From bf95bda39d99eac1d8fc1ec4c8a987586a99e422 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Tue, 08 Dec 2020 14:50:14 +0800 Subject: [PATCH] 火精灵攻击特效 --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs | 35 ++++++++++++++++++++++++++++++----- 1 files changed, 30 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs index e475034..4590996 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs @@ -4,6 +4,7 @@ using UnityEngine; using UnityInput = UnityEngine.Input; using State = TowerDefense.UI.HUD.EndlessGameUI.State; +using KTGMGemClient; namespace TowerDefense.Input { @@ -85,6 +86,7 @@ if (InputController.instanceExists) { InputController.instance.tapped += OnTap; + InputController.instance.pressed += OnPressed; InputController.instance.startedDrag += OnStartDrag; } @@ -114,6 +116,7 @@ if (InputController.instanceExists) { InputController.instance.tapped -= OnTap; + InputController.instance.pressed -= OnPressed; InputController.instance.startedDrag -= OnStartDrag; } if (m_GameUI != null) @@ -121,6 +124,11 @@ m_GameUI.stateChanged -= OnStateChanged; m_GameUI.ghostBecameValid -= OnGhostBecameValid; } + } + + private void OnPressed(PointerActionInfo pointer) + { + m_GameUI.OnPressed(pointer); } /// <summary> @@ -219,7 +227,8 @@ this.isInDragState = false; - Time.timeScale = currentTimeScale; + if (!GameConfig.IsNewbie) + Time.timeScale = currentTimeScale; } } @@ -246,17 +255,25 @@ // m_GameUI.TryMoveGhost(pointer, false); // this.isInDragState = true; + if (GameConfig.IsNewbie) + { + if (!GameConfig.CanDragTower) + { + Debug.Log("新手不可以拖拽"); + return; + } + } //按照鼠标键盘的修改 // select towers m_GameUI.TrySelectTower(pointer); // River: 为了开始拖动后可以直接显示GhostTower m_GameUI.TryMoveGhost(pointer, false); - Debug.LogError("OnStartDrag"); + CommonDebugHelper.Debug("OnStartDrag"); if (m_GameUI.HasTower) { - Debug.LogError("m_GameUI.HasTower:" + m_GameUI.HasTower); + CommonDebugHelper.Debug("m_GameUI.HasTower:" + m_GameUI.HasTower); EndlessUIStart.instance.SetDarkGround(true); @@ -264,8 +281,16 @@ AudioSourceManager.Ins.Play(AudioEnum.DragTower); m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 - currentTimeScale = Time.timeScale; - Time.timeScale = 0.5f; + if (!GameConfig.IsNewbie) + { + //新手引导这里会把引导的速度变慢 + currentTimeScale = Time.timeScale; + Time.timeScale = 0.5f; + } + else + { + GuideCtrl.Ins.BeginDrag5_1(); + } } } -- Gitblit v1.9.1