From c7eb40d135eaba2afa99710cdc7c567f1b0bc878 Mon Sep 17 00:00:00 2001 From: weixudong <weixudong4700@ktgame.com> Date: Sat, 14 Nov 2020 11:19:49 +0800 Subject: [PATCH] 3D模式不用调整视口,导致MASKUI上下不对齐 --- Assets/Scripts/Core/Camera/ViewPortAdj.cs | 20 ++++++++++---------- 1 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/Core/Camera/ViewPortAdj.cs b/Assets/Scripts/Core/Camera/ViewPortAdj.cs index dc51868..032c369 100644 --- a/Assets/Scripts/Core/Camera/ViewPortAdj.cs +++ b/Assets/Scripts/Core/Camera/ViewPortAdj.cs @@ -14,16 +14,16 @@ public void adjViewportRect() { - float wscale = 1080f/Screen.width; - // River: 动态的处理ViewPortRect. - float vpscale = (1920f / wscale / Screen.height); - Rect vpRect = new Rect(); - vpRect.x = 0.0f; - vpRect.y = (1.0f - vpscale) / 2.0f; - vpRect.width = 1f; - vpRect.height = vpscale; - cachedCamera.rect = vpRect; - bAdjViewPort = true; + //float wscale = 1080f/Screen.width; + //// River: 动态的处理ViewPortRect. + //float vpscale = (1920f / wscale / Screen.height); + //Rect vpRect = new Rect(); + //vpRect.x = 0.0f; + //vpRect.y = (1.0f - vpscale) / 2.0f; + //vpRect.width = 1f; + //vpRect.height = vpscale; + //cachedCamera.rect = vpRect; + //bAdjViewPort = true; } -- Gitblit v1.9.1