From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 25 Nov 2020 21:10:20 +0800 Subject: [PATCH] 木精灵蓄力攻击特效 --- Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs | 14 +------------- 1 files changed, 1 insertions(+), 13 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs index 6bb69c6..e7f588d 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs @@ -181,22 +181,10 @@ /// <param name="score"></param> private void ShowOneTimeKill(int count, int score) { - // OneTimeKillText.text = $"{count}连杀 +{score}"; - // OneTimeKillObj.transform.localScale = Vector3.zero; - // OneTimeKillObj.SetActive(true); - // CanvasGroup cg = OneTimeKillObj.GetComponent<CanvasGroup>(); - // DOTween.To(() => OneTimeKillObj.transform.localScale, (Vector3 v) => OneTimeKillObj.transform.localScale = v, Vector3.one, 0.2f); - // Tween t1 = DOTween.To(() => cg.alpha, (float v) => cg.alpha = v, 0f, 0.2f).SetDelay(2f); - // t1.OnComplete(OnShowOneTimeKillComplete); Image obj = Instantiate(OneTimeKillObj); obj.transform.SetParent(GameObject.Find("Panel").transform, false); obj.sprite = Resources.Load<Sprite>($"UI/DoubleHit/hit_{count}"); - Destroy(obj.gameObject, 0.59f); - } - - private void OnShowOneTimeKillComplete() - { - // OneTimeKillObj.SetActive(false); + Destroy(obj.gameObject, 2.05f); } /// <summary> -- Gitblit v1.9.1