From c49c0e39e4c11a438014a0b0732ecf0968fceb5e Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 27 Nov 2020 20:58:36 +0800 Subject: [PATCH] 出二级宝石的时间不对的bug --- Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 5 +---- 1 files changed, 1 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index 820ccad..37e9c8a 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -39,9 +39,6 @@ // 开始出现技能塔的时间: public static float SKILL_TOWER_TIME = 30.0f; - // 购买之后直接出现2级宝石的时间. - public static float LEVELUP_TOWER_TIME = 10.0f; - protected System.Random mRandom; protected int rTowerIdx = 2; @@ -291,7 +288,7 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); - if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) + if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) { if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); -- Gitblit v1.9.1