From b66ebdf748f0f8ca0384fb80df379584ab0c9314 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 04 Dec 2020 11:49:15 +0800 Subject: [PATCH] 替换减速和暴击飘字图片 --- Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 22 ++++++++++++---------- 1 files changed, 12 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index 94a8b19..449cf6b 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -62,7 +62,7 @@ EndlessUIStart.bFirstLoaded = false; EndlessUIStart.bGameStart = false; - TowerPlacementGridEndless.GRID_OPENCASH = 100; + TowerPlacementGridEndless.GRID_OPENCASH = 200; SafelyUnsubscribe(); SceneManager.LoadScene(menuSceneName); @@ -78,17 +78,19 @@ if (EndlessGameUI.instance.state == EndlessGameUI.State.Building) EndlessGameUI.instance.CancelGhostPlacement(); - GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform); + GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform); FinalPanel panelUI = go.GetComponent<FinalPanel>(); - panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); + panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); panelUI.SetPlayEffectAC(PlayEffect); - GameObject.Find("BottomUI").GetComponent<Canvas>().enabled = false; + //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false; + + EndlessUIStart.instance.GameOver(); return; - RefreshFinalWave(); - RefreshPropList(); - SettlementUI.SetActive(true); - PlayEffect(); + // RefreshFinalWave(); + // RefreshPropList(); + // SettlementUI.SetActive(true); + // PlayEffect(); } private void PlayEffect() @@ -98,7 +100,7 @@ effectObj = Instantiate(EffectPrefabObject); GameObject particleSystemObject = GameObject.Find("ParticleSystemObject"); effectObj.transform.SetParent(particleSystemObject.transform, false); - effectObj.transform.localPosition = new Vector3(0, 0, 36.6f); + effectObj.transform.localPosition = new Vector3(0, -51.6f, 36.6f); effectObj.transform.localScale = new Vector3(6, 6, 6); } @@ -118,7 +120,7 @@ if (showFavorite == 0) { - GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root); + GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent); FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>(); panelUI.SetAC(ShowPanel); -- Gitblit v1.9.1