From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 25 Nov 2020 21:10:20 +0800 Subject: [PATCH] 木精灵蓄力攻击特效 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index ae9175c..122da8e 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -762,13 +762,13 @@ /// <param name="tower"></param> protected void growUpTower(Tower tower) { - Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true); + Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL); // 所有的Tower不能升级成为FeatureTower. int maxLoop = 20; while (newTower.towerFeature != EFeatureTower.NULL) { - newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true); + newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL); maxLoop--; if (maxLoop <= 0) { -- Gitblit v1.9.1