From bf95bda39d99eac1d8fc1ec4c8a987586a99e422 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Tue, 08 Dec 2020 14:50:14 +0800 Subject: [PATCH] 火精灵攻击特效 --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs | 16 ++++++++++++---- 1 files changed, 12 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs index 6b6e9e4..4590996 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs @@ -86,6 +86,7 @@ if (InputController.instanceExists) { InputController.instance.tapped += OnTap; + InputController.instance.pressed += OnPressed; InputController.instance.startedDrag += OnStartDrag; } @@ -115,6 +116,7 @@ if (InputController.instanceExists) { InputController.instance.tapped -= OnTap; + InputController.instance.pressed -= OnPressed; InputController.instance.startedDrag -= OnStartDrag; } if (m_GameUI != null) @@ -122,6 +124,11 @@ m_GameUI.stateChanged -= OnStateChanged; m_GameUI.ghostBecameValid -= OnGhostBecameValid; } + } + + private void OnPressed(PointerActionInfo pointer) + { + m_GameUI.OnPressed(pointer); } /// <summary> @@ -255,10 +262,7 @@ Debug.Log("新手不可以拖拽"); return; } - else - { - GuideCtrl.Ins.BeginDrag11_1(); - } + } //按照鼠标键盘的修改 // select towers @@ -283,6 +287,10 @@ currentTimeScale = Time.timeScale; Time.timeScale = 0.5f; } + else + { + GuideCtrl.Ins.BeginDrag5_1(); + } } } -- Gitblit v1.9.1