From ccc2e2340a992ad70230b02127f8382f84d44d68 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 02 Dec 2020 11:46:22 +0800 Subject: [PATCH] GM bug --- Assets/Scripts/TowerDefense/UI/EndGameScreen.cs | 18 ++++++++---------- 1 files changed, 8 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs b/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs index ca551a6..76728c0 100644 --- a/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs +++ b/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs @@ -130,8 +130,6 @@ TowerPlacementGrid.GRID_OPENCASH_SELF = 100; // 关键数据需要重置: - // 1: 局内升级相关的数据 - SceneTowerLvl.clearInSceneTowerData(); // 2: GameUI需要清空. GameUI.instance.restartLevel(); // 3: AgentInsManager需要重来. @@ -246,10 +244,10 @@ protected void Victory() { OpenEndGameScreen(true); - if ((victorySound != null) && (audioSource != null)) - { - audioSource.PlayOneShot(victorySound); - } + // if ((victorySound != null) && (audioSource != null)) + // { + // audioSource.PlayOneShot(victorySound); + // } //background.color = winBackgroundColor; //first check if there are any more levels after this one @@ -294,10 +292,10 @@ // nextLevelButton.enabled = false; // nextLevelButton.gameObject.SetActive(false); //} - if ((defeatSound != null) && (audioSource != null)) - { - audioSource.PlayOneShot(defeatSound); - } + // if ((defeatSound != null) && (audioSource != null)) + // { + // audioSource.PlayOneShot(defeatSound); + // } //background.color = loseBackgroundColor; } -- Gitblit v1.9.1