From c49c0e39e4c11a438014a0b0732ecf0968fceb5e Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 27 Nov 2020 20:58:36 +0800
Subject: [PATCH] 出二级宝石的时间不对的bug

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index 820ccad..37e9c8a 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -39,9 +39,6 @@
     // 开始出现技能塔的时间:
     public static float SKILL_TOWER_TIME = 30.0f;
 
-    // 购买之后直接出现2级宝石的时间.
-    public static float LEVELUP_TOWER_TIME = 10.0f;
-
     protected System.Random mRandom;
 
     protected int rTowerIdx = 2;
@@ -291,7 +288,7 @@
         if (gameUI.isBuilding)
             gameUI.CancelGhostPlacement();
 
-        if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME)
+        if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
         {
             if (level == -1)
                 level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);

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