From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 25 Nov 2020 21:10:20 +0800
Subject: [PATCH] 木精灵蓄力攻击特效

---
 Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs |   14 +-------------
 1 files changed, 1 insertions(+), 13 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
index 6bb69c6..e7f588d 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
@@ -181,22 +181,10 @@
         /// <param name="score"></param>
         private void ShowOneTimeKill(int count, int score)
         {
-            // OneTimeKillText.text = $"{count}连杀 +{score}";
-            // OneTimeKillObj.transform.localScale = Vector3.zero;
-            // OneTimeKillObj.SetActive(true);
-            // CanvasGroup cg = OneTimeKillObj.GetComponent<CanvasGroup>();
-            // DOTween.To(() => OneTimeKillObj.transform.localScale, (Vector3 v) => OneTimeKillObj.transform.localScale = v, Vector3.one, 0.2f);
-            // Tween t1 = DOTween.To(() => cg.alpha, (float v) => cg.alpha = v, 0f, 0.2f).SetDelay(2f);
-            // t1.OnComplete(OnShowOneTimeKillComplete);
             Image obj = Instantiate(OneTimeKillObj);
             obj.transform.SetParent(GameObject.Find("Panel").transform, false);
             obj.sprite = Resources.Load<Sprite>($"UI/DoubleHit/hit_{count}");
-            Destroy(obj.gameObject, 0.59f);
-        }
-
-        private void OnShowOneTimeKillComplete()
-        {
-            // OneTimeKillObj.SetActive(false);
+            Destroy(obj.gameObject, 2.05f);
         }
 
         /// <summary>

--
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