From bac1e673b54b1e5f773c4bd098e1b4fe8981c62e Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 27 Oct 2020 20:39:17 +0800 Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 8 ++------ 1 files changed, 2 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index aac5ff7..8eb8e77 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -712,12 +712,6 @@ break; } - if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep) - { - EndlessUIStart.instance.beginSkillStep = true; - EndlessLevelManager.instance.StopSecondWave(); - } - bool isAllDestroyed = true; for (int i = 0; i < AttackRowNumbers; ++i) @@ -874,6 +868,7 @@ // 播放特效,并处理伤害. EndlessWaveLineManager.instance.PlayWaveLineEffect(selEff.waveLineId); AgentInsManager.instance.ExecWavelineAttack(selEff.waveLineId, sId, sLevel, false); + ++GameConfig.EndlessPortUseSkillTowerCount; return true; } } @@ -1532,6 +1527,7 @@ m_CurrentTower.Show(); if (successfulPurchase) { + ++GameConfig.EndlessBuyTowerCount; // 删除towerToMove,确保塔防数据不再出现多个 if (zeroCost && (towerToMove != null)) { -- Gitblit v1.9.1