From c5679cb58551843e74d31a839de649f16885fa8b Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 24 Dec 2020 19:50:09 +0800 Subject: [PATCH] 修改主页面 使用事件加载场景 --- Assets/Scripts/UI/Main/Loading.cs | 13 +++++++++---- 1 files changed, 9 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/UI/Main/Loading.cs b/Assets/Scripts/UI/Main/Loading.cs index 1cff1ae..0d791fb 100644 --- a/Assets/Scripts/UI/Main/Loading.cs +++ b/Assets/Scripts/UI/Main/Loading.cs @@ -18,15 +18,19 @@ AudioSourceManager.Ins.Play(AudioEnum.BGM1); EventCenter.Ins.RemoveAllListener(); TDAA_SDKManager.Ins.AddListener(); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene); progressSlider = transform.Find("BGPanel/Progress").GetComponent<Slider>(); progressSlider.value = 0; - //progressSlider.gameObject.SetActive(false); + progressSlider.gameObject.SetActive(false); - bg = transform.Find("BGPanel").gameObject; - bg.SetActive(false); + } + private void ChangeScene() + { + StartLoadingScene(); + } public void StartLoadingScene() { if (GameConfig.isFirstStart) @@ -37,7 +41,8 @@ { TDAA_SDKManager.Ins.OnClickRestartBtn();//重玩 } - bg.gameObject.SetActive(true); + progressSlider.gameObject.SetActive(true); + AudioSourceManager.Ins.Play(AudioEnum.UI); StartCoroutine(loginMy()); } -- Gitblit v1.9.1