From cc7ed63c3efab2640c9cc56225519ab187fd7cbc Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 02 Dec 2020 11:30:15 +0800
Subject: [PATCH] 拓展塔等级上限

---
 Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
index 91d3bf4..b39d49a 100644
--- a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
+++ b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -60,7 +60,7 @@
             LazyLoad();
 
             BallisticAttack ballisticAttack = damager.GetComponent<BallisticAttack>();
-            ballisticAttack.DealDamage((Targetable)damageableBehaviour, ballisticAttack.attributeId, damager.IsEnhancedBullet);
+            ballisticAttack.DealDamage((Targetable)damageableBehaviour, damager.IsEnhancedBullet);
 
             damager.HasDamaged(c.transform.position, damageableBehaviour.configuration.alignmentProvider);
         }

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