //     Vector3 pos1 = p.normalized * p.magnitude;
+            //     Vector3 objPos = obj.transform.position;
+            //     objPos.x += pos1.x;
+            //     objPos.z += pos1.y;
+            //     obj.transform.position = objPos;
+            // }
 
             dropReward.PlayParticle();
             DropObjDic.Add(drop.Id, obj);
diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
index b0b994f..d534361 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -23,6 +23,12 @@
     public class EndlessLevelManager : Singleton<EndlessLevelManager>
     {
         /// <summary>
+        /// 起始关卡
+        /// </summary>
+        /// <value></value>
+        protected int startLevel { get; set; } = 1;
+
+        /// <summary>
         /// 当前的关卡等级
         /// </summary>
         public int CurrentLevel { get; set; } = 1;
@@ -303,11 +309,13 @@
                 CurrencyGainer.Tick(Time.deltaTime);
             }
 
+            // buff选择完成,开始波次
             if (!isBuffSelectCompleted)
             {
                 isBuffSelectCompleted = true;
-                WaveManager.StartWaves(CurrentLevel);
+                WaveManager.InitPort(CurrentLevel);
                 EndlessUIStart.instance.Restart();
+                WaveManager.StartWaves(CurrentLevel);
             }
 
             // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关
@@ -377,6 +385,7 @@
         public void NewbieUpdateLevel()
         {
             ++CurrentLevel;
+            WaveManager.InitPort(CurrentLevel);
             IsAllWaveCompleted = false;
             EndlessUIStart.instance.Restart();
             WaveManager.StartWaves(CurrentLevel);
@@ -399,6 +408,9 @@
         {
             if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
 
+            if (CurrentLevel == startLevel)
+                WaveManager.InitPort(CurrentLevel);
+
             if (!GameConfig.IsNewbie)
                 ShowSelectBuffUI();
             else
diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs
index e30e180..024f0b4 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -52,11 +52,6 @@
         public event Action SpawnNewAgent;
 
         /// <summary>
-        /// 波次发生改变
-        /// </summary>
-        public event Action WaveChanged;
-
-        /// <summary>
         /// 怪出生开始节点
         /// </summary>
         public Node StartingNode;
diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
index ac02bc4..43d7d9b 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -4,6 +4,7 @@
 using KTGMGemClient;
 using UnityEngine;
 using TowerDefense.UI.HUD;
+using Core.Utilities;
 
 namespace TowerDefense.Level
 {
@@ -98,6 +99,8 @@
 
         private string faZhenPath = "UI/Endless/Tunel/EndlessFaZhen";
 
+        private Timer faZhenRefreshTimer;
+
         private void Start()
         {
             HideTunel();
@@ -132,6 +135,25 @@
         /// 
         public virtual void StartWaves(int level)
         {
+            SummonFaZhen();
+        }
+
+        /// <summary>
+        /// 关卡开始时首先初始化关卡信息
+        /// </summary>
+        /// <param name="level"></param>
+        public void InitPort(int level)
+        {
+            InitPortData(level);
+            InitWaveData();
+            RefreshBoss();
+        }
+
+        /// <summary>
+        /// 初始化关卡数据
+        /// </summary>
+        private void InitPortData(int level)
+        {
             Debug.Log($"--------------------- 开始第 {level} 关 ---------------------");
             Level = level;
             LevelData = EndlessPortData.GetLevelWaveData(level);
@@ -143,8 +165,58 @@
 
             if (LevelData.Count == 0)
                 throw new Exception($"当前关卡:{level}, 没有关卡数据");
+        }
 
-            UpdateWave();
+        /// <summary>
+        /// 召唤法阵
+        /// </summary>
+        private void SummonFaZhen()
+        {
+            EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessBossSummonEnd, OnEndlessBossSummonEnd);
+            EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Summon);
+        }
+
+        /// <summary>
+        /// boss召唤动作结束
+        /// </summary>
+        private void OnEndlessBossSummonEnd()
+        {
+            EventCenter.Ins.Remove((int)KTGMGemClient.EventType.EndlessBossSummonEnd, OnEndlessBossSummonEnd);
+            EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Standing);
+            HideTunel();
+            RefreshFaZhen();
+        }
+
+        /// <summary>
+        /// 刷新法阵显示
+        /// </summary>
+        private void RefreshFaZhen()
+        {
+            float time = 0;
+
+            // 刷新法阵的显示
+            for (int i = 0; i < waveData.Count; ++i)
+            {
+                int tunel = waveData[i].Config.tunel;
+                int tunelBgId = waveData[i].Config.tunel_bg;
+
+                TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}");
+                GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}");
+                GameObject faZhen = Instantiate(obj);
+
+                faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform);
+                faZhen.transform.localPosition = new Vector3(0, 1, 0);
+                faZhen.transform.localScale = new Vector3(2, 2, 2);
+                TunelList[tunel - 1].gameObject.SetActive(true);
+
+                ParticleSystem ps = faZhen.transform.GetChild(0).GetComponent<ParticleSystem>();
+                ps.Play();
+                time = ps.main.duration * 3;
+                Destroy(faZhen, time);
+            }
+
+            if (faZhenRefreshTimer == null)
+                faZhenRefreshTimer = new Timer(time, UpdateWave);
         }
 
         /// <summary>
@@ -179,39 +251,25 @@
         }
 
         /// <summary>
-        /// 更新波
+        /// 初始化波次数据
         /// </summary>
-        private void UpdateWave()
+        private void InitWaveData()
         {
-            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
-
             waveData = LevelData[CurrentWaveIndex];
             // 直接取第一条就行了
             WaveInterval = waveData[0].Config.cooldown / 1000f;
             TotalWaveLines = waveData.Count;
             CompletedWaveLine = 0;
             SpawnedTotalEnemies = 0;
-            HideTunel();
+        }
 
-            // 刷新法阵的显示
-            for (int i = 0; i < waveData.Count; ++i)
-            {
-                int tunel = waveData[i].Config.tunel;
-                int tunelBgId = waveData[i].Config.tunel_bg;
+        /// <summary>
+        /// 更新波
+        /// </summary>
+        private void UpdateWave()
+        {
+            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
 
-                TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}");
-                GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}");
-                GameObject faZhen = Instantiate(obj);
-                faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform);
-                faZhen.transform.localPosition = new Vector3(0, 1, 0);
-                faZhen.transform.localScale = new Vector3(2, 2, 2);
-                TunelList[tunel - 1].gameObject.SetActive(true);
-                ParticleSystem ps = faZhen.transform.GetChild(0).GetComponent<ParticleSystem>();
-                ps.Play();
-                Destroy(faZhen, ps.main.duration * 3);
-            }
-
-            RefreshBoss();
             TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex);
             RemainEnemies = TotalEnemies;
 
@@ -284,8 +342,15 @@
 
         public void Update()
         {
+            if (faZhenRefreshTimer != null)
+            {
+                if (faZhenRefreshTimer.Tick(Time.deltaTime))
+                    faZhenRefreshTimer = null;
+            }
+
             if (!isWaveStarted) return;
 
+            // 所有赛道都完成
             if (CompletedWaveLine >= TotalWaveLines)
             {
                 // 判断所有敌人是否全部清除
@@ -322,7 +387,9 @@
         private IEnumerator DelayToUpdateWave()
         {
             yield return new WaitForSeconds(WaveInterval);
-            UpdateWave();
+            InitWaveData();
+            RefreshBoss();
+            SummonFaZhen();
         }
 
         /// <summary>
diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs
new file mode 100644
index 0000000..b32ece1
--- /dev/null
+++ b/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Core.Utilities;
+
+/**
+ * 无尽模式boss控制器
+ * @Author: chenxin
+ * @Date: 2020-10-30 16:40:54
+ */
+namespace KTGMGemClient
+{
+    public class EndlessBossCtrl : Singleton<EndlessBossCtrl>
+    {
+        /// <summary>
+        /// boss动作
+        /// </summary>
+        public Animator BossAnimator;
+
+        /// <summary>
+        /// 动作状态
+        /// </summary>
+        public EndlessBossActionState ActionState { get; set; }
+
+        // Start is called before the first frame update
+        private void Start()
+        {
+
+        }
+
+        // Update is called once per frame
+        private void Update()
+        {
+
+        }
+
+        /// <summary>
+        /// 帧事件
+        /// </summary>
+        /// <param name="frameName"></param>
+        public void FireAnimationEvent(string frameName)
+        {
+            if (frameName == "summonEnd")
+            {
+                EventCenter.Ins.BroadCast((int)EventType.EndlessBossSummonEnd);
+            }
+        }
+
+        /// <summary>
+        /// 切换状态
+        /// </summary>
+        /// <param name="newState"></param>
+        public void ChangeState(EndlessBossActionState newState)
+        {
+            if (newState == ActionState) return;
+
+            ActionState = newState;
+            BossAnimator.SetInteger("State", (int)newState);
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs.meta b/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs.meta
new file mode 100644
index 0000000..5953c30
--- /dev/null
+++ b/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4a9888d9463147846ada342fbc131017
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
index 7d03af3..10feb0a 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
@@ -30,17 +30,10 @@
 
         private string path = "UI/Endless/Blood/";
 
-        private string bossPath = "UI/Endless/Boss/";
-
         /// <summary>
         /// 血条底图
         /// </summary>
         public Sprite BaseBlood;
-
-        /// <summary>
-        /// 当前的进度值
-        /// </summary>
-        private float current;
 
         /// <summary>
         /// 目标进度值
@@ -109,7 +102,6 @@
         /// </summary>
         private void ResetProgress()
         {
-            current = 1f;
             target = 1f;
             HPImage1.fillAmount = 1;
             HPImage2.fillAmount = 1;
@@ -207,8 +199,8 @@
         public void SetBossImage(int resId)
         {
             resId = (resId + 1) % 2 + 1;
-            BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}");
-            BossImage.SetNativeSize();
+            // BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}");
+            // BossImage.SetNativeSize();
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
index 714ae8f..0780712 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
@@ -16,13 +16,6 @@
     {
         public List<SelectBuffIcon> IconList;
 
-        private string iconPath = "UI/Endless/BuffIcon/BuffIcon_";
-
-        /// <summary>
-        /// buff是否选中完成
-        /// </summary>
-        private bool isCompleted;
-
         public event Action<int> BuffSelectCompleted;
 
         /// <summary>
@@ -32,9 +25,11 @@
 
         public Button SelectBtn;
 
-        public GameObject EffectObj;
+        public GameObject EffectPrefabObject;
 
-        private Vector3[] effectPosArr = { new Vector3(-21.6f, 73.4f, 5.5f), new Vector3(0, 73.4f, 5.5f), new Vector3(21.6f, 73.4f, 5.5f) };
+        private GameObject effectObj;
+
+        private Vector3[] effectPosArr = { new Vector3(-21.6f, 0, 6.6f), new Vector3(0, 0, 6.6f), new Vector3(21.6f, 0, 6.6f) };
 
         // Start is called before the first frame update
         private void Start()
@@ -49,15 +44,19 @@
 
         private void OnEnable()
         {
-            isCompleted = false;
             SelectedIndex = -1;
 
             for (int i = 0; i < IconList.Count; ++i)
             {
                 IconList[i].Reset();
             }
+        }
 
-            EndlessMaskUI.instance?.Show();
+        
+        private void OnDisable()
+        {
+            if (effectObj != null)
+                Destroy(effectObj);
         }
 
         public void OnClick(int index)
@@ -79,16 +78,26 @@
 
         private void PlayEffect()
         {
-            EffectObj.transform.localPosition = effectPosArr[SelectedIndex];
-            ParticleSystem ps = EffectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
+            if (effectObj == null)
+            {
+                effectObj = Instantiate(EffectPrefabObject);
+                GameObject particleSystemObject = GameObject.Find("ParticleSystemObject");
+                effectObj.transform.SetParent(particleSystemObject.transform, false);
+                effectObj.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
+            }
+            effectObj.transform.localPosition = effectPosArr[SelectedIndex];
+            ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
             ps.Play();
         }
 
         private void StopEffect()
         {
-            ParticleSystem ps = EffectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
-            ps.Stop();
-            ps.Clear();
+            if (effectObj != null)
+            {
+                ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
+                ps.Stop();
+                ps.Clear();
+            }
         }
 
         /// <summary>
@@ -108,6 +117,7 @@
 
         public void ShowBuffUI()
         {
+            EndlessMaskUI.instance.Show();
             gameObject.SetActive(true);
         }
 
diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index f1f562a..1377390 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -41,6 +41,10 @@
 
         public GameObject SettlementUI;
 
+        public GameObject EffectPrefabObject;
+
+        private GameObject effectObj;
+
         public void Init()
         {
             LazyLoad();
@@ -76,7 +80,24 @@
 
             RefreshFinalWave();
             RefreshPropList();
+            EndlessMaskUI.instance.Show();
             SettlementUI.SetActive(true);
+            PlayEffect();
+        }
+
+        private void PlayEffect()
+        {
+            if (effectObj == null)
+            {
+                effectObj = Instantiate(EffectPrefabObject);
+                GameObject particleSystemObject = GameObject.Find("ParticleSystemObject");
+                effectObj.transform.SetParent(particleSystemObject.transform, false);
+                effectObj.transform.localPosition = new Vector3(0, 0, 36.6f);
+                effectObj.transform.localScale = new Vector3(3, 3, 3);
+            }
+
+            ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
+            ps.Play();
         }
 
         /// <summary>
@@ -147,7 +168,7 @@
             int level = EndlessLevelManager.instance.CurrentLevel;
             int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex;
 
-            FinalWaveText.text = $"最终波次:第{level}关,第{wave}波";
+            FinalWaveText.text = $"第{level}关,第{wave}波";
         }
 
         private void RefreshPropList()
diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index c9e6fa8..7a4beda 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,26 +52,19 @@
     // Start is called before the first frame update
     void Start()
     {
-        if (TDAA_SDKManager.Ins == null)
-            gameObject.AddComponent<TDAA_SDKManager>();
-        TDAA_SDKManager.Ins.ArriveBattle();//埋点
-
-        TDAA_SDKManager.Ins.Statistics(4);//埋点
+        InitSDK();
 
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
-        // 设置为顶层渲染:
-        countDownTextNew.transform.SetAsLastSibling();
-
         if (timeStatic)
             timeStatic.gameObject.SetActive(false);
         EndlessBuffSelect.instance.HideBuffUI();
-        EndlessBossHPManager.instance.HideHP();
         EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
         settlement.Init();
         SettlementUI.SetActive(false);
         EndlessMaskUI.instance.Hide();
+        EndlessBossHPManager.instance.HideHP();
 
         //查询是否已经做过了新手引导
         int guide = PlayerPrefs.GetInt("GemBattleGuide");
@@ -94,6 +87,14 @@
         GameConfig.EndlessPortUseSkillTowerCount = 0;
     }
 
+    private void InitSDK()
+    {
+        if (TDAA_SDKManager.Ins == null)
+            gameObject.AddComponent<TDAA_SDKManager>();
+        TDAA_SDKManager.Ins.ArriveBattle();//埋点
+        TDAA_SDKManager.Ins.Statistics(4);//埋点
+    }
+
     /// <summary>
     /// 添加新手引导事件
     /// </summary>
@@ -113,6 +114,24 @@
 
     }
 
+    private void RemoveGuideEvent()
+    {
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.RestartWave, RestartWave);
+        EventCenter.Ins.Remove<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
+    }
+
+    protected override void OnDestroy()
+    {
+        base.OnDestroy();
+        RemoveGuideEvent();
+    }
+
     /// <summary>
     /// 在(2,3)位置放置一个火元素的塔
     /// </summary>
diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index a666cf0..b0a4e34 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -42,8 +42,6 @@
 
     protected int maxTower = 0;
 
-    private bool firstDeploy = false;
-
     public static readonly int MAX_TOWERDIS = 5;
 
     // 开始出现技能塔的时间:
diff --git a/Assets/StreamingAssets/Table/battle.json b/Assets/StreamingAssets/Table/battle.json
index f1ee002..4d3a548 100644
--- a/Assets/StreamingAssets/Table/battle.json
+++ b/Assets/StreamingAssets/Table/battle.json
@@ -1 +1 @@
-[[1,"skilltime",30,[],"","生成技能宝石的时间(秒)"],[2,"initialgold",100,[],"","战斗内初始金币"],[3,"doublegem",180,[],"","购买宝石直接获得2级宝石的时间(秒)"],[4,"initialmoney",5000,[],"","初始金币"],[5,"initialgems","",["101:1:100","102:3:200","103:6:200","104:9:200","105:1:200","106:3:200","107:9:200","109:1:200"],"","宝石id:等级:个数 三个一组,每组用逗号分隔"],[6,"initialdeck","",["101","102","103","105","109"],"","上阵的宝石id列表.必须是初始宝石里面的"],[7,"buildtime",0,[],"","解锁塔位所需时间(秒)"],[8,"gemcountdown",10,[],"","购买获得2级宝石倒计时(秒)"],[9,"skillchance",20,[],"","购买获得技能宝石的概率(百分比)"],[10,"changenameprice",100,[],"","非首次改名的花费(100钻石)"],[11,"gemlevelup",30,[],"","塔防区宝石升级时变换类型的概率"],[12,"familymaxcount",50,[],"","工会最大人数"],[13,"scoreShopRefreshTime",7,[],"","工会积分商城刷新时间7天,从创建开始算"],[14,"SpeedUpFrist","",["180:0.75:1.5"],"","第一次提速时间,间隔倍率,移速倍率"],[15,"SpeedUpSecond","",["300:0.5:2"],"","第二次提速时间,间隔倍率,移速倍率"],[16,"donateShopRefreshTime",7,[],"","工会捐赠商城刷新时间7天,从创建开始算"],[17,"guildRankRequest","",["0","300","600","900","1200","1500","1800","2100","2400","2700","3000"],"","加入公会的排位分数限制(超过该值才能进入)"],[18,"guildNameDay",7,[],"","修改公会名:间隔7天1次"],[19,"guildNameCost",500,[],"","修改公会名:每次花费500金币(money)"],[20,"guildicon",30,[],"","修改公会图标:间隔30天1次"],[21,"guildCreateMinLevel",5,[],"","工会创建最小等级"]]
\ No newline at end of file
+[[1,"skilltime",30,[],"","生成技能宝石的时间(秒)"],[2,"initialgold",500,[],"","战斗内初始金币"],[3,"doublegem",180,[],"","购买宝石直接获得2级宝石的时间(秒)"],[4,"initialmoney",5000,[],"","初始金币"],[5,"initialgems","",["101:1:100","102:3:200","103:6:200","104:9:200","105:1:200","106:3:200","107:9:200","109:1:200"],"","宝石id:等级:个数 三个一组,每组用逗号分隔"],[6,"initialdeck","",["101","102","103","105","109"],"","上阵的宝石id列表.必须是初始宝石里面的"],[7,"buildtime",0,[],"","解锁塔位所需时间(秒)"],[8,"gemcountdown",10,[],"","购买获得2级宝石倒计时(秒)"],[9,"skillchance",20,[],"","购买获得技能宝石的概率(百分比)"],[10,"changenameprice",100,[],"","非首次改名的花费(100钻石)"],[11,"gemlevelup",30,[],"","塔防区宝石升级时变换类型的概率"],[12,"familymaxcount",50,[],"","工会最大人数"],[13,"scoreShopRefreshTime",7,[],"","工会积分商城刷新时间7天,从创建开始算"],[14,"SpeedUpFrist","",["180:0.75:1.5"],"","第一次提速时间,间隔倍率,移速倍率"],[15,"SpeedUpSecond","",["300:0.5:2"],"","第二次提速时间,间隔倍率,移速倍率"],[16,"donateShopRefreshTime",7,[],"","工会捐赠商城刷新时间7天,从创建开始算"],[17,"guildRankRequest","",["0","300","600","900","1200","1500","1800","2100","2400","2700","3000"],"","加入公会的排位分数限制(超过该值才能进入)"],[18,"guildNameDay",7,[],"","修改公会名:间隔7天1次"],[19,"guildNameCost",500,[],"","修改公会名:每次花费500金币(money)"],[20,"guildicon",30,[],"","修改公会图标:间隔30天1次"],[21,"guildCreateMinLevel",5,[],"","工会创建最小等级"]]
\ No newline at end of file
diff --git a/Assets/StreamingAssets/Table/endless_buff.json b/Assets/StreamingAssets/Table/endless_buff.json
index 4326761..8be1b3c 100644
--- a/Assets/StreamingAssets/Table/endless_buff.json
+++ b/Assets/StreamingAssets/Table/endless_buff.json
@@ -1 +1 @@
-[[1,"火灵之力",[2,1],[1,5,0],-1,"增加全体火精灵5%攻击力",0,10,10001,2],[2,"水灵之力",[2,2],[1,5,0],-1,"增加全体水精灵5%攻击力",0,10,10002,2],[3,"木灵之力",[2,3],[1,5,0],-1,"增加全体木精灵5%攻击力",0,10,10003,2],[4,"精灵之力",[1,0],[1,3,0],5,"5波增加全体精灵3%攻击力",0,10,10004,2],[5,"时空宝石",[1,0],[1,10,0],5,"5波内增加全体精灵10%攻击力",0,10,10005,3],[6,"飞来横财",[0],[2,500,0],0,"增加500金币",0,10,10006,1],[7,"精灵魔盒",[0],[3,3,300],0,"随机获得一个3级精灵",0,10,10007,1]]
\ No newline at end of file
+[[1,"低级火灵之力",[2,1],[1,2,0],-1,"增加全体火精灵2%攻击力",0,99,10001,1],[2,"低级水灵之力",[2,2],[1,2,0],-1,"增加全体水精灵2%攻击力",0,99,10002,1],[3,"低级木灵之力",[2,3],[1,2,0],-1,"增加全体木精灵2%攻击力",0,99,10003,1],[4,"火灵之力",[2,1],[1,4,0],-1,"增加全体火精灵4%攻击力",0,99,10001,2],[5,"水灵之力",[2,2],[1,4,0],-1,"增加全体水精灵4%攻击力",0,99,10002,2],[6,"木灵之力",[2,3],[1,4,0],-1,"增加全体木精灵4%攻击力",0,99,10003,2],[7,"高级火灵之力",[2,1],[1,6,0],-1,"增加全体火精灵6%攻击力",0,99,10001,3],[8,"高级水灵之力",[2,2],[1,6,0],-1,"增加全体水精灵6%攻击力",0,99,10002,3],[9,"高级木灵之力",[2,3],[1,6,0],-1,"增加全体木精灵6%攻击力",0,99,10003,3],[10,"精灵之力",[1,0],[1,10,0],3,"3波增加全体精灵10%攻击力",0,99,10004,2],[11,"时空宝石",[1,0],[1,20,0],3,"3波内增加全体精灵20%攻击力",0,99,10005,3],[12,"飞来横财",[0],[2,500,0],0,"增加500金币",0,99,10007,1],[13,"中大奖!",[0],[2,1000,0],0,"增加1000金币",0,99,10007,3],[14,"精灵魔盒",[0],[3,3,300],0,"随机获得一个3级精灵",0,99,10006,2],[15,"超级精灵魔盒",[0],[3,4,500],0,"随机获得一个4级精灵",0,99,10006,3]]
\ No newline at end of file
diff --git a/Assets/StreamingAssets/Table/endless_enemy.json b/Assets/StreamingAssets/Table/endless_enemy.json
index 89c5e9f..4a7fcec 100644
--- a/Assets/StreamingAssets/Table/endless_enemy.json
+++ b/Assets/StreamingAssets/Table/endless_enemy.json
@@ -1 +1 @@
-[[1,"测试小怪1",1,1,3,1,101],[2,"测试小怪2",1,15,1,3,102],[3,"测试小怪3",1,3,1.5,1,103],[4,"测试小怪4",1,4,2,1,104],[5,"测试小怪5",2,5,2,1,105],[6,"测试小怪6",2,6,2,1,106]]
\ No newline at end of file
+[[1,"测试小怪1",1,1,2.2,1,101],[2,"测试小怪2",1,4,1,3,102],[3,"测试小怪3",1,1.5,1.2,1,103],[4,"测试小怪4",1,4,2,1,104],[5,"测试小怪5",2,5,2,1,105],[6,"测试小怪6",2,6,2,1,106]]
\ No newline at end of file
diff --git a/Assets/StreamingAssets/Table/endless_port.json b/Assets/StreamingAssets/Table/endless_port.json
index b8814d3..b01cc78 100644
--- a/Assets/StreamingAssets/Table/endless_port.json
+++ b/Assets/StreamingAssets/Table/endless_port.json
@@ -1 +1 @@
-[[1,-2,"史莱姆大王",1,1,1,0,0,0,200,1.5,2,3000,["0"],[0],0],[2,-2,"史莱姆大王",1,1,2,0,0,0,200,1.5,2,3000,["0"],[0],0],[3,-2,"史莱姆大王",1,1,3,3,10,2000,200,1.5,2,3000,["0"],[0],3],[4,-2,"史莱姆大王",1,1,4,0,0,0,200,1.5,2,3000,["0"],[0],0],[5,-2,"史莱姆大王",1,1,5,0,0,0,200,1.5,2,3000,["0"],[0],0],[6,-1,"史莱姆大王",1,2,1,0,0,0,350,1.5,2,3000,["0"],[0],0],[7,-1,"史莱姆大王",1,2,2,1,10,2000,500,1.5,2,3000,["0"],[0],1],[8,-1,"史莱姆大王",1,2,3,0,0,0,350,1.5,2,3000,["0"],[0],0],[9,-1,"史莱姆大王",1,2,4,0,0,0,350,1.5,2,3000,["0"],[0],0],[10,-1,"史莱姆大王",1,2,5,0,0,0,350,1.5,2,3000,["0"],[0],0],[11,1,"史莱姆大王",1,1,1,0,0,0,200,1.5,2,3000,["gold:5"],[500,9500],0],[12,1,"史莱姆大王",1,1,2,0,0,0,200,1.5,2,3000,["gold:5"],[500,9500],0],[13,1,"史莱姆大王",1,1,3,1,12,1500,200,1.5,2,3000,["gold:5"],[500,9500],1],[14,1,"史莱姆大王",1,1,4,0,0,0,200,1.5,2,3000,["gold:5"],[500,9500],0],[15,1,"史莱姆大王",1,1,5,0,0,0,200,1.5,2,3000,["gold:5"],[500,9500],0],[16,1,"史莱姆大王",1,2,1,0,0,0,350,1.5,2,3000,["gold:5"],[500,9500],0],[17,1,"史莱姆大王",1,2,2,0,0,0,350,1.5,2,3000,["gold:5"],[500,9500],0],[18,1,"史莱姆大王",1,2,3,3,6,3000,350,1.5,2,3000,["gold:5"],[500,9500],3],[19,1,"史莱姆大王",1,2,4,0,0,0,350,1.5,2,3000,["gold:5"],[500,9500],0],[20,1,"史莱姆大王",1,2,5,0,0,0,350,1.5,2,3000,["gold:5"],[500,9500],0],[21,1,"史莱姆大王",1,3,1,0,0,0,500,1.5,2,3000,["gold:5"],[500,9500],0],[22,1,"史莱姆大王",1,3,2,0,0,0,500,1.5,2,3000,["gold:5"],[500,9500],0],[23,1,"史莱姆大王",1,3,3,2,4,4500,500,1.5,2,3000,["gold:5"],[500,9500],2],[24,1,"史莱姆大王",1,3,4,0,0,0,500,1.5,2,3000,["gold:5"],[500,9500],0],[25,1,"史莱姆大王",1,3,5,0,0,0,500,1.5,2,3000,["gold:5"],[500,9500],0],[26,2,"捣蛋恶魔",2,1,1,0,0,0,1000,1.5,4,3000,["gold:5"],[500,9500],0],[27,2,"捣蛋恶魔",2,1,2,3,6,3000,1000,1.5,4,3000,["gold:5"],[500,9500],3],[28,2,"捣蛋恶魔",2,1,3,1,12,1500,1000,1.5,4,3000,["gold:5"],[500,9500],1],[29,2,"捣蛋恶魔",2,1,4,3,6,3000,1000,1.5,4,3000,["gold:5"],[500,9500],3],[30,2,"捣蛋恶魔",2,1,5,0,0,0,1000,1.5,4,3000,["gold:5"],[500,9500],0],[31,2,"捣蛋恶魔",2,2,1,2,4,4500,1200,1.5,4,3000,["gold:5"],[500,9500],2],[32,2,"捣蛋恶魔",2,2,2,0,0,0,1200,1.5,4,3000,["gold:5"],[500,9500],0],[33,2,"捣蛋恶魔",2,2,3,3,6,3000,1200,1.5,4,3000,["gold:5"],[500,9500],3],[34,2,"捣蛋恶魔",2,2,4,0,0,0,1200,1.5,4,3000,["gold:5"],[500,9500],0],[35,2,"捣蛋恶魔",2,2,5,2,4,4500,1200,1.5,4,3000,["gold:5"],[500,9500],2],[36,2,"捣蛋恶魔",2,3,1,2,4,4500,1400,1.5,4,3000,["gold:5"],[500,9500],2],[37,2,"捣蛋恶魔",2,3,2,3,6,3000,1400,1.5,4,3000,["gold:5"],[500,9500],3],[38,2,"捣蛋恶魔",2,3,3,1,12,1500,1400,1.5,4,3000,["gold:5"],[500,9500],1],[39,2,"捣蛋恶魔",2,3,4,3,6,3000,1400,1.5,4,3000,["gold:5"],[500,9500],3],[40,2,"捣蛋恶魔",2,3,5,2,4,4500,1400,1.5,4,3000,["gold:5"],[500,9500],2],[41,3,"精灵小偷",3,1,1,3,6,3000,1800,1.5,8,3000,["gold:5"],[500,9500],3],[42,3,"精灵小偷",3,1,2,1,12,1500,1800,1.5,8,3000,["gold:5"],[500,9500],1],[43,3,"精灵小偷",3,1,3,2,4,4500,1800,1.5,8,3000,["gold:5"],[500,9500],2],[44,3,"精灵小偷",3,1,4,1,12,1500,1800,1.5,8,3000,["gold:5"],[500,9500],1],[45,3,"精灵小偷",3,1,5,3,6,3000,1800,1.5,8,3000,["gold:5"],[500,9500],3],[46,3,"精灵小偷",3,2,1,1,12,1500,2100,1.5,8,3000,["gold:5"],[500,9500],1],[47,3,"精灵小偷",3,2,2,3,6,3000,2100,1.5,8,3000,["gold:5"],[500,9500],3],[48,3,"精灵小偷",3,2,3,2,4,4500,2100,1.5,8,3000,["gold:5"],[500,9500],2],[49,3,"精灵小偷",3,2,4,3,6,3000,2100,1.5,8,3000,["gold:5"],[500,9500],3],[50,3,"精灵小偷",3,2,5,1,12,1500,2100,1.5,8,3000,["gold:5"],[500,9500],1],[51,3,"精灵小偷",3,3,1,2,4,4500,2400,1.5,8,3000,["gold:5"],[500,9500],2],[52,3,"精灵小偷",3,3,2,2,4,4500,2400,1.5,8,3000,["gold:5"],[500,9500],2],[53,3,"精灵小偷",3,3,3,2,4,4500,2400,1.5,8,3000,["gold:5"],[500,9500],2],[54,3,"精灵小偷",3,3,4,2,4,4500,2400,1.5,8,3000,["gold:5"],[500,9500],2],[55,3,"精灵小偷",3,3,5,2,4,4500,2400,1.5,8,3000,["box:3:1"],[500,9500],2],[56,4,"大波僵尸",3,1,1,1,12,1500,2700,1.5,16,3000,["gold:5"],[500,9500],1],[57,4,"大波僵尸",3,1,2,1,12,1500,2700,1.5,16,3000,["gold:5"],[500,9500],1],[58,4,"大波僵尸",3,1,3,1,12,1500,2700,1.5,16,3000,["gold:5"],[500,9500],1],[59,4,"大波僵尸",3,1,4,1,12,1500,2700,1.5,16,3000,["gold:5"],[500,9500],1],[60,4,"大波僵尸",3,1,5,1,12,1500,2700,1.5,16,3000,["gold:5"],[500,9500],1],[61,4,"大波僵尸",3,2,1,3,6,3000,3000,1.5,16,3000,["gold:5"],[500,9500],3],[62,4,"大波僵尸",3,2,2,3,6,3000,3000,1.5,16,3000,["gold:5"],[500,9500],3],[63,4,"大波僵尸",3,2,3,3,6,3000,3000,1.5,16,3000,["gold:5"],[500,9500],3],[64,4,"大波僵尸",3,2,4,3,6,3000,3000,1.5,16,3000,["gold:5"],[500,9500],3],[65,4,"大波僵尸",3,2,5,3,6,3000,3000,1.5,16,3000,["gold:5"],[500,9500],3],[66,4,"大波僵尸",3,3,1,2,6,3000,3300,1.5,16,3000,["gold:5"],[500,9500],2],[67,4,"大波僵尸",3,3,2,2,6,3000,3300,1.5,16,3000,["gold:5"],[500,9500],2],[68,4,"大波僵尸",3,3,3,1,12,1500,3300,1.5,16,3000,["gold:5"],[500,9500],1],[69,4,"大波僵尸",3,3,4,2,6,3000,3300,1.5,16,3000,["gold:5"],[500,9500],2],[70,4,"大波僵尸",3,3,5,2,6,3000,3300,1.5,16,3000,["box:3:1"],[500,9500],2],[71,5,"Dio",3,1,1,2,8,4500,3600,2,32,3000,["gold:5"],[500,9500],2],[72,5,"Dio",3,1,2,3,12,3000,3600,2,32,3000,["gold:5"],[500,9500],3],[73,5,"Dio",3,1,3,1,24,1500,3600,2,32,3000,["gold:5"],[500,9500],1],[74,5,"Dio",3,1,4,3,12,3000,3600,2,32,3000,["gold:5"],[500,9500],3],[75,5,"Dio",3,1,5,2,8,4500,3600,2,32,3000,["gold:5"],[50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diff --git a/Assets/StreamingAssets/Table/goldInfo.json b/Assets/StreamingAssets/Table/goldInfo.json
index c00545a..c8e201f 100644
--- a/Assets/StreamingAssets/Table/goldInfo.json
+++ b/Assets/StreamingAssets/Table/goldInfo.json
@@ -1 +1 @@
-[[1,5,5000]]
\ No newline at end of file
+[[1,0,5000]]
\ No newline at end of file
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index 0000000..870c5c8
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diff --git a/Assets/UI/Endless/boss.meta b/Assets/UI/Endless/boss.meta
new file mode 100644
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diff --git a/Assets/UI/Endless/boss/a_4.meta b/Assets/UI/Endless/boss/a_4.meta
new file mode 100644
index 0000000..a3ea885
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