From c49c0e39e4c11a438014a0b0732ecf0968fceb5e Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 27 Nov 2020 20:58:36 +0800 Subject: [PATCH] 出二级宝石的时间不对的bug --- Assets/Scripts/Guide/GuidePanel.cs | 21 ++++++++++++++------- 1 files changed, 14 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs index cdb296b..b9eba13 100644 --- a/Assets/Scripts/Guide/GuidePanel.cs +++ b/Assets/Scripts/Guide/GuidePanel.cs @@ -52,7 +52,7 @@ RectTransform dragHandImg;//拖动标识手指 Button skillBtn;// - Vector2 skillBtnPos = new Vector2(459, 280); + Vector2 skillBtnPos = new Vector2(459, 44.6f); private Image warningImg;//大波敌人来袭提示 /// <summary> @@ -76,7 +76,7 @@ backgroundImg = transform.Find("Button").GetComponent<Image>(); - skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBtn").GetComponent<Button>(); + skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>(); skillBtn.interactable = false; towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn"); RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>(); @@ -246,7 +246,7 @@ fire1PS1.Play(); fire1PS2.Play(); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position); + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position); } } public void Step1_2() @@ -258,7 +258,7 @@ DestoryButtonListener(towerBuyBtn); SetRimActive(false); CloseMask(); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position); + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position); //RemoveButtonListener(towerBuyBtn); } @@ -401,6 +401,7 @@ woodPS2.Play(); towerPos2.enabled = true; DestoryButtonListener(towerBuyBtn); + towerBuyBtn.gameObject.SetActive(false); } @@ -557,6 +558,12 @@ RemoveButtonListener(skillBtn.gameObject); } + public void FinishGuide() + { + towerBuyBtn.gameObject.SetActive(true); + + } + #region 按钮以及提示 @@ -581,7 +588,7 @@ { image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect; } - else if (target.gameObject.name == "FireSkillBtn") + else if (target.gameObject.name == "SkillBtn") { image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect; } @@ -621,7 +628,7 @@ { image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect; } - else if (target.gameObject.name == "FireSkillBtn") + else if (target.gameObject.name == "SkillBtn") { image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect; } @@ -682,7 +689,7 @@ { maskObj.InitForCamera(target, towerBuyBtnPos, x, y); } - else if (target.gameObject.name == "FireSkillBtn") + else if (target.gameObject.name == "SkillBtn") { maskObj.InitForCamera(target, skillBtnPos, x, y); } -- Gitblit v1.9.1