From cc7ed63c3efab2640c9cc56225519ab187fd7cbc Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 02 Dec 2020 11:30:15 +0800
Subject: [PATCH] 拓展塔等级上限

---
 Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs |    7 +------
 1 files changed, 1 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs
index b70e28b..e061152 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/TowerUI.cs
@@ -80,11 +80,6 @@
                 // TEST CODE TO DELETE:
                 if (m_Tower != null)
                     GameUI.instance.startDragTower(m_Tower);
-                /** 以下代码用于测试合成:
-				if((!m_Tower.isAtMaxLevel) && GameUI.instance.deleteSameLvlTower( m_Tower))
-				{
-					GameUI.instance.UpgradeSelectedTower();
-				}*/
                 return;
             }
             else
@@ -98,7 +93,7 @@
             if (upgradeButton != null)
             {
                 upgradeButton.interactable = true;
-                bool maxLevel = m_Tower.isAtMaxLevel;
+                bool maxLevel = m_Tower.IsMaxLevel;
                 upgradeButton.gameObject.SetActive(!maxLevel);
             }
             LevelManager.instance.currency.currencyChanged += OnCurrencyChanged;

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