From af03e1ad530c4a8ea2423a7f5ed6b5533a8c308f Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Sat, 31 Oct 2020 17:27:02 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs | 12 ++---------- 1 files changed, 2 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs index 7d03af3..10feb0a 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs @@ -30,17 +30,10 @@ private string path = "UI/Endless/Blood/"; - private string bossPath = "UI/Endless/Boss/"; - /// <summary> /// 血条底图 /// </summary> public Sprite BaseBlood; - - /// <summary> - /// 当前的进度值 - /// </summary> - private float current; /// <summary> /// 目标进度值 @@ -109,7 +102,6 @@ /// </summary> private void ResetProgress() { - current = 1f; target = 1f; HPImage1.fillAmount = 1; HPImage2.fillAmount = 1; @@ -207,8 +199,8 @@ public void SetBossImage(int resId) { resId = (resId + 1) % 2 + 1; - BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}"); - BossImage.SetNativeSize(); + // BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}"); + // BossImage.SetNativeSize(); } } } \ No newline at end of file -- Gitblit v1.9.1