From c8464a4e95f938f0c8f587606c224dc88bae8231 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 03 Nov 2020 15:49:29 +0800 Subject: [PATCH] 结算页面Item出现频率 --- Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | 48 +++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 41 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs index c9c36e7..774a92f 100644 --- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs +++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using KTGMGemClient; using UnityEngine; public class TDAA_SDKManager : MonoBehaviour @@ -41,6 +42,33 @@ maxLevel = PlayerPrefs.GetInt(maxLevelStr); maxWave = PlayerPrefs.GetInt(maxWaveStr); + AddListener(); + } + + private void AddListener() + { + EventCenter.Ins.Add<int, int>((int)KTGMGemClient.EventType.EndlessCompletedPort, EndlessCompletedPort); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessLevelCompleted, EndlessLevelCompleted); + } + /// <summary> + /// 无尽模式成功通过第*关,第*波 + /// </summary> + /// <param name="Level"></param> + /// <param name="CurrentWaveIndex"></param> + private void EndlessCompletedPort(int level, int currentWaveIndex) + { + MaxWave(level, currentWaveIndex); + WaveDone(level, currentWaveIndex); + } + + /// <summary> + /// 无尽模式完成 + /// </summary> + private void EndlessLevelCompleted() + { + OnUseSkill(GameConfig.EndlessPortUseSkillTowerCount); + OnOpenTower(GameConfig.EndlessOpenAttackTowerCount); + OnClickTowerBuyBtn(GameConfig.EndlessBuyTowerCount); } public void Reset() @@ -142,6 +170,7 @@ OnEvent("注册人数统计", dic); isFirstStart = false; PlayerPrefs.SetInt(firstStart, 1); + Statistics(3);//埋点 } Login(); } @@ -222,7 +251,7 @@ { { "Guide", step.ToString()} }; - OnEvent("引导步数统计", dic); + OnEvent("引导步数统计", dic); guideStep = step; PlayerPrefs.SetInt(guideStepStr, step); @@ -237,7 +266,7 @@ { { "OnClickRestartBtn", 1} }; - OnEvent("重新开始按钮次数", dic); + OnEvent("重新开始按钮次数", dic); } //7.每一轮游戏中成功使用技能宝石的次数 @@ -248,7 +277,7 @@ { { "使用次数", count+"次"} }; - OnEvent("每一轮游戏中成功使用技能宝石的次数", dic); + OnEvent("每一轮游戏中成功使用技能宝石的次数", dic); } //8.每一轮游戏中成功开启的塔位置数量 @@ -259,7 +288,7 @@ { { "购买次数", towerCount+"次"} }; - OnEvent("每一轮游戏中成功开启的塔位置数量", dic); + OnEvent("每一轮游戏中成功开启的塔位置数量", dic); } //9.每一轮游戏中成功购买塔的数量 @@ -270,7 +299,7 @@ { { "购买次数", buyCount+"次"} }; - OnEvent("每一轮游戏中成功购买塔的数量", dic); + OnEvent("每一轮游戏中成功购买塔的数量", dic); } //10.玩家在结算界面点击【对pvp感兴趣】按钮次数 @@ -281,7 +310,7 @@ { { "OnClickPVPBtn", 1} }; - OnEvent("对pvp感兴趣", dic); + OnEvent("对pvp感兴趣", dic); } @@ -306,12 +335,17 @@ } if (canSend) { + maxLevel = level; + PlayerPrefs.SetInt(maxLevelStr, maxLevel); + maxWave = wave; + PlayerPrefs.SetInt(maxWaveStr, maxWave); + Debug.LogError($"玩家最高打到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { { "MaxWave", $"第{level}关{wave}波"} }; - OnEvent("玩家最高打到第x关y波",dic); + OnEvent("玩家最高打到第x关y波", dic); } } -- Gitblit v1.9.1