From af03e1ad530c4a8ea2423a7f5ed6b5533a8c308f Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Sat, 31 Oct 2020 17:27:02 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 14 +++++++++++++- 1 files changed, 13 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index b0b994f..d534361 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -23,6 +23,12 @@ public class EndlessLevelManager : Singleton<EndlessLevelManager> { /// <summary> + /// 起始关卡 + /// </summary> + /// <value></value> + protected int startLevel { get; set; } = 1; + + /// <summary> /// 当前的关卡等级 /// </summary> public int CurrentLevel { get; set; } = 1; @@ -303,11 +309,13 @@ CurrencyGainer.Tick(Time.deltaTime); } + // buff选择完成,开始波次 if (!isBuffSelectCompleted) { isBuffSelectCompleted = true; - WaveManager.StartWaves(CurrentLevel); + WaveManager.InitPort(CurrentLevel); EndlessUIStart.instance.Restart(); + WaveManager.StartWaves(CurrentLevel); } // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关 @@ -377,6 +385,7 @@ public void NewbieUpdateLevel() { ++CurrentLevel; + WaveManager.InitPort(CurrentLevel); IsAllWaveCompleted = false; EndlessUIStart.instance.Restart(); WaveManager.StartWaves(CurrentLevel); @@ -399,6 +408,9 @@ { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (CurrentLevel == startLevel) + WaveManager.InitPort(CurrentLevel); + if (!GameConfig.IsNewbie) ShowSelectBuffUI(); else -- Gitblit v1.9.1