From cc7ed63c3efab2640c9cc56225519ab187fd7cbc Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 02 Dec 2020 11:30:15 +0800 Subject: [PATCH] 拓展塔等级上限 --- Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs | 7 +------ 1 files changed, 1 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs index b70e28b..e061152 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs @@ -80,11 +80,6 @@ // TEST CODE TO DELETE: if (m_Tower != null) GameUI.instance.startDragTower(m_Tower); - /** 以下代码用于测试合成: - if((!m_Tower.isAtMaxLevel) && GameUI.instance.deleteSameLvlTower( m_Tower)) - { - GameUI.instance.UpgradeSelectedTower(); - }*/ return; } else @@ -98,7 +93,7 @@ if (upgradeButton != null) { upgradeButton.interactable = true; - bool maxLevel = m_Tower.isAtMaxLevel; + bool maxLevel = m_Tower.IsMaxLevel; upgradeButton.gameObject.SetActive(!maxLevel); } LevelManager.instance.currency.currencyChanged += OnCurrencyChanged; -- Gitblit v1.9.1