From c49c0e39e4c11a438014a0b0732ecf0968fceb5e Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 27 Nov 2020 20:58:36 +0800
Subject: [PATCH] 出二级宝石的时间不对的bug

---
 Assets/Scripts/Guide/GuidePanel.cs |   21 ++++++++++++++-------
 1 files changed, 14 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs
index cdb296b..b9eba13 100644
--- a/Assets/Scripts/Guide/GuidePanel.cs
+++ b/Assets/Scripts/Guide/GuidePanel.cs
@@ -52,7 +52,7 @@
     RectTransform dragHandImg;//拖动标识手指
 
     Button skillBtn;//
-    Vector2 skillBtnPos = new Vector2(459, 280);
+    Vector2 skillBtnPos = new Vector2(459, 44.6f);
 
     private Image warningImg;//大波敌人来袭提示
     /// <summary>
@@ -76,7 +76,7 @@
 
         backgroundImg = transform.Find("Button").GetComponent<Image>();
 
-        skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBtn").GetComponent<Button>();
+        skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>();
         skillBtn.interactable = false;
         towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn");
         RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>();
@@ -246,7 +246,7 @@
             fire1PS1.Play();
             fire1PS2.Play();
 
-            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position);
+            //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position);
         }
     }
     public void Step1_2()
@@ -258,7 +258,7 @@
         DestoryButtonListener(towerBuyBtn);
         SetRimActive(false);
         CloseMask();
-        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position);
+        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position);
 
         //RemoveButtonListener(towerBuyBtn);
     }
@@ -401,6 +401,7 @@
         woodPS2.Play();
         towerPos2.enabled = true;
         DestoryButtonListener(towerBuyBtn);
+        towerBuyBtn.gameObject.SetActive(false);
     }
 
 
@@ -557,6 +558,12 @@
         RemoveButtonListener(skillBtn.gameObject);
     }
 
+    public void FinishGuide()
+    {
+        towerBuyBtn.gameObject.SetActive(true);
+
+    }
+
 
     #region 按钮以及提示
 
@@ -581,7 +588,7 @@
         {
             image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect;
         }
-        else if (target.gameObject.name == "FireSkillBtn")
+        else if (target.gameObject.name == "SkillBtn")
         {
             image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect;
         }
@@ -621,7 +628,7 @@
         {
             image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect;
         }
-        else if (target.gameObject.name == "FireSkillBtn")
+        else if (target.gameObject.name == "SkillBtn")
         {
             image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect;
         }
@@ -682,7 +689,7 @@
         {
             maskObj.InitForCamera(target, towerBuyBtnPos, x, y);
         }
-        else if (target.gameObject.name == "FireSkillBtn")
+        else if (target.gameObject.name == "SkillBtn")
         {
             maskObj.InitForCamera(target, skillBtnPos, x, y);
         }

--
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