From cdadbc5ac879339934eb03644b802cb6b252794d Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 26 Nov 2020 19:07:17 +0800 Subject: [PATCH] 修改蓄力特效 查看buff 会不出怪的bug --- Assets/Scripts/Common/GameConfig.cs | 27 +++++++++++++++++++++++++-- 1 files changed, 25 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index 1c81dec..f41700a 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -24,7 +24,7 @@ public static string LoginUrl = "http://172.16.1.52:9000/user/login"; - public static bool OpenDebug = true; + public static bool OpenDebug = false; /// <summary> /// PVE无尽模式,是否可以点击购买新的宝石 @@ -49,7 +49,15 @@ /// <summary> /// 是否是新手 /// </summary> - public static bool IsNewbie = true; + public static bool IsNewbie = false; + /// <summary> + /// 是否JSON读取完毕 + /// </summary> + public static bool JsonReadDone = false; + /// <summary> + /// 新手模式是否可以推拽塔 + /// </summary> + public static bool CanDragTower = false; /// <summary> /// 无尽模式每一轮游戏中成功使用技能宝石的次数 @@ -66,6 +74,21 @@ /// </summary> public static int EndlessBuyTowerCount; + /// <summary> + /// 每一轮游戏中技能值 + /// </summary> + public static int EnergyCount; + + /// <summary> + /// 每一轮游戏中技能等级 + /// </summary> + public static int SkillLevel; + + /// <summary> + /// 是否随机合成塔 + /// </summary> + public static bool CreateRandomTower = true; + #region 各个塔的偏移量 public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); -- Gitblit v1.9.1