From ba82423fbe7bb573f99e4377903ea9b95ec2e7a9 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 09 Dec 2020 16:11:29 +0800
Subject: [PATCH] 推拽临界范围绿底不消失BUG 手机版本推拽释放后添加了倒计时,0.2秒后检测m_GameUI.HasTower,如果true就强制重置操作

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |   26 ++++++++++++++------------
 1 files changed, 14 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index 449cf6b..0048b14 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -81,7 +81,7 @@
             GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
             FinalPanel panelUI = go.GetComponent<FinalPanel>();
             panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
-            panelUI.SetPlayEffectAC(PlayEffect);
+            //panelUI.SetPlayEffectAC(PlayEffect);
             //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
 
             EndlessUIStart.instance.GameOver();
@@ -116,19 +116,21 @@
             EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLevelCompleted);
             EndlessUIStart.instance.Pause();
 
-            int showFavorite = PlayerPrefs.GetInt("GemBattleFavorite");
+            ShowPanel();
 
-            if (showFavorite == 0)
-            {
-                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
-                FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
-                panelUI.SetAC(ShowPanel);
+            // int showFavorite = PlayerPrefs.GetInt("GemBattleFavorite");
 
-            }
-            else
-            {
-                ShowPanel();
-            }
+            // if (showFavorite == 0)
+            // {
+            //     GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
+            //     FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
+            //     panelUI.SetAC(ShowPanel);
+
+            // }
+            // else
+            // {
+            //     ShowPanel();
+            // }
         }
 
         private void ShowPanel()

--
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