From bc14626b98377c39db4d77029326389bb34484a8 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 31 Oct 2020 16:59:37 +0800 Subject: [PATCH] boss动作、结算特效、选择部分特效,关卡流程的bug --- Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs | 48 ++++++++++++++++++++++++------------------------ 1 files changed, 24 insertions(+), 24 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs index 92978c7..20a0afb 100644 --- a/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs +++ b/Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs @@ -216,30 +216,30 @@ protected virtual void OnTap(PointerActionInfo pointerActionInfo) { return; - var touchInfo = pointerActionInfo as TouchInfo; - if (touchInfo != null) - { - if (m_GameUI.state == State.Normal && !touchInfo.startedOverUI) - { - m_GameUI.TrySelectTower(touchInfo); - } - else if (m_GameUI.state == State.Building && !touchInfo.startedOverUI) - { - m_GameUI.TryMoveGhost(touchInfo, false); - if (m_GameUI.IsGhostAtValidPosition() && m_GameUI.IsValidPurchase()) - { - confirmationButtons.canvasEnabled = true; - invalidButtons.canvasEnabled = false; - confirmationButtons.TryMove(touchInfo.currentPosition); - } - else - { - invalidButtons.canvasEnabled = true; - invalidButtons.TryMove(touchInfo.currentPosition); - confirmationButtons.canvasEnabled = false; - } - } - } + // var touchInfo = pointerActionInfo as TouchInfo; + // if (touchInfo != null) + // { + // if (m_GameUI.state == State.Normal && !touchInfo.startedOverUI) + // { + // m_GameUI.TrySelectTower(touchInfo); + // } + // else if (m_GameUI.state == State.Building && !touchInfo.startedOverUI) + // { + // m_GameUI.TryMoveGhost(touchInfo, false); + // if (m_GameUI.IsGhostAtValidPosition() && m_GameUI.IsValidPurchase()) + // { + // confirmationButtons.canvasEnabled = true; + // invalidButtons.canvasEnabled = false; + // confirmationButtons.TryMove(touchInfo.currentPosition); + // } + // else + // { + // invalidButtons.canvasEnabled = true; + // invalidButtons.TryMove(touchInfo.currentPosition); + // confirmationButtons.canvasEnabled = false; + // } + // } + // } } /// <summary> -- Gitblit v1.9.1