From bc14626b98377c39db4d77029326389bb34484a8 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 31 Oct 2020 16:59:37 +0800
Subject: [PATCH] boss动作、结算特效、选择部分特效,关卡流程的bug

---
 Assets/Scripts/Net/NetExtends/Table.cs |   97 ------------------------------------------------
 1 files changed, 1 insertions(+), 96 deletions(-)

diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs
index 5ba628d..8d4af46 100644
--- a/Assets/Scripts/Net/NetExtends/Table.cs
+++ b/Assets/Scripts/Net/NetExtends/Table.cs
@@ -42,7 +42,6 @@
             "endless_buff.json",
             "endless_enemy.json",
             "endless_port.json",
-            "endless_teachport.json",
             "donaterule.json",
             "scoreshop.json",
             "donateshop.json",
@@ -199,17 +198,6 @@
                     foreach (JsonData item in data)
                     {
                         endless_port tmp = endless_port.CreateFromJson(item);
-                        allData.Add(tmp as tabledata);
-                    }
-                    JsonDataCenter.allData.Add(tablename, allData);
-                    break;
-               
-            
-                case "endless_teachport":
-                    //allData.Clear();
-                    foreach (JsonData item in data)
-                    {
-                        endless_teachport tmp = endless_teachport.CreateFromJson(item);
                         allData.Add(tmp as tabledata);
                     }
                     JsonDataCenter.allData.Add(tablename, allData);
@@ -986,7 +974,7 @@
         // 波次间隔
         public int cooldown;
         
-        // 怪物掉落
+        // box:2:1
         public List<reward> drop;
         
         // 掉落概率
@@ -1020,89 +1008,6 @@
             _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_port;
-        }
-
-    }
-
-    //! 生成文件 endless_teachport(无尽模式新手引导关卡).xlsx
-    public class endless_teachport : tabledata {
-        public int getid(){
-            return id;
-        }
-        
-        // id
-        public int id;
-        
-        // 关卡等级
-        public int level;
-        
-        // Boss名称
-        public string boss_name;
-        
-        // Boss资源id
-        public int resource;
-        
-        // 波次
-        public int wave;
-        
-        // 赛道
-        public int tunel;
-        
-        // 敌人id
-        public int enemy_id;
-        
-        // 本波次敌人数量
-        public int amount;
-        
-        // 本赛道出怪间隔
-        public int interval;
-        
-        // 怪物基础血量
-        public int b_hp;
-        
-        // 怪物基础速度
-        public float b_speed;
-        
-        // 掉落基础金币
-        public int b_coin;
-        
-        // 波次间隔
-        public int cooldown;
-        
-        // 怪物掉落
-        public List<reward> drop;
-        
-        // 掉落概率
-        public List<int> drop_rate;
-        
-        // 法阵图片
-        public int tunel_bg;
-        
-
-
-        public static endless_teachport CreateFromJson(JsonData item)
-        {
-            endless_teachport _endless_teachport = new endless_teachport();
-
-            int index = 0;
-            _endless_teachport.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.boss_name = GameUtils.GetString(item[index++].ToString()); 
-            _endless_teachport.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.wave = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.tunel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.enemy_id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.amount = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.interval = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.b_hp = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_teachport.drop = GameUtils.GetRewardList(item[index++]); 
-            _endless_teachport.drop_rate = GameUtils.GetIntList(item[index++]); 
-            _endless_teachport.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            
-            return _endless_teachport;
         }
 
     }

--
Gitblit v1.9.1