From c98f521bd2f13cd8a9973b85644241ddff2282b9 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 09 Dec 2020 17:52:32 +0800 Subject: [PATCH] 打包 --- Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs | 41 +++++++++++++++++------------------------ 1 files changed, 17 insertions(+), 24 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs index 20b0c90..553a0a0 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs @@ -30,14 +30,14 @@ public Text DoubleHitText; - public GameObject OneTimeKillObj; + public Image OneTimeKillObj; public Text OneTimeKillText; /// <summary> /// 连击的CD时间 /// </summary> - private float doubleHitCD = 3f; + private float doubleHitCD = 0.8f; private float remainTime; @@ -67,7 +67,7 @@ private void Start() { Init(); - EventCenter.Ins.Add<Agent>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead); EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessOneHit, OnHit); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessOneTimeKillCount, OnTimeKill); canvasGroup = DoubleHit.GetComponent<CanvasGroup>(); @@ -82,25 +82,25 @@ Debug.Log($"--------------------- 一次性击杀个数:{count} ---------------------"); if (count >= 10) { - AddScore(500); + AddScore(0); ShowOneTimeKill(10, 500); } else if (count >= 8) { - AddScore(200); + AddScore(0); ShowOneTimeKill(8, 200); } else if (count >= 5) { - AddScore(100); + AddScore(0); ShowOneTimeKill(5, 100); } } - private void AgentDead(Agent agent) + private void AgentDead(int point) { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; - AddScore(agent.EnemyData.point); + AddScore(point); } // Update is called once per frame @@ -127,23 +127,24 @@ ++DoubleHitCount; openDoubleHit = true; DoubleHitText.text = $"{DoubleHitCount}"; - ShowDoubleHit(); + if (DoubleHitCount >= 10) + ShowDoubleHit(); remainTime = doubleHitCD; // 策划说先写死吧 if (DoubleHitCount == 50) { - AddScore(200); + AddScore(0); FloatDoubleHitReward(200); } else if (DoubleHitCount == 100) { - AddScore(500); + AddScore(0); FloatDoubleHitReward(500); } else if (DoubleHitCount == 200) { - AddScore(1500); + AddScore(0); FloatDoubleHitReward(1500); } } @@ -180,18 +181,10 @@ /// <param name="score"></param> private void ShowOneTimeKill(int count, int score) { - OneTimeKillText.text = $"{count}连杀 +{score}"; - OneTimeKillObj.transform.localScale = Vector3.zero; - OneTimeKillObj.SetActive(true); - CanvasGroup cg = OneTimeKillObj.GetComponent<CanvasGroup>(); - DOTween.To(() => OneTimeKillObj.transform.localScale, (Vector3 v) => OneTimeKillObj.transform.localScale = v, Vector3.one, 0.2f); - Tween t1 = DOTween.To(() => cg.alpha, (float v) => cg.alpha = v, 0f, 0.2f).SetDelay(2f); - t1.OnComplete(OnShowOneTimeKillComplete); - } - - private void OnShowOneTimeKillComplete() - { - OneTimeKillObj.SetActive(false); + Image obj = Instantiate(OneTimeKillObj); + obj.transform.SetParent(GameObject.Find("Panel").transform, false); + obj.sprite = Resources.Load<Sprite>($"UI/DoubleHit/hit_{count}"); + Destroy(obj.gameObject, 2.05f); } /// <summary> -- Gitblit v1.9.1