From c4e6d5838229decfda40a33d7355522f1a47921c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 10 Dec 2020 10:25:07 +0800 Subject: [PATCH] login注释 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 25 ++++++++++++------------- 1 files changed, 12 insertions(+), 13 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 99ffe4e..622dd1b 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -22,6 +22,7 @@ private Text versionTxt;//版本号 private Text resVersion;//资源版本号 + float waitTime;//切换场景等待时间 // Start is called before the first frame update @@ -81,11 +82,17 @@ { waitTime = 0f; //第一次启动,初始化并且埋点 - //TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); - //TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 + if (!GameConfig.useSDK) + { + TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); + TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 + } } } + /// <summary> + /// 开始游戏 + /// </summary> void loginNext() { progressSlider.gameObject.SetActive(true); @@ -98,24 +105,16 @@ StartCoroutine(loginMy()); } - float waitTime; - // private void OnEnable() - // { - // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); - // } - - // private void OnDestroy() - // { - // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); - - // } #region 获得安卓手机上的IMEI号 public string imei0 = ""; public string imei1 = ""; public string meid = ""; + /// <summary> + /// 已弃用 + /// </summary> void GetetDeviceIMEI() { var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); -- Gitblit v1.9.1