From bac1e673b54b1e5f773c4bd098e1b4fe8981c62e Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 27 Oct 2020 20:39:17 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    8 ++------
 1 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index aac5ff7..8eb8e77 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -712,12 +712,6 @@
                 break;
             }
 
-            if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep)
-            {
-                EndlessUIStart.instance.beginSkillStep = true;
-                EndlessLevelManager.instance.StopSecondWave();
-            }
-
             bool isAllDestroyed = true;
 
             for (int i = 0; i < AttackRowNumbers; ++i)
@@ -874,6 +868,7 @@
                         // 播放特效,并处理伤害.
                         EndlessWaveLineManager.instance.PlayWaveLineEffect(selEff.waveLineId);
                         AgentInsManager.instance.ExecWavelineAttack(selEff.waveLineId, sId, sLevel, false);
+                        ++GameConfig.EndlessPortUseSkillTowerCount;
                         return true;
                     }
                 }
@@ -1532,6 +1527,7 @@
             m_CurrentTower.Show();
             if (successfulPurchase)
             {
+                ++GameConfig.EndlessBuyTowerCount;
                 // 删除towerToMove,确保塔防数据不再出现多个
                 if (zeroCost && (towerToMove != null))
                 {

--
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