From c4e6d5838229decfda40a33d7355522f1a47921c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 10 Dec 2020 10:25:07 +0800
Subject: [PATCH] login注释

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   25 ++++++++++++-------------
 1 files changed, 12 insertions(+), 13 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 99ffe4e..622dd1b 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -22,6 +22,7 @@
 
     private Text versionTxt;//版本号
     private Text resVersion;//资源版本号
+    float waitTime;//切换场景等待时间
 
 
     // Start is called before the first frame update
@@ -81,11 +82,17 @@
         {
             waitTime = 0f;
             //第一次启动,初始化并且埋点
-            //TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
-            //TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
+            if (!GameConfig.useSDK)
+            {
+                TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
+                TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
+            }
         }
     }
 
+    /// <summary>
+    /// 开始游戏
+    /// </summary>
     void loginNext()
     {
         progressSlider.gameObject.SetActive(true);
@@ -98,24 +105,16 @@
         StartCoroutine(loginMy());
     }
 
-    float waitTime;
 
-    // private void OnEnable()
-    // {
-    //     SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C);
-    // }
-
-    // private void OnDestroy()
-    // {
-    //     SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C);
-
-    // }
 
     #region 获得安卓手机上的IMEI号
     public string imei0 = "";
     public string imei1 = "";
     public string meid = "";
 
+    /// <summary>
+    /// 已弃用
+    /// </summary>
     void GetetDeviceIMEI()
     {
         var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

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