From bda34f905f38c2bb8f1b17866890123d34210ec4 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 27 Nov 2020 15:06:09 +0800 Subject: [PATCH] 出结算的时候隐藏特效 --- Assets/Scripts/Data/EndlessPortData.cs | 73 +++++++++++++++++++++++++++++++----- 1 files changed, 62 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/Data/EndlessPortData.cs b/Assets/Scripts/Data/EndlessPortData.cs index 25f900f..0129b1b 100644 --- a/Assets/Scripts/Data/EndlessPortData.cs +++ b/Assets/Scripts/Data/EndlessPortData.cs @@ -29,7 +29,7 @@ /// <summary> /// 掉落概率总权重,即:表中掉落概率那一项全部加起来 /// </summary> - public int DropTotalWeight; + public float DropTotalWeight; /// <summary> /// 关卡等级 @@ -63,6 +63,12 @@ /// </summary> /// <value></value> private static int maxLevel { get; set; } + + /// <summary> + /// 新手总关卡数 + /// </summary> + /// <value></value> + public static int NewbieTotalLevel { get; private set; } public static int MaxLevel { @@ -100,6 +106,9 @@ { preLevel = data.level; ++maxLevel; + + if (data.level < 0) + ++NewbieTotalLevel; } EndlessPortConfig param = new EndlessPortConfig(); @@ -124,7 +133,7 @@ totalWeight += data.drop_rate[i]; } - param.DropTotalWeight = totalWeight; + param.DropTotalWeight = (float)data.drop_rate[0] / (float)totalWeight; portConfigList.Add(param); if (!portDic.ContainsKey(param.PortLevel)) @@ -234,6 +243,48 @@ } /// <summary> + /// 根据关卡等级和波次获得该波次的掉落概率 + /// </summary> + /// <param name="level"></param> + /// <param name="wave"></param> + /// <returns></returns> + public static float GetDropRate(int level, int wave) + { + List<List<EndlessPortConfig>> list = GetLevelWaveData(level); + if (list.Count == 0) return 0; + Debug.Log($"level:{level} wave:{wave}"); + List<EndlessPortConfig> waveData = list[wave]; + + EndlessPortConfig tmpConfig = waveData[0]; + if (tmpConfig != null) + { + return tmpConfig.DropTotalWeight; + } + return 0; + } + + /// <summary> + /// 根据关卡等级和波次获得该波次的掉落BOX + /// </summary> + /// <param name="level"></param> + /// <param name="wave"></param> + /// <returns></returns> + public static reward GetDropReward(int level, int wave) + { + List<List<EndlessPortConfig>> list = GetLevelWaveData(level); + if (list.Count == 0) return null; + + List<EndlessPortConfig> waveData = list[wave]; + + EndlessPortConfig tmpConfig = waveData[0]; + if (tmpConfig != null) + { + return tmpConfig.Config.drop; + } + return null; + } + + /// <summary> /// 根据关卡等级和波次获得该波次的所有敌人数量 /// </summary> /// <param name="level"></param> @@ -311,17 +362,17 @@ { if (waveData[i].Config.tunel != tunel) continue; - for (int j = 0; j < waveData[i].Config.drop.Count; ++j) - { - // 概率为0 - if (waveData[i].Config.drop_rate[j] == 0) continue; + // for (int j = 0; j < waveData[i].Config.drop.Count; ++j) + // { + // // 概率为0 + // if (waveData[i].Config.drop_rate[j] == 0) continue; - int val = random.Next(waveData[i].DropTotalWeight); + // float val = UnityEngine.Random.Range(0, waveData[i].DropTotalWeight); - if (val <= waveData[i].Config.drop_rate[j]) - // 命中 - ret.Add(waveData[i].Config.drop[j]); - } + // if (val <= waveData[i].Config.drop_rate[j]) + // // 命中 + // ret.Add(waveData[i].Config.drop[j]); + // } } return ret; -- Gitblit v1.9.1