From b9ee5c460e65922729cfcf57f6db02c274105c2c Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Wed, 18 Nov 2020 17:17:45 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 25 +++++++++++++++---------- 1 files changed, 15 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index 2c97e51..95a6cf4 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -52,6 +52,10 @@ // 所有宝石位置权重列表 private List<int> weightList; + public Text NormalDesc; + + public Text SkillDesc; + // Start is called before the first frame update void Start() { @@ -77,6 +81,15 @@ bCdTimeStart = false; randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); + UpdateDescDisplay(); + } + + public void UpdateDescDisplay() + { + int minLevel = EndlessGameUI.instance.MinLevel; + + NormalDesc.text = $"购买{minLevel + 1}级宝石"; + SkillDesc.text = $"购买{minLevel + 1}级技能宝石"; } public void ChangeBtnClickNormal() @@ -302,16 +315,8 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); - if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) - { - if (level == -1) - level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); - } - else - { - if (level == -1) - level = 0; - } + if (level == -1) + level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); } -- Gitblit v1.9.1