From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 25 Nov 2020 21:10:20 +0800 Subject: [PATCH] 木精灵蓄力攻击特效 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 246 ++++++++++++++++++------------------------------ 1 files changed, 92 insertions(+), 154 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 038712f..0f6d89d 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -8,45 +8,93 @@ using UnityEngine.Networking; using Protobuf; using Google.Protobuf; +using DG.Tweening; public class LoginUI : MonoBehaviour { - private AsyncOperation async = null; bool isLogining; private JsonData loginData; + + private Button repairBtn;//修复 + private Button noticeBtn;//公告 + private Button startBtn;//开始游戏 + private Slider progressSlider;//进度条 + + private Text versionTxt;//版本号 + private Text resVersion;//资源版本号 + // Start is called before the first frame update void Start() { - GA_SDK_Manager.Ins.SDKInit(ChannelID.Gm.ToString()); + AudioSourceManager.Ins.Play(AudioEnum.BGM1); + EventCenter.Ins.RemoveAllListener(); + isLogining = false; - transform.Find("Panel/Button").GetComponent<Button>().onClick.AddListener(OnClickLoginBtn); + repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); + noticeBtn = transform.Find("Panel/NoticeBtn").GetComponent<Button>(); + startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); - // if (Application.platform == RuntimePlatform.Android) - // { - // GetetDeviceIMEI();//获取安卓手机IMEI - // } - // else if (Application.platform == RuntimePlatform.WindowsEditor) - // { - // imei0 = "MyTestGemBattle1"; - // } + versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); + resVersion = transform.Find("Panel/ResVersion").GetComponent<Text>(); - imei0 = GA_SDK_Manager.Ins. GetDeviceId();//使用设备ID + progressSlider = transform.Find("Panel/Progress").GetComponent<Slider>(); + progressSlider.value = 0; + progressSlider.gameObject.SetActive(false); + startBtn.onClick.AddListener(OnClickLoginBtn); + startBtn.gameObject.SetActive(true); + + repairBtn.onClick.AddListener(() => + { + OnClickResetBtn(); + }); + + //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); + + if (Application.platform == RuntimePlatform.Android) + { + //GetetDeviceIMEI();//获取安卓手机IMEI + imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID + } + else if (Application.platform == RuntimePlatform.WindowsEditor) + { + imei0 = "MyTestGemBattle123"; + } + + versionTxt.text = "版本号:" + Application.version; + //resVersion.text 暂时没有使用 + transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; + + + if (!GameConfig.isFirstStart)//后续直接加载 + { + waitTime = 2f; + + OnClickLoginBtn(); + } + else + { + waitTime = 0f; + //第一次启动,初始化并且埋点 + TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); + TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 + } } - private void OnEnable() - { - SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); + float waitTime; - } + // private void OnEnable() + // { + // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); + // } - private void OnDestroy() - { - SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); + // private void OnDestroy() + // { + // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); - } + // } #region 获得安卓手机上的IMEI号 public string imei0 = ""; @@ -67,163 +115,52 @@ #endregion - private void OnClickLoginBtn() + private void OnClickResetBtn() { - Debug.Log("登录"); - LoginRequest(); - + Debug.LogError("清空了所有数据"); + PlayerPrefs.DeleteAll(); + TDAA_SDKManager.Ins.Reset(); } - /// <summary> - /// 登录请求处理 - /// </summary> - /// <param name="req"></param> - private void LoginRequest() + + private void OnClickLoginBtn() { if (!isLogining) { - isLogining = true; - string url = GameConfig.IsDebug ? GameConfig.TestLoginUrl : GameConfig.LoginUrl; - JsonData data = new JsonData(); - data["account"] = imei0; - data["password"] = "123456"; - data["channelid"] = (int)ChannelID.Gm; - byte[] postBytes = System.Text.Encoding.Default.GetBytes(data.ToJson()); - StartCoroutine(Post(url, postBytes)); - } - } + progressSlider.gameObject.SetActive(true); + startBtn.gameObject.SetActive(false); - IEnumerator Post(string url, byte[] postBytes) - { - UnityWebRequest request = UnityWebRequest.Post(url, "POST"); - request.uploadHandler = new UploadHandlerRaw(postBytes); - request.downloadHandler = new DownloadHandlerBuffer(); - request.SetRequestHeader("Content-Type", "application/json"); - yield return request.SendWebRequest(); + AudioSourceManager.Ins.Play(AudioEnum.UI); + TDAA_SDKManager.Ins.Statistics(2);//埋点 - if (request.isDone) - { - string text = request.downloadHandler.text; - loginData = JsonMapper.ToObject(text); - if (loginData.Keys.Contains("errorcode")) - { - JsonData errorData = loginData["errorcode"]; - isLogining = false; - CommonDebugHelper.DebugSocket(int.Parse(errorData.ToString())); - - yield break; - } - - if (!string.IsNullOrEmpty(text)) - { - EventCenter.Ins.Add<bool>((int)KTGMGemClient.EventType.MasterSocketConnectResult, MasterSocketConnectSuccess); - MasterSocket.Ins.MasterIp = loginData["masterip"].ToString(); - MasterSocket.Ins.MasterPort = int.Parse(loginData["masterport"].ToString()); - MasterSocket.Ins.StartConnect(); - - // System.DateTime dt = GameUtils.GetTime(loginData["timestamp"].ToString()); - // GameConfig.dateTime = dt; - // GameConfig.timeSpan = dt - System.DateTime.Now; - } - else - { - isLogining = false; - //UIManager.Instance.ShowWarningWind("没有登录数据返回,text:" + text); - //CommonDebugHelper.DebugError("--------------------- 没有登录数据返回 ---------------------text:" + text); - } + GameConfig.isFirstStart = false; + StartCoroutine(loginMy()); } else { - isLogining = false; - //UIManager.Instance.ShowWarningWind(request.error); - //CommonDebugHelper.DebugError("登录失败 request.error" + request.error); } } - - private void MasterSocketConnectSuccess(bool res) - { - if (res) - { - Login_C2S login = new Login_C2S(); - login.Username = loginData["username"].ToString(); - login.Channel = (int)ChannelID.Gm; - login.SessionKey = loginData["sessionKey"].ToString(); - MasterSocket.Ins.SendMsg(Opcode.LoginC2S, login); - } - else - { - CommonDebugHelper.DebugError("Socket 链接失败了"); - } - } - - private void LoginS2C(IMessage msg) - { - Login_S2C login = (Login_S2C)msg; - if (login.Errorcode == 0) - { - Debug.Log("--------------------- 登录成功 ---------------------"); - UserDataMsg userData = login.Userdata; - - GA_SDK_Manager.Ins.Login(imei0); - //StartCoroutine(loginMy()); - StartCoroutine(LoadScene()); - - } - else - { - CommonDebugHelper.DebugSocket(login.Errorcode); - isLogining = false; - } - } - - - IEnumerator LoadScene() - { - async = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); - async.allowSceneActivation = true; - /*while (!async.isDone) - { - - if (async.progress < 0.9f) - progressValue = async.progress; - else - progressValue = 1.0f; - slider.value = progressValue; - progress.text = (int)(slider.value * 100) + " %"; - - if (async.progress >= 0.89) - { - Debug.Log("进展时间分别是:" + async.progress + "," + totalTime); - if( totalTime >= 3.0f ) - async.allowSceneActivation = true; - - progress.text = "按任意键继续"; - if (Input.anyKeyDown) - { - async.allowSceneActivation = true; - } - - } - - //yield return null; - }*/ - yield return null; - } - IEnumerator loginMy() { + progressSlider.value = 0.0f; + System.GC.Collect(); + DOTween.Clear(); + Debug.Log("开始清理GC,清理DOTween"); + yield return new WaitForSeconds(waitTime); int displayProgress = 0; int toProgress = 0; - AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); + AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); + // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); op.allowSceneActivation = false; while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 { - toProgress = (int)op.progress * 100; + toProgress = (int)(op.progress * 100); while (displayProgress < toProgress) { ++displayProgress; + progressSlider.value = displayProgress * 0.01f; SetLoadingPercentage(displayProgress); yield return new WaitForEndOfFrame();//ui渲染完成之后 } @@ -232,6 +169,8 @@ while (displayProgress < toProgress) { ++displayProgress; + progressSlider.value = displayProgress * 0.01f; + SetLoadingPercentage(displayProgress); yield return new WaitForEndOfFrame(); } @@ -242,8 +181,7 @@ private void SetLoadingPercentage(int displayProgress) { - CommonDebugHelper.Debug($"当前进度{displayProgress}%"); - + //CommonDebugHelper.Debug($"当前进度{displayProgress}%"); } } -- Gitblit v1.9.1