From b5460cd3e55d1c5120bf5567502c051e0c7cdb2b Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 19 Nov 2020 16:07:43 +0800
Subject: [PATCH] 动态修改背景

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |    7 +++++--
 Assets/Scripts/UI/FinalPanel/FinalPanel.cs       |    4 ++--
 2 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index f6f5e7f..c57ef4d 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -58,8 +58,7 @@
 
         bGameStart = false;
         bFirstLoaded = false;
-        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
-        darkGroundImg.SetActive(false);
+
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
@@ -81,7 +80,11 @@
         transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
 
+        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
+        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
+        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect*0.5f;
 
+        darkGroundImg.SetActive(false);
         //查询是否已经做过了新手引导
         int guide = PlayerPrefs.GetInt("GemBattleGuide");
         GameConfig.IsNewbie = guide == 0;
diff --git a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
index b183d88..9016240 100644
--- a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
+++ b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -21,9 +21,9 @@
     [SerializeField]
     private Sprite rank_icon_0, rank_icon_1, rank_icon_2;
 
-    public string endlessGameScene = "Endless2D";
+    private string endlessGameScene = "Endless2D";
 
-    public string loadingScene = "LoadingScene";
+    private string loadingScene = "LoadingScene";
     Button closeBtn;
     // Start is called before the first frame update
     void Start()

--
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