From af17e27c8561ac52e61bc5033d98134494ce85bc Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 30 Nov 2020 16:41:52 +0800
Subject: [PATCH] 修改充能特效

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 4c61be0..d8682fc 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -140,8 +140,8 @@
         skillSliderVStartP = skillSliderValueRect.anchoredPosition;
         skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
 
-        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>();
-        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>();
+        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>();
+        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>();
 
         transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
         transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);

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