From c0b61bfa55861463b05a332010aedb02695d2526 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 11 Dec 2020 15:31:07 +0800 Subject: [PATCH] 修改未上阵动作 移除掉落特殊金币的判断 --- Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | 72 ++++++++++++++++++++++++++--------- 1 files changed, 53 insertions(+), 19 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs index c9c36e7..b66b5a8 100644 --- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs +++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs @@ -1,9 +1,11 @@ using System.Collections; using System.Collections.Generic; +using KTGMGemClient; using UnityEngine; public class TDAA_SDKManager : MonoBehaviour { + //需要在PlayerSetting中添加宏 TDAA_CUSTOM private static TDAA_SDKManager _Ins; public static TDAA_SDKManager Ins { @@ -41,11 +43,38 @@ maxLevel = PlayerPrefs.GetInt(maxLevelStr); maxWave = PlayerPrefs.GetInt(maxWaveStr); + AddListener(); + } + + private void AddListener() + { + EventCenter.Ins.Add<int, int>((int)KTGMGemClient.EventType.EndlessCompletedPort, EndlessCompletedPort); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessLevelCompleted, EndlessLevelCompleted); + } + /// <summary> + /// 无尽模式成功通过第*关,第*波 + /// </summary> + /// <param name="Level"></param> + /// <param name="CurrentWaveIndex"></param> + private void EndlessCompletedPort(int level, int currentWaveIndex) + { + MaxWave(level, currentWaveIndex); + WaveDone(level, currentWaveIndex); + } + + /// <summary> + /// 无尽模式完成 + /// </summary> + private void EndlessLevelCompleted() + { + OnUseSkill(GameConfig.EndlessPortUseSkillTowerCount); + OnOpenTower(GameConfig.EndlessOpenAttackTowerCount); + OnClickTowerBuyBtn(GameConfig.EndlessBuyTowerCount); } public void Reset() { - Debug.LogError("清除了数据"); + CommonDebugHelper.Debug("清除了数据"); //PlayerPrefs.DeleteAll(); isFirstStart = PlayerPrefs.GetInt(firstStart) == 0; statisticsStep = PlayerPrefs.GetInt(statisticsStr); @@ -133,7 +162,7 @@ { OnRegister(); - Debug.LogError("注册人数统计"); + CommonDebugHelper.Debug("注册人数统计"); //只记录一次 Dictionary<string, object> dic = new Dictionary<string, object> { @@ -142,6 +171,7 @@ OnEvent("注册人数统计", dic); isFirstStart = false; PlayerPrefs.SetInt(firstStart, 1); + Statistics(3);//埋点 } Login(); } @@ -199,7 +229,7 @@ // }; //dic[key] = 1; - Debug.LogError("漏斗流统计:" + key); + CommonDebugHelper.Debug("漏斗流统计:" + key); OnEvent(key, dic); statisticsStep = step; @@ -217,12 +247,12 @@ { if (step > guideStep) { - Debug.LogError("引导步数统计:" + step); + CommonDebugHelper.Debug("引导步数统计:" + step); Dictionary<string, object> dic = new Dictionary<string, object> { { "Guide", step.ToString()} }; - OnEvent("引导步数统计", dic); + OnEvent("引导步数统计", dic); guideStep = step; PlayerPrefs.SetInt(guideStepStr, step); @@ -232,56 +262,56 @@ //5.每次游玩过程中,点击【重新开始】按钮的次数,每次重新开始记做一轮 public void OnClickRestartBtn() { - Debug.LogError("重新开始按钮次数"); + CommonDebugHelper.Debug("重新开始按钮次数"); Dictionary<string, object> dic = new Dictionary<string, object> { { "OnClickRestartBtn", 1} }; - OnEvent("重新开始按钮次数", dic); + OnEvent("重新开始按钮次数", dic); } //7.每一轮游戏中成功使用技能宝石的次数 public void OnUseSkill(int count) { - Debug.LogError("每一轮游戏中成功使用技能宝石的次数:" + count); + CommonDebugHelper.Debug("每一轮游戏中成功使用技能宝石的次数:" + count); Dictionary<string, object> dic = new Dictionary<string, object> { { "使用次数", count+"次"} }; - OnEvent("每一轮游戏中成功使用技能宝石的次数", dic); + OnEvent("每一轮游戏中成功使用技能宝石的次数", dic); } //8.每一轮游戏中成功开启的塔位置数量 public void OnOpenTower(int towerCount) { - Debug.LogError("每一轮游戏中成功开启的塔位置数量:" + towerCount); + CommonDebugHelper.Debug("每一轮游戏中成功开启的塔位置数量:" + towerCount); Dictionary<string, object> dic = new Dictionary<string, object> { { "购买次数", towerCount+"次"} }; - OnEvent("每一轮游戏中成功开启的塔位置数量", dic); + OnEvent("每一轮游戏中成功开启的塔位置数量", dic); } //9.每一轮游戏中成功购买塔的数量 public void OnClickTowerBuyBtn(int buyCount) { - Debug.LogError("每一轮游戏中成功购买塔的数量:" + buyCount); + CommonDebugHelper.Debug("每一轮游戏中成功购买塔的数量:" + buyCount); Dictionary<string, object> dic = new Dictionary<string, object> { { "购买次数", buyCount+"次"} }; - OnEvent("每一轮游戏中成功购买塔的数量", dic); + OnEvent("每一轮游戏中成功购买塔的数量", dic); } //10.玩家在结算界面点击【对pvp感兴趣】按钮次数 public void OnClickPVPBtn() { - Debug.LogError("对pvp感兴趣"); + CommonDebugHelper.Debug("对pvp感兴趣"); Dictionary<string, object> dic = new Dictionary<string, object> { { "OnClickPVPBtn", 1} }; - OnEvent("对pvp感兴趣", dic); + OnEvent("对pvp感兴趣", dic); } @@ -306,12 +336,17 @@ } if (canSend) { - Debug.LogError($"玩家最高打到第{level}关{wave}波"); + maxLevel = level; + PlayerPrefs.SetInt(maxLevelStr, maxLevel); + maxWave = wave; + PlayerPrefs.SetInt(maxWaveStr, maxWave); + + CommonDebugHelper.Debug($"玩家最高打到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { { "MaxWave", $"第{level}关{wave}波"} }; - OnEvent("玩家最高打到第x关y波",dic); + OnEvent("玩家最高打到第x关y波", dic); } } @@ -322,7 +357,7 @@ /// <param name="wave">第几波</param> public void WaveDone(int level, int wave) { - Debug.LogError($"玩家达到第{level}关{wave}波"); + CommonDebugHelper.Debug($"玩家达到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { { $"第{level}关{wave}波", 1} @@ -352,7 +387,6 @@ private void OnDestroy() { - Debug.Log("onDestroy"); TalkingDataPlugin.SessionStoped(); } } -- Gitblit v1.9.1