From af17e27c8561ac52e61bc5033d98134494ce85bc Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 30 Nov 2020 16:41:52 +0800 Subject: [PATCH] 修改充能特效 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 4c61be0..d8682fc 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -140,8 +140,8 @@ skillSliderVStartP = skillSliderValueRect.anchoredPosition; skillSliderVStartHeight = skillSliderValueRect.sizeDelta; - skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>(); - skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>(); + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); -- Gitblit v1.9.1