From c5679cb58551843e74d31a839de649f16885fa8b Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 24 Dec 2020 19:50:09 +0800
Subject: [PATCH] 修改主页面 使用事件加载场景

---
 Assets/Scripts/UI/Main/Loading.cs |   13 +++++++++----
 1 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/UI/Main/Loading.cs b/Assets/Scripts/UI/Main/Loading.cs
index 1cff1ae..0d791fb 100644
--- a/Assets/Scripts/UI/Main/Loading.cs
+++ b/Assets/Scripts/UI/Main/Loading.cs
@@ -18,15 +18,19 @@
         AudioSourceManager.Ins.Play(AudioEnum.BGM1);
         EventCenter.Ins.RemoveAllListener();
         TDAA_SDKManager.Ins.AddListener();
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene);
 
         progressSlider = transform.Find("BGPanel/Progress").GetComponent<Slider>();
         progressSlider.value = 0;
-        //progressSlider.gameObject.SetActive(false);
+        progressSlider.gameObject.SetActive(false);
 
-        bg = transform.Find("BGPanel").gameObject;
-        bg.SetActive(false);
+
     }
 
+    private void ChangeScene()
+    {
+        StartLoadingScene();
+    }
     public void StartLoadingScene()
     {
         if (GameConfig.isFirstStart)
@@ -37,7 +41,8 @@
         {
             TDAA_SDKManager.Ins.OnClickRestartBtn();//重玩
         }
-        bg.gameObject.SetActive(true);
+        progressSlider.gameObject.SetActive(true);
+
         AudioSourceManager.Ins.Play(AudioEnum.UI);
         StartCoroutine(loginMy());
     }

--
Gitblit v1.9.1