From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 25 Nov 2020 21:10:20 +0800 Subject: [PATCH] 木精灵蓄力攻击特效 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 14 ++++++++++++-- 1 files changed, 12 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 0b52d31..0f6d89d 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -8,6 +8,7 @@ using UnityEngine.Networking; using Protobuf; using Google.Protobuf; +using DG.Tweening; public class LoginUI : MonoBehaviour { @@ -26,9 +27,8 @@ // Start is called before the first frame update void Start() { - + AudioSourceManager.Ins.Play(AudioEnum.BGM1); EventCenter.Ins.RemoveAllListener(); - TowerDefense.Towers.Placement.TowerPlacementGridEndless.GRID_OPENCASH = 100; isLogining = false; @@ -70,15 +70,20 @@ if (!GameConfig.isFirstStart)//后续直接加载 { + waitTime = 2f; + OnClickLoginBtn(); } else { + waitTime = 0f; //第一次启动,初始化并且埋点 TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } } + + float waitTime; // private void OnEnable() // { @@ -139,6 +144,11 @@ IEnumerator loginMy() { + progressSlider.value = 0.0f; + System.GC.Collect(); + DOTween.Clear(); + Debug.Log("开始清理GC,清理DOTween"); + yield return new WaitForSeconds(waitTime); int displayProgress = 0; int toProgress = 0; AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); -- Gitblit v1.9.1