From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 25 Nov 2020 21:10:20 +0800
Subject: [PATCH] 木精灵蓄力攻击特效

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index ae9175c..122da8e 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -762,13 +762,13 @@
         /// <param name="tower"></param>
         protected void growUpTower(Tower tower)
         {
-            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true);
+            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL);
 
             // 所有的Tower不能升级成为FeatureTower.
             int maxLoop = 20;
             while (newTower.towerFeature != EFeatureTower.NULL)
             {
-                newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true);
+                newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL);
                 maxLoop--;
                 if (maxLoop <= 0)
                 {

--
Gitblit v1.9.1