From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 25 Nov 2020 21:10:20 +0800
Subject: [PATCH] 木精灵蓄力攻击特效

---
 Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs
index dbb3b44..72f5566 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs
@@ -12,7 +12,7 @@
     {
         public override void Handle()
         {
-            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true);
+            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL);
 
             if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, (int)BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0))
                 EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[2]);

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