From cdadbc5ac879339934eb03644b802cb6b252794d Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 26 Nov 2020 19:07:17 +0800
Subject: [PATCH] 修改蓄力特效 查看buff 会不出怪的bug

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |   49 +++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 47 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index 412cfb7..5181e38 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -5,6 +5,7 @@
 using UnityEngine;
 using UnityInput = UnityEngine.Input;
 using State = TowerDefense.UI.HUD.EndlessGameUI.State;
+using KTGMGemClient;
 
 namespace TowerDefense.Input
 {
@@ -146,14 +147,43 @@
             }
         }
 
+        float currentTimeScale = 1.0f;
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
+            if (GameConfig.IsNewbie)
+            {
+                if (!GameConfig.CanDragTower)
+                {
+                    Debug.Log("新手不可以拖拽");
+                    return;
+                }
+
+            }
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
             m_GameUI.TryMoveGhost(pointer, false);
 
-            this.isInDragState = true;
+            if (m_GameUI.HasTower)
+            {
+                EndlessUIStart.instance.SetDarkGround(true);
+
+                this.isInDragState = true;
+                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
+
+                if (!GameConfig.IsNewbie)
+                {
+                    //新手引导这里会把引导的速度变慢
+                    currentTimeScale = Time.timeScale;
+                    Time.timeScale = 0.5f;
+                }
+                else
+                {
+                    GuideCtrl.Ins.BeginDrag11_1();
+                }
+
+            }
         }
 
         protected override void OnDrag(PointerActionInfo pointer)
@@ -161,16 +191,31 @@
             if ((pointer != null) && (m_GameUI.isBuilding))
             {
                 m_GameUI.TryMoveGhost(pointer, false);
+
+                m_GameUI.CheckTowerPlace(pointer);
             }
         }
 
+        /// <summary>
+        /// 鼠标抬起
+        /// </summary>
+        /// <param name="pointer"></param>
         protected void OnEndDrag(PointerActionInfo pointer)
         {
             // EndDrag 只能放置相关的GhostTower.
             if (this.isInDragState)
+            {
+                EndlessUIStart.instance.SetDarkGround(false);
+
+                AudioSourceManager.Ins.Play(AudioEnum.PutTower);
+                m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
                 m_GameUI.onEndTowerDrag(pointer);
 
-            this.isInDragState = false;
+                this.isInDragState = false;
+
+                if (!GameConfig.IsNewbie)
+                    Time.timeScale = currentTimeScale;
+            }
         }
 
         /// <summary>

--
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