From b2722bf84115092dcf61a0f612b737c20eb11f27 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 25 Nov 2020 21:10:20 +0800
Subject: [PATCH] 木精灵蓄力攻击特效

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index dffed63..7ae1964 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -167,7 +167,7 @@
             if (name == this.towerArray[ti].towerName)
                 return towerArray[ti];
 
-        return GetRandomTower(EFeatureTower.NULL, true);
+        return GetRandomTower(EFeatureTower.NULL);
     }
 
     /// <summary>
@@ -196,7 +196,7 @@
     /// 根据规则生成一个随机的塔
     /// </summary>
     /// <returns></returns>
-    public Tower GetRandomTower(EFeatureTower towerType, bool isRandom)
+    public Tower GetRandomTower(EFeatureTower towerType, bool isRandom = false)
     {
         int[] indexArr = { 0, 1, 2, 3, 4 };
 

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